cpu-rt/cpp/main.cpp
2024-04-20 21:11:35 +02:00

56 lines
No EOL
1.7 KiB
C++

#include "color.h"
#include "ray.h"
#include "vec3.h"
#include <iostream>
int main()
{
// Image
auto aspect_ratio = 16.0 / 9.0;
int image_width = 400;
// Calculate the image height, and ensure that it's at least 1.
int image_height = int(image_width / aspect_ratio);
image_height = (image_height < 1) ? 1 : image_height;
// Camera
auto focal_length = 1.0;
auto viewport_height = 2.0;
auto viewport_width = viewport_height * (double(image_width) / image_height);
auto camera_center = point3(0, 0, 0);
// Calculate the vectors across the horizontal and down the vertical viewport edges.
auto viewport_u = vec3(viewport_width, 0, 0);
auto viewport_v = vec3(0, -viewport_height, 0);
// Calculate the horizontal and vertical delta vectors from pixel to pixel.
auto pixel_delta_u = viewport_u / image_width;
auto pixel_delta_v = viewport_v / image_height;
// Calculate the location of the upper left pixel.
auto viewport_upper_left = camera_center - vec3(0, 0, focal_length) - viewport_u / 2 - viewport_v / 2;
auto pixel00_loc = viewport_upper_left + 0.5 * (pixel_delta_u + pixel_delta_v);
// Render
std::cout << "P3\n"
<< image_width << " " << image_height << "\n255\n";
for (int j = 0; j < image_height; j++)
{
for (int i = 0; i < image_width; i++)
{
auto pixel_center = pixel00_loc + (i * pixel_delta_u) + (j * pixel_delta_v);
auto ray_direction = pixel_center - camera_center;
ray r(camera_center, ray_direction);
color pixel_color = ray_color(r);
write_color(std::cout, pixel_color);
}
}
}