[vr] moved layers into a separate 'layers' directory

This commit is contained in:
amwatson 2024-01-17 00:45:13 -06:00
parent 8d0ed16abd
commit 0ef50f2f90
6 changed files with 17 additions and 16 deletions

View file

@ -32,12 +32,13 @@ add_library(citra-android SHARED
native.h
ndk_motion.cpp
ndk_motion.h
vr/CursorLayer.cpp
# VR-specific
vr/vr_main.cpp
vr/OpenXR.cpp
vr/gl/Egl.cpp
vr/GameSurfaceLayer.cpp
vr/XrController.cpp
vr/layers/GameSurfaceLayer.cpp
vr/layers/CursorLayer.cpp
vr/utils/JniUtils.cpp
)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated-enum-enum-conversion")

View file

@ -10,9 +10,9 @@ License : Licensed under GPLv2 or any later version.
#include "CursorLayer.h"
#include "OpenXR.h"
#include "utils/LogUtils.h"
#include "utils/XrMath.h"
#include "../OpenXR.h"
#include "../utils/LogUtils.h"
#include "../utils/XrMath.h"
namespace {

View file

@ -10,7 +10,7 @@ License : Licensed under GPLv2 or any later version.
#pragma once
#include "Swapchain.h"
#include "../Swapchain.h"
#include <jni.h> // needed for openxr_platform.h when XR_USE_PLATFORM_ANDROID is defined

View file

@ -14,10 +14,10 @@ License : Licensed under GPLv2 or any later version.
#include "GameSurfaceLayer.h"
#include "utils/JniUtils.h"
#include "utils/LogUtils.h"
#include "utils/SyspropUtils.h"
#include "utils/XrMath.h"
#include "../utils/JniUtils.h"
#include "../utils/LogUtils.h"
#include "../utils/SyspropUtils.h"
#include "../utils/XrMath.h"
#include <EGL/egl.h>
#include <GLES3/gl3.h>

View file

@ -52,10 +52,10 @@ License : Licensed under GPLv2 or any later version.
*******************************************************************************/
#pragma once
#include "../../../../../../core/3ds.h" // for 3ds screen sizes.
#include "OpenXR.h"
#include "Swapchain.h"
#include "utils/Common.h"
#include "core/3ds.h" // for 3ds screen sizes.
#include "../OpenXR.h"
#include "../Swapchain.h"
#include "../utils/Common.h"
#include <jni.h>

View file

@ -13,8 +13,8 @@ License : Licensed under GPLv2 or any later version.
#include "OpenXR.h"
#include "utils/LogUtils.h"
#include "CursorLayer.h"
#include "GameSurfaceLayer.h"
#include "layers/CursorLayer.h"
#include "layers/GameSurfaceLayer.h"
#include "XrController.h"
#include "utils/Common.h"
#include "utils/XrMath.h"