Fix GamePad window when using vulkan with wayland

This commit is contained in:
Colin Kinloch 2023-03-26 18:03:27 +01:00 committed by Exzap
parent be1e77186e
commit b3180bc4a6

View file

@ -14,20 +14,15 @@ VulkanCanvas::VulkanCanvas(wxWindow* parent, const wxSize& size, bool is_main_wi
Bind(wxEVT_PAINT, &VulkanCanvas::OnPaint, this);
Bind(wxEVT_SIZE, &VulkanCanvas::OnResize, this);
if(is_main_window)
WindowHandleInfo& canvas = is_main_window ? gui_getWindowInfo().canvas_main : gui_getWindowInfo().canvas_pad;
gui_initHandleContextFromWxWidgetsWindow(canvas, this);
#if BOOST_OS_LINUX && HAS_WAYLAND
if (canvas.backend == WindowHandleInfo::Backend::WAYLAND)
{
WindowHandleInfo& canvasMain = gui_getWindowInfo().canvas_main;
gui_initHandleContextFromWxWidgetsWindow(canvasMain, this);
#if BOOST_OS_LINUX && HAS_WAYLAND
if(canvasMain.backend == WindowHandleInfo::Backend::WAYLAND)
{
m_subsurface = std::make_unique<wxWlSubsurface>(this);
canvasMain.surface = m_subsurface->getSurface();
}
#endif
m_subsurface = std::make_unique<wxWlSubsurface>(this);
canvas.surface = m_subsurface->getSurface();
}
else
gui_initHandleContextFromWxWidgetsWindow(gui_getWindowInfo().canvas_pad, this);
#endif
cemu_assert(g_vulkan_available);