A Quest-native (i.e. OpenXR, without a third-party game engine) port of the [Citra 3DS emulator](https://github.com/citra-emu/citra) Seemed like a great and fun way to demonstrate all these things at once.
For a full list of games that work well on CitraVR, please visit the [CitraVR Game Compatability List](https://docs.google.com/spreadsheets/d/1viN8_MWO1HW9QXlkT-TdCGQbH1g660mKsIp1ZTARdho/edit?usp=sharing)
For games that need access to more inputs, or if a player needs to access more inputs faster, CitraVR also supports a multitude of 3rd party wired USB and wireless bluetooth controllers.
Join the [Flat2VR](https://flat2vr.com/) discord and from there join [cvr-join](https://discord.com/channels/747967102895390741/1196505250102792232) to get access to the CitraVR community and support forums
Please check our [Troubleshooting](https://github.com/amwatson/CitraVR/wiki/Troubleshooting) and [Known Issues](https://github.com/amwatson/CitraVR/wiki/CitraVR-Known-Issues) pages to see if your issue is listed.
To file a bug report or a feature request, please [submit an issue](https://github.com/amwatson/CitraVR/issues/new/choose).
Otherwise, follow the instructions for <ahref="#discord">Discord</a> and post in [cvr-support](https://discord.com/channels/747967102895390741/1196505719910957176)
CitraVR is licensed under the GPLv3 (or any later version). Refer to the [LICENSE.txt](https://github.com/amwatson/CitraVR/blob/master/license.txt) file.