diff --git a/src/gui/debugger/SymbolCtrl.cpp b/src/gui/debugger/SymbolCtrl.cpp index cb1f3b1a..aa862987 100644 --- a/src/gui/debugger/SymbolCtrl.cpp +++ b/src/gui/debugger/SymbolCtrl.cpp @@ -46,25 +46,25 @@ SymbolListCtrl::SymbolListCtrl(wxWindow* parent, const wxWindowID& id, const wxP void SymbolListCtrl::OnGameLoaded() { m_data.clear(); - long itemId = 0; const auto symbol_map = rplSymbolStorage_lockSymbolMap(); for (auto const& [address, symbol_info] : symbol_map) { if (symbol_info == nullptr || symbol_info->symbolName == nullptr) continue; + wxString libNameWX = wxString::FromAscii((const char*)symbol_info->libName); + wxString symbolNameWX = wxString::FromAscii((const char*)symbol_info->symbolName); + wxString searchNameWX = libNameWX + symbolNameWX; + searchNameWX.MakeLower(); + auto new_entry = m_data.try_emplace( symbol_info->address, - (char*)(symbol_info->symbolName), - (char*)(symbol_info->libName), - "", + symbolNameWX, + libNameWX, + searchNameWX, false ); - new_entry.first->second.searchName += new_entry.first->second.name; - new_entry.first->second.searchName += new_entry.first->second.libName; - new_entry.first->second.searchName.MakeLower(); - if (m_list_filter.IsEmpty()) new_entry.first->second.visible = true; else if (new_entry.first->second.searchName.Contains(m_list_filter))