Commit graph

  • d07a5523cc
    Merge f03c0a2769 into 8508c62540 SamoZ256 2024-09-19 08:06:00 +0000
  • f03c0a2769 only set buffer offset if needed Samuliak 2024-09-19 10:05:48 +0200
  • 7ba1df0adc
    Merge 4ecbd6d6f0 into 8508c62540 gaowanqiu 2024-09-17 20:43:49 +0100
  • 3b4621f0ba
    Merge 9b5ab19645 into 8508c62540 Filippo Tarpini 2024-09-17 20:43:49 +0100
  • 4554a0ad52
    Merge 04e30f21e3 into 8508c62540 goeiecool9999 2024-09-18 03:35:23 +0800
  • 8af22793d4
    Merge 528fc53718 into 8508c62540 jn64 2024-09-17 07:53:07 -0400
  • 5909d76d56
    Merge adf0abf3cb into 8508c62540 Samuel 2024-09-17 10:10:11 +0200
  • c9906b8ead
    Merge da8c03573f into 8508c62540 goeiecool9999 2024-09-17 10:25:08 +0700
  • 8508c62540
    Various smaller code improvements (#1343) main capitalistspz 2024-09-17 01:00:26 +0100
  • aa81070e87 refactor pixel formats Samuliak 2024-09-16 19:44:49 +0200
  • 11d68c76dd scope_exit: release on move, and forward func in primary constructor capitalistspz 2024-09-16 14:23:07 +0100
  • 7d83a1b3d5 ntag.cpp: Use size of type instead of size of pointer capitalistspz 2024-09-16 13:24:56 +0100
  • 338099c112 robinhood.h: Use std::is_trivially_copyable on clang capitalistspz 2024-09-16 13:20:07 +0100
  • 3115aff435 _rawPtrToAtomic: Assert std::atomic size and pointer alignment capitalistspz 2024-09-16 13:03:10 +0100
  • 035f08c5a7 Revert "Use std::atomic_ref instead of std::atomic pointer casting", because std::atomic_ref is unsupported on Mac capitalistspz 2024-09-16 11:47:31 +0100
  • adffd53dbd
    boss: Fix BOSS not honoring the proxy_server setting (#1344) Andrea Toska 2024-09-16 12:40:38 +0200
  • f9edb347a8
    [IOSU/BOSS] Fix BOSS not honoring the proxy_server setting. Andrea Toska 2024-09-16 11:38:00 +0200
  • 535107e1f4 fix: invalid surface copy depth Samuliak 2024-09-16 09:50:39 +0200
  • 8ac90cef7e use correct stages for buffer sync Samuliak 2024-09-16 08:38:08 +0200
  • 386c20ffbb Static assert in crc32 capitalistspz 2024-09-16 00:04:15 +0100
  • 99363e879c Use fixed-length types in crc32, and remove unused code capitalistspz 2024-09-15 23:50:21 +0100
  • f10efc8c05 Add glib include capitalistspz 2024-09-15 21:21:40 +0100
  • da8c03573f fix General Settings layout goeiecool9999 2024-09-15 20:47:31 +0200
  • ac5c44d2cf Merge branch 'refs/heads/main' into loadaudio goeiecool9999 2024-09-15 20:26:46 +0200
  • a05bdb172d
    Vulkan: Add explicit synchronization on frame boundaries (#1290) goeiecool9999 2024-09-15 20:23:11 +0200
  • 426844b67a Revert "request different number of swapchain images depending on present mode" goeiecool9999 2024-09-15 19:39:45 +0200
  • fba0d2109d Don't use the deprecated OpenSSL SHA1_ functions capitalistspz 2024-09-14 21:11:05 +0100
  • 358567ad4a make a workaround for streamout with no fbo Samuliak 2024-09-14 22:06:30 +0200
  • 5843e7a793 Removed unused ThreadPool.cpp capitalistspz 2024-09-14 19:45:07 +0100
  • 2961151f25 correct comment Samuliak 2024-09-14 17:21:23 +0200
  • 008c11ce71 allocate special buffers only when needed Samuliak 2024-09-14 17:12:02 +0200
  • 02254d4e57 set pixel format view usage for textures Samuliak 2024-09-14 16:42:42 +0200
  • 25a1d7ef6c
    Merge branch 'cemu-project:main' into metal SamoZ256 2024-09-14 08:24:10 +0200
  • b5954d8f5b release command buffers properly Samuliak 2024-09-14 08:23:45 +0200
  • e5dcd93dc3
    Merge pull request #4 from SamoZ256/metal-occlusion-queries SamoZ256 2024-09-14 07:29:57 +0200
  • e89efed743 request soon commit instead of committing directly Samuliak 2024-09-13 16:12:47 +0200
  • 934b1f8b55 handle occlusion queries with no draws Samuliak 2024-09-13 15:28:51 +0200
  • fd16488e4c improve command buffer sync Samuliak 2024-09-13 11:19:56 +0200
  • eb7c10e89f implement occlusion queries Samuliak 2024-09-13 10:41:03 +0200
  • 4cce3699f3 put query object into a separate file Samuliak 2024-09-12 08:05:27 +0200
  • 7746aa47ae
    Update README.md Lizandro Ruiz 2024-09-11 19:05:06 -0400
  • e0fc305af8
    Delete dependencies/discord-rpc directory Lizandro Ruiz 2024-09-11 19:01:44 -0400
  • f285eb0b68
    Update README.md Lizandro Ruiz 2024-09-11 18:56:06 -0400
  • ef4b93e07a
    Create README.md Lizandro Ruiz 2024-09-11 18:49:39 -0400
  • 3667a7e748
    Duplicated AndroidManifest.xml Lizandro Ruiz 2024-09-11 18:46:32 -0400
  • 0f83c57153
    Delete BUILD.md Lizandro Ruiz 2024-09-11 18:39:11 -0400
  • e6f211d2de
    Delete README.md Lizandro Ruiz 2024-09-11 18:38:24 -0400
  • dae85ff274
    Delete .github/ISSUE_TEMPLATE directory Lizandro Ruiz 2024-09-11 18:36:30 -0400
  • 2279c838d2
    Delete .github/workflows directory Lizandro Ruiz 2024-09-11 18:18:51 -0400
  • 12ee96c9f7
    Update android.yml Lizandro Ruiz 2024-09-11 18:17:11 -0400
  • babac246eb
    Update android.yml Lizandro Ruiz 2024-09-11 18:16:25 -0400
  • 41a289ffa0
    Update android.yml Lizandro Ruiz 2024-09-11 18:14:05 -0400
  • a690fb1c0c
    Update android.yml Lizandro Ruiz 2024-09-11 18:12:14 -0400
  • 788674675a
    Update c-cpp.yml Lizandro Ruiz 2024-09-11 18:10:59 -0400
  • 7fb6046d03
    Update android_build.yml Lizandro Ruiz 2024-09-11 18:09:52 -0400
  • fcac6f3a72
    Create c-cpp.yml Lizandro Ruiz 2024-09-11 18:06:37 -0400
  • 04c9cf2b95
    Create android.yml Lizandro Ruiz 2024-09-11 18:05:49 -0400
  • d557a661d3
    Add files via upload lizandroruiz 2024-09-11 17:05:08 -0400
  • dfcf0c8503 Add static to function-local constexpr values capitalistspz 2024-09-11 15:37:26 +0100
  • 69d1886226 Hide warnings about cubeb internals capitalistspz 2024-09-11 15:27:56 +0100
  • a328c5e753 use uchar for index type Samuliak 2024-09-11 12:43:15 +0200
  • e7f8f0ee4c simplify uniform names Samuliak 2024-09-11 12:28:35 +0200
  • 950f04d444 support instancing for mesh shaders Samuliak 2024-09-11 12:22:45 +0200
  • 395cd1cd11 handle rasterization kill for mesh shaders Samuliak 2024-09-11 10:55:10 +0200
  • 1a4d9660e7 Update translation files v2.2 Cemu-Language CI 2024-09-08 15:40:13 +0000
  • ba54d1540c Fix "Receive untested updates" option not being synced to config Exzap 2024-09-08 17:21:20 +0200
  • e8f726ecd7 use lcr Samuliak 2024-09-07 13:42:31 +0200
  • 84049814f2 make binary archives device and os version specific Samuliak 2024-09-07 13:23:38 +0200
  • cf5602466c optimize rasterization kill Samuliak 2024-09-07 11:05:13 +0200
  • 3dc233fb56 support rasterization kill Samuliak 2024-09-07 11:00:10 +0200
  • 5e50592937
    Merge pull request #3 from SamoZ256/metal-shaders SamoZ256 2024-09-06 19:20:58 +0200
  • 548ffb6b57 add: todo notices Samuliak 2024-09-06 19:15:56 +0200
  • 6a3bdd49e9 refactor pixel format support Samuliak 2024-09-06 17:38:19 +0200
  • 4251f3fe55 check for invalid color formats Samuliak 2024-09-06 17:16:47 +0200
  • cd72ad80d2 include color format data types in ps hash Samuliak 2024-09-05 14:34:39 +0200
  • 4a5075eb8c Simplify match_any_of capitalistspz 2024-09-05 03:12:56 +0100
  • a1ffb5f522 Make scope_exit more similar to std::scope_exit capitalistspz 2024-09-05 03:10:08 +0100
  • 94a99927ec Use std::atomic_ref instead of std::atomic pointer casting capitalistspz 2024-09-05 02:40:20 +0100
  • 00a34f0b7d Make MEMPTR trivially-copyable and noexcept, format MemPtr.h capitalistspz 2024-09-05 00:03:21 +0100
  • 8a74445a96 don't compile fragment shaders just-in-time Samo Z 2024-09-04 19:05:07 +0200
  • cc10f93030 Updated android workflow to create storefile only if the secret is available SSimco 2024-09-04 13:48:20 +0300
  • 75223fcf36 Refactored fileutils code SSimco 2024-09-04 11:30:03 +0300
  • b13ba58aad correct the object shader hash Samuliak 2024-09-04 07:36:40 +0200
  • 882c840ae6 Removed unused icon SSimco 2024-09-04 07:40:52 +0300
  • 0037544a00 Refactored game list code & added option to remove & add multiple game paths SSimco 2024-09-03 19:34:15 +0300
  • 1485d0e315 Updated icon SSimco 2024-09-03 19:18:07 +0300
  • 2ee92e53e9 use the correct fetch shader Samuliak 2024-09-03 14:26:04 +0200
  • 953975f5ec don't jit compile vertex shaders Samuliak 2024-09-03 13:59:52 +0200
  • 0d8fd7c0dc
    appimage: Do not copy libstdc++.so.6 to usr/lib/ (#1319) MoonlightWave-12 2024-09-02 21:22:38 +0200
  • b06990607d
    nsysnet: Avoid crash on NULL timeout in select (#1324) Joshua de Reeper 2024-09-02 15:20:16 +0100
  • 2e42279182 nsysnet: Check for null timeout in select call Joshua de Reeper 2024-09-02 13:37:37 +0100
  • 81c0e4a465 Added support for motion SSimco 2024-09-02 14:24:13 +0300
  • c4eb195797 make all textures be at least 1x1x1 Samuliak 2024-09-02 08:25:36 +0200
  • 45737e82d9 disable shader write usage on textures Samuliak 2024-09-02 08:10:40 +0200
  • d0eac6f470 Fixed not being able to resize some buttons SSimco 2024-09-01 22:31:27 +0300
  • 3678a0e474 Added option to show graphic packs for installed games only SSimco 2024-09-01 22:31:07 +0300
  • 491ac694ab fix: object shader error when used with rect primitive Samuliak 2024-09-01 18:58:48 +0200
  • f0effa0f31 Fixed github workflow for android SSimco 2024-09-01 17:45:33 +0300
  • dceec9e20a Added options to show the gamepad & added a menu when in game SSimco 2024-09-01 17:44:33 +0300
  • 5d07d115a6 emulate unsupported shadow sampler types Samo Z 2024-09-01 14:36:39 +0200