Cemu/README.md

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# **Cemu - Wii U emulator**
[![Build Process](https://github.com/cemu-project/Cemu/actions/workflows/build.yml/badge.svg)](https://github.com/cemu-project/Cemu/actions/workflows/build.yml)
[![Discord](https://img.shields.io/discord/286429969104764928?label=Cemu&logo=discord&logoColor=FFFFFF)](https://discord.gg/5psYsup)
[![Matrix Server](https://img.shields.io/matrix/cemu:cemu.info?server_fqdn=matrix.cemu.info&label=cemu:cemu.info&logo=matrix&logoColor=FFFFFF)](https://matrix.to/#/#cemu:cemu.info)
This is the code repository of Cemu, a Wii U emulator that is able to run most Wii U games and homebrew in a playable state.
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It's written in C/C++ and is being actively developed with new features and fixes to increase compatibility, convenience and usability.
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Cemu is currently only available for 64-bit Windows, Linux & macOS devices.
### Links:
Add GDB stub for debugging (#657) * Implement GDB stub debugger Can be enabled by using the "--enable-gdbstub" option (and the debugger GUI, although that's untested) which'll pause any game you launch at start-up. Will start at port 1337 although it'll eventually be user-editable. The code is a bit weirdly sorted and also just needs a general cleanup, so expect that eventually too. And uses egyptian braces but formatting was easier to do at the end, so that's also something to do. It has been tested to work with IDA Pro, Clion and the standalone interface for now, but I plan on writing some instructions in the PR to follow for people who want to use this. Memory breakpoints aren't possible yet, only execution breakpoints. This code was aimed to be decoupled from the existing debugger to be able to be ported to the Wii U for an equal debugging experience. That's also why it uses the Cafe OS's thread sleep and resuming functions whenever possible instead of using recompiler/interpreter controls. * Add memory writing and floating point registers support * Reformat code a bit * Format code to adhere to Cemu's coding style * Rework GDB Stub settings in GUI * Small styling fixes * Rework execution breakpoints Should work better in some edge cases now. But this should also allow for adding access breakpoints since it's now more separated. * Implement access breakpoints * Fix some issues with breakpoints * Fix includes for Linux * Fix unnecessary include * Tweaks for Linux compatibility * Use std::thread instead of std::jthread to fix MacOS support * Enable GDB read/write breakpoints on x86 only * Fix compilation for GCC compilers at least The thread type varies on some platforms, so supporting this is hell... but let's get it to compile on MacOS first. * Disable them for MacOS due to lack of ptrace --------- Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
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- [Open Source Announcement](https://www.reddit.com/r/cemu/comments/wwa22c/cemu_20_announcement_linux_builds_opensource_and/)
- [Official Website](https://cemu.info)
- [Compatibility List/Wiki](https://wiki.cemu.info/wiki/Main_Page)
- [Official Subreddit](https://reddit.com/r/Cemu)
- [Official Discord](https://discord.gg/5psYsup)
- [Official Matrix Server](https://matrix.to/#/#cemu:cemu.info)
Add GDB stub for debugging (#657) * Implement GDB stub debugger Can be enabled by using the "--enable-gdbstub" option (and the debugger GUI, although that's untested) which'll pause any game you launch at start-up. Will start at port 1337 although it'll eventually be user-editable. The code is a bit weirdly sorted and also just needs a general cleanup, so expect that eventually too. And uses egyptian braces but formatting was easier to do at the end, so that's also something to do. It has been tested to work with IDA Pro, Clion and the standalone interface for now, but I plan on writing some instructions in the PR to follow for people who want to use this. Memory breakpoints aren't possible yet, only execution breakpoints. This code was aimed to be decoupled from the existing debugger to be able to be ported to the Wii U for an equal debugging experience. That's also why it uses the Cafe OS's thread sleep and resuming functions whenever possible instead of using recompiler/interpreter controls. * Add memory writing and floating point registers support * Reformat code a bit * Format code to adhere to Cemu's coding style * Rework GDB Stub settings in GUI * Small styling fixes * Rework execution breakpoints Should work better in some edge cases now. But this should also allow for adding access breakpoints since it's now more separated. * Implement access breakpoints * Fix some issues with breakpoints * Fix includes for Linux * Fix unnecessary include * Tweaks for Linux compatibility * Use std::thread instead of std::jthread to fix MacOS support * Enable GDB read/write breakpoints on x86 only * Fix compilation for GCC compilers at least The thread type varies on some platforms, so supporting this is hell... but let's get it to compile on MacOS first. * Disable them for MacOS due to lack of ptrace --------- Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
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- [Setup Guide](https://cemu.cfw.guide)
#### Other relevant repositories:
- [Cemu-Language](https://github.com/cemu-project/Cemu-Language)
- [Cemu's Community Graphic Packs](https://github.com/cemu-project/cemu_graphic_packs)
## Download
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You can download the latest Cemu releases from the [GitHub Releases](https://github.com/cemu-project/Cemu/releases/) or from [Cemu's website](https://cemu.info).
Cemu is currently only available in a portable format so no installation is required besides extracting it in a safe place.
The native Linux build is currently a work-in-progress. See [Current State Of Linux builds](https://github.com/cemu-project/Cemu/issues/107) for more information about the things to be aware of.
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The native macOS build is currently purely experimental and should not be considered stable or ready for issue-free gameplay. There are also known issues with degraded performance due to the use of MoltenVK and Rosetta for ARM Macs. We appreciate your patience while we improve Cemu for macOS.
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Pre-2.0 releases can be found on Cemu's [changelog page](https://cemu.info/changelog.html).
## Build Instructions
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To compile Cemu yourself on Windows, Linux or macOS, view the [BUILD.md file](/BUILD.md).
## Issues
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Issues with the emulator should be filed using [GitHub Issues](https://github.com/cemu-project/Cemu/issues).
The old bug tracker can be found at [bugs.cemu.info](https://bugs.cemu.info) and still contains relevant issues and feature suggestions.
## Contributing
Pull requests are very welcome. For easier coordination you can visit the developer discussion channel on [Discord](https://discord.gg/5psYsup) or alternatively the [Matrix Server](https://matrix.to/#/#cemu:cemu.info).
If coding isn't your thing, testing games and making detailed bug reports or updating the (usually outdated) compatibility wiki is also appreciated!
Questions about Cemu's software architecture can also be answered on Discord (through the Matrix bridge).
## License
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Cemu is licensed under [Mozilla Public License 2.0](/LICENSE.txt). Exempt from this are all files in the dependencies directory for which the licenses of the original code apply as well as some individual files in the src folder, as specified in those file headers respectively.