diff --git a/src/video_core/rasterizer_accelerated.cpp b/src/video_core/rasterizer_accelerated.cpp index b6e8bb4fa..f695d39f0 100644 --- a/src/video_core/rasterizer_accelerated.cpp +++ b/src/video_core/rasterizer_accelerated.cpp @@ -4,6 +4,7 @@ #include #include "common/alignment.h" +#include "common/settings.h" #include "core/memory.h" #include "video_core/pica_state.h" #include "video_core/rasterizer_accelerated.h" @@ -136,6 +137,7 @@ void RasterizerAccelerated::SyncEntireState() { // Sync uniforms SyncClipPlane(); + SyncVRImmersive(); SyncDepthScale(); SyncDepthOffset(); SyncAlphaTest(); @@ -860,4 +862,9 @@ void RasterizerAccelerated::SyncClipPlane() { } } +void RasterizerAccelerated::SyncVRImmersive() { + vs_uniform_block_data.data.vr_use_immersive_mode = Settings::values.vr_use_immersive_mode.GetValue(); + vs_uniform_block_data.dirty = true; +} + } // namespace VideoCore diff --git a/src/video_core/rasterizer_accelerated.h b/src/video_core/rasterizer_accelerated.h index 0bef2c537..ffcfb1483 100644 --- a/src/video_core/rasterizer_accelerated.h +++ b/src/video_core/rasterizer_accelerated.h @@ -103,6 +103,9 @@ protected: /// Syncs the clip plane state to match the PICA register void SyncClipPlane(); + /// Syncs the VR immersive flag + void SyncVRImmersive(); + protected: /// Structure that keeps tracks of the vertex shader uniform state struct VSUniformBlockData { diff --git a/src/video_core/shader/generator/glsl_shader_gen.cpp b/src/video_core/shader/generator/glsl_shader_gen.cpp index 0b9acf22f..e4c2866ed 100644 --- a/src/video_core/shader/generator/glsl_shader_gen.cpp +++ b/src/video_core/shader/generator/glsl_shader_gen.cpp @@ -43,6 +43,7 @@ layout (set = 0, binding = 1, std140) uniform vs_data { #else layout (binding = 1, std140) uniform vs_data { #endif + bool vr_use_immersive_mode; bool enable_clip1; vec4 clip_coef; }; @@ -1681,12 +1682,7 @@ void main() { } )"; - if (!Settings::values.vr_use_immersive_mode.GetValue()) - { - out+= "\ngl_Position = vec4(vtx_pos.x, vtx_pos.y, -vtx_pos.z, vtx_pos.w);\n"; - } else { - out+= "\ngl_Position = vec4(vtx_pos.x / 3.0, vtx_pos.y / 3.0, -vtx_pos.z, vtx_pos.w);\n"; - } + out+= "\ngl_Position = vec4(vtx_pos.x, vtx_pos.y, -vtx_pos.z, vtx_pos.w);\n"; if (use_clip_planes) { out += R"( @@ -1807,14 +1803,7 @@ std::string GenerateVertexShader(const Pica::Shader::ShaderSetup& setup, const P out += " vtx_pos.z = 0.f;\n"; out += " }\n"; - if (!Settings::values.vr_use_immersive_mode.GetValue()) - { - out+= " gl_Position = vec4(vtx_pos.x, vtx_pos.y, -vtx_pos.z, vtx_pos.w);\n"; - } - else - { - out+= " gl_Position = vec4(vtx_pos.x / 3.0, vtx_pos.y / 3.0, -vtx_pos.z, vtx_pos.w);\n"; - } + out+= " gl_Position = vec4(vtx_pos.x, vtx_pos.y, -vtx_pos.z, vtx_pos.w);\n"; if (config.state.use_clip_planes) { out += " gl_ClipDistance[0] = -vtx_pos.z;\n"; // fixed PICA clipping plane z <= 0 @@ -1913,11 +1902,11 @@ struct Vertex { out += " vtx_pos.z = 0.f;\n"; out += " }\n"; - if (!Settings::values.vr_use_immersive_mode.GetValue()) { - out+= " gl_Position = vec4(vtx_pos.x, vtx_pos.y, -vtx_pos.z, vtx_pos.w);\n"; - } else { - out+= " gl_Position = vec4(vtx_pos.x / 3.0, vtx_pos.y / 3.0, -vtx_pos.z, vtx_pos.w);\n"; - } + out += " if (vr_use_immersive_mode) {\n"; + out += " gl_Position = vec4(vtx_pos.x / 3.0, vtx_pos.y / 3.0, -vtx_pos.z, vtx_pos.w);\n"; + out += " } else {\n"; + out += " gl_Position = vec4(vtx_pos.x, vtx_pos.y, -vtx_pos.z, vtx_pos.w);\n"; + out += " }\n\n"; if (state.use_clip_planes) { out += " gl_ClipDistance[0] = -vtx_pos.z;\n"; // fixed PICA clipping plane z <= 0 diff --git a/src/video_core/shader/generator/shader_gen.cpp b/src/video_core/shader/generator/shader_gen.cpp index 4b7f056ef..2ed7ff006 100644 --- a/src/video_core/shader/generator/shader_gen.cpp +++ b/src/video_core/shader/generator/shader_gen.cpp @@ -21,8 +21,6 @@ PicaFSConfig::PicaFSConfig(const Pica::Regs& regs, bool has_fragment_shader_inte ? regs.framebuffer.output_merger.alpha_test.func.Value() : Pica::FramebufferRegs::CompareFunc::Always); - state.vr_use_immersive_mode.Assign(Settings::values.vr_use_immersive_mode.GetValue()); - state.texture0_type.Assign(regs.texturing.texture0.type); state.texture2_use_coord1.Assign(regs.texturing.main_config.texture2_use_coord1 != 0); @@ -270,8 +268,6 @@ void PicaVSConfigState::Init(const Pica::Regs& regs, Pica::Shader::ShaderSetup& if (!use_geometry_shader_) { gs_state.Init(regs, use_clip_planes_); } - - vr_use_immersive_mode = Settings::values.vr_use_immersive_mode.GetValue(); } PicaVSConfig::PicaVSConfig(const Pica::Regs& regs, Pica::Shader::ShaderSetup& setup, diff --git a/src/video_core/shader/generator/shader_gen.h b/src/video_core/shader/generator/shader_gen.h index 0bc416195..8ac1c4c0b 100644 --- a/src/video_core/shader/generator/shader_gen.h +++ b/src/video_core/shader/generator/shader_gen.h @@ -60,7 +60,6 @@ struct PicaFSConfigState { BitField<28, 1, u32> shadow_texture_orthographic; BitField<29, 1, u32> use_fragment_shader_interlock; BitField<30, 1, u32> use_custom_normal_map; - BitField<31, 1, u32> vr_use_immersive_mode; }; union { @@ -217,8 +216,6 @@ struct PicaVSConfigState { PicaGSConfigState gs_state; - bool vr_use_immersive_mode; - }; /** diff --git a/src/video_core/shader/generator/shader_uniforms.h b/src/video_core/shader/generator/shader_uniforms.h index b37083687..2ddd8fd32 100644 --- a/src/video_core/shader/generator/shader_uniforms.h +++ b/src/video_core/shader/generator/shader_uniforms.h @@ -89,6 +89,7 @@ struct PicaUniformsData { }; struct VSUniformData { + bool vr_use_immersive_mode; bool enable_clip1; alignas(16) Common::Vec4f clip_coef; };