cmake_minimum_required(VERSION 3.21.1) option(ENABLE_VCPKG "Enable the vcpkg package manager" ON) option(MACOS_BUNDLE "The executable when built on macOS will be created as an application bundle" OFF) # used by CI script to set version: set(EMULATOR_VERSION_MAJOR "0" CACHE STRING "") set(EMULATOR_VERSION_MINOR "0" CACHE STRING "") set(EMULATOR_VERSION_PATCH "0" CACHE STRING "") execute_process( COMMAND git log --format=%h -1 WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR} OUTPUT_VARIABLE GIT_HASH OUTPUT_STRIP_TRAILING_WHITESPACE ) add_definitions(-DEMULATOR_HASH=${GIT_HASH}) if (ENABLE_VCPKG) # check if vcpkg is shallow and unshallow it if necessary execute_process( COMMAND git rev-parse --is-shallow-repository WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/dependencies/vcpkg OUTPUT_VARIABLE is_vcpkg_shallow OUTPUT_STRIP_TRAILING_WHITESPACE ) if(is_vcpkg_shallow STREQUAL "true") message(STATUS "vcpkg is shallow. Unshallowing it now...") execute_process( COMMAND git fetch --unshallow WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/dependencies/vcpkg" RESULT_VARIABLE result OUTPUT_VARIABLE output ) endif() if(UNIX AND NOT APPLE) set(VCPKG_OVERLAY_PORTS "${CMAKE_CURRENT_LIST_DIR}/dependencies/vcpkg_overlay_ports_linux") elseif(APPLE) set(VCPKG_OVERLAY_PORTS "${CMAKE_CURRENT_LIST_DIR}/dependencies/vcpkg_overlay_ports_mac") else() set(VCPKG_OVERLAY_PORTS "${CMAKE_CURRENT_LIST_DIR}/dependencies/vcpkg_overlay_ports") endif() set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "Vcpkg toolchain file") # Set this so that all the various find_package() calls don't need an explicit # CONFIG option set(CMAKE_FIND_PACKAGE_PREFER_CONFIG TRUE) if (WIN32) set(VCPKG_TARGET_TRIPLET "x64-windows-static" CACHE STRING "") endif() endif() project(Cemu VERSION 2.0.0) list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake") set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) add_compile_definitions($<$:CEMU_DEBUG_ASSERT>) # if build type is debug, set CEMU_DEBUG_ASSERT add_definitions(-DEMULATOR_VERSION_MAJOR=${EMULATOR_VERSION_MAJOR}) add_definitions(-DEMULATOR_VERSION_MINOR=${EMULATOR_VERSION_MINOR}) add_definitions(-DEMULATOR_VERSION_PATCH=${EMULATOR_VERSION_PATCH}) set_property(GLOBAL PROPERTY USE_FOLDERS ON) # enable link time optimization for release builds set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON) set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO ON) if (MSVC) set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT CemuBin) # floating point model: precise, fiber safe optimizations add_compile_options(/EHsc /fp:precise) if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang") # Speeds up static linking (especially helpful in incremental compilation) if((CMAKE_LINKER MATCHES ".*lld-link.*") AND (CMAKE_AR MATCHES ".*llvm-lib.*")) set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY STATIC_LIBRARY_OPTIONS /llvmlibthin) endif() else() add_compile_options(/GT) endif() # enable additional optimization flags for release builds add_compile_options($<$:/Oi>) # enable intrinsic functions add_compile_options($<$:/Ot>) # favor speed endif() if (APPLE) enable_language(OBJC OBJCXX) set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0") endif() if (UNIX AND NOT APPLE) option(ENABLE_WAYLAND "Build with Wayland support" ON) option(ENABLE_FERAL_GAMEMODE "Enables Feral Interactive GameMode Support" ON) endif() option(ENABLE_OPENGL "Enables the OpenGL backend" ON) option(ENABLE_VULKAN "Enables the Vulkan backend" ON) option(ENABLE_DISCORD_RPC "Enables the Discord Rich Presence feature" ON) # input backends if (WIN32) option(ENABLE_XINPUT "Enables the usage of XInput" ON) option(ENABLE_DIRECTINPUT "Enables the usage of DirectInput" ON) add_compile_definitions(HAS_DIRECTINPUT) endif() option(ENABLE_HIDAPI "Build with HIDAPI" ON) option(ENABLE_SDL "Enables the SDLController backend" ON) # audio backends if (WIN32) option(ENABLE_DIRECTAUDIO "Enables the directaudio backend" ON) option(ENABLE_XAUDIO "Enables the xaudio backend" ON) endif() option(ENABLE_CUBEB "Enabled cubeb backend" ON) # usb hid backends if (WIN32) option(ENABLE_NSYSHID_WINDOWS_HID "Enables the native Windows HID backend for nsyshid" ON) endif () # libusb and windows hid backends shouldn't be active at the same time; otherwise we'd see all devices twice! if (NOT ENABLE_NSYSHID_WINDOWS_HID) option(ENABLE_NSYSHID_LIBUSB "Enables the libusb backend for nsyshid" ON) else () set(ENABLE_NSYSHID_LIBUSB OFF CACHE BOOL "" FORCE) endif () if (ENABLE_NSYSHID_WINDOWS_HID) add_compile_definitions(NSYSHID_ENABLE_BACKEND_WINDOWS_HID) endif () if (ENABLE_NSYSHID_LIBUSB) add_compile_definitions(NSYSHID_ENABLE_BACKEND_LIBUSB) endif () option(ENABLE_WXWIDGETS "Build with wxWidgets UI (Currently required)" ON) set(THREADS_PREFER_PTHREAD_FLAG true) find_package(Threads REQUIRED) find_package(SDL2 REQUIRED) find_package(CURL REQUIRED) find_package(pugixml REQUIRED) find_package(RapidJSON REQUIRED) find_package(Boost COMPONENTS program_options filesystem nowide REQUIRED) find_package(libzip REQUIRED) find_package(glslang REQUIRED) find_package(ZLIB REQUIRED) find_package(zstd MODULE REQUIRED) # MODULE so that zstd::zstd is available find_package(OpenSSL COMPONENTS Crypto SSL REQUIRED) find_package(glm REQUIRED) find_package(fmt 9 REQUIRED) find_package(PNG REQUIRED) # glslang versions older than 11.11.0 define targets without a namespace if (NOT TARGET glslang::SPIRV AND TARGET SPIRV) add_library(glslang::SPIRV ALIAS SPIRV) endif() if (UNIX AND NOT APPLE) find_package(X11 REQUIRED) if (ENABLE_WAYLAND) find_package(Wayland REQUIRED Client) find_package(WaylandScanner REQUIRED) find_package(WaylandProtocols 1.15 REQUIRED) ecm_add_wayland_client_protocol(WAYLAND_PROTOCOL_SRCS PROTOCOL "${WaylandProtocols_DATADIR}/stable/viewporter/viewporter.xml" BASENAME viewporter) add_library(CemuWaylandProtocols STATIC ${WAYLAND_PROTOCOL_SRCS}) target_include_directories(CemuWaylandProtocols PUBLIC "${CMAKE_CURRENT_BINARY_DIR}") add_compile_definitions(HAS_WAYLAND) endif() find_package(GTK3 REQUIRED) endif() if (ENABLE_VULKAN) include_directories("dependencies/Vulkan-Headers/include") endif() if (ENABLE_OPENGL) find_package(OpenGL REQUIRED) endif() if (ENABLE_DISCORD_RPC) add_compile_definitions(ENABLE_DISCORD_RPC) add_subdirectory(dependencies/discord-rpc EXCLUDE_FROM_ALL) target_include_directories(discord-rpc INTERFACE ./dependencies/discord-rpc/include) endif() if (ENABLE_HIDAPI) find_package(hidapi REQUIRED) set(ENABLE_WIIMOTE ON) add_compile_definitions(HAS_HIDAPI) endif () if(UNIX AND NOT APPLE) if(ENABLE_FERAL_GAMEMODE) add_compile_definitions(ENABLE_FERAL_GAMEMODE) add_subdirectory(dependencies/gamemode EXCLUDE_FROM_ALL) target_include_directories(gamemode INTERFACE ./dependencies/gamemode/lib) endif() endif() if (ENABLE_WXWIDGETS) find_package(wxWidgets 3.2 REQUIRED COMPONENTS base core gl propgrid xrc) endif() if (ENABLE_CUBEB) if (NOT ENABLE_VCPKG) find_package(cubeb) endif() if (NOT cubeb_FOUND) option(BUILD_TESTS "" OFF) option(BUILD_TOOLS "" OFF) option(BUNDLE_SPEEX "" OFF) set(USE_WINMM OFF CACHE BOOL "") add_subdirectory("dependencies/cubeb" EXCLUDE_FROM_ALL SYSTEM) set_property(TARGET cubeb PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") add_library(cubeb::cubeb ALIAS cubeb) endif() add_compile_definitions("HAS_CUBEB=1") endif() add_subdirectory("dependencies/ih264d" EXCLUDE_FROM_ALL) find_package(ZArchive) if (NOT ZArchive_FOUND) add_subdirectory("dependencies/ZArchive" EXCLUDE_FROM_ALL) endif() add_subdirectory(src)