From 4ad75a2c297fec15b68531d287ea4133ecc81f9e Mon Sep 17 00:00:00 2001 From: Amanda Watson Date: Tue, 30 Jan 2024 00:38:43 -0600 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 5eae35cf2..fa74172a4 100644 --- a/README.md +++ b/README.md @@ -27,7 +27,7 @@ I originally created this project to a be a proof-of-concept of some techniques XR developers were curious about. Specifically: - Building a 2D/3D hybrid app -- Rendering a 2D interactive window of non-VR content in VR +- Rendering a 2D interactive window of non-VR content in VR without an engine - Using VR layers to get sharp, crisp text and visuals. A Quest-native (i.e. OpenXR, without a third-party game engine) port of the [Citra 3DS emulator](https://github.com/citra-emu/citra) Seemed like a great and fun way to demonstrate all these things at once.