diff --git a/src/android/app/src/main/jni/default_ini.h b/src/android/app/src/main/jni/default_ini.h index 02ee90061..6c10a2f6b 100644 --- a/src/android/app/src/main/jni/default_ini.h +++ b/src/android/app/src/main/jni/default_ini.h @@ -26,23 +26,28 @@ const char* sdl2_config_file = R"( # - "direction"(only used for axis): "+" means the button is triggered when the axis value # is greater than the threshold; "-" means the button is triggered when the axis value # is smaller than the threshold -# button_a=engine:gamepad,code:96 -# button_b=engine:gamepad,code:97 -# button_x=engine:gamepad,code:99 -# button_y=engine:gamepad,code:100 -# button_up= -# button_down= -# button_left= -# button_right= -# button_l=engine:gamepad,code:102 -# button_r=engine:gamepad,code:103 -# button_start=engine:gamepad,code:109 -# button_select=engine:gamepad,code:108 -# button_debug=engine:gamepad,code:9 -# button_gpio14=engine:gamepad,code:49 -# button_zl=engine:gamepad,joystick:0,axis:17,threshold:0.5,direction:+ -# button_zr=engine:gamepad,joystick:0,axis:18,threshold:0.5,direction:+ -# button_home= +# Examples: +# - button_a=engine:gamepad,code:96 +# - button_l=engine:gamepad,code:102 +# - button_zl=engine:gamepad,joystick:0,axis:17,threshold:0.5,direction:+ +# - button_zr=engine:gamepad,joystick:0,axis:18,threshold:0.5,direction:+ +#button_a= +#button_b= +#button_x= +#button_y= +#button_up= +#button_down= +#button_left= +#button_right= +#button_l= +#button_r= +#button_start= +#button_select= +#button_debug= +#button_gpio14= +#button_zl= +#button_zr= +#button_home= # for analog input, the following devices are available: # - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters: @@ -55,8 +60,8 @@ const char* sdl2_config_file = R"( # - "joystick": the index of the joystick to bind # - "axis_x": the index of the axis to bind as x-axis (default to 0) # - "axis_y": the index of the axis to bind as y-axis (default to 1) -# circle_pad= -# c_stick= +#circle_pad= +#c_stick= # for motion input, the following devices are available: @@ -116,8 +121,8 @@ spirv_shader_gen = use_hw_shader = # Whether to use accurate multiplication in hardware shaders -# 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct) -# shaders_accurate_mul = +# 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct) +shaders_accurate_mul =1 # Whether to use the Just-In-Time (JIT) compiler for shader emulation # 0: Interpreter (slow), 1 (default): JIT (fast) @@ -133,9 +138,9 @@ use_vsync_new = use_disk_shader_cache = # Resolution scale factor -# 0: Auto (Default. Scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale +# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale # factor for the 3DS resolution -# resolution_factor = +resolution_factor =0 # Whether to enable V-Sync (caps the framerate at 60FPS) or not. # 0 (default): Off, 1: On @@ -155,24 +160,23 @@ bg_red = bg_blue = bg_green = -# Change stero depth -# 0 - 100: Intensity. 50 (default) -# factor_3d = +# Change 3D Intensity +# 0 - 100: Intensity. 0 (default) +# factor_3d =50 # The name of the post processing shader to apply. # Loaded from shaders if render_3d is off or side by side. pp_shader_name = +# The name of the shader to apply when render_3d is anaglyph. +# Loaded from shaders/anaglyph +anaglyph_shader_name = + # Whether to enable linear filtering or not # This is required for some shaders to work correctly # 0: Nearest, 1 (default): Linear filter_mode = -[Layout] -# Layout for the screen inside the render window. -# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen, 3: Side by Side -layout_option = - [Utility] # Dumps textures as PNG to dump/textures/[Title ID]/. # 0 (default): Off, 1: On @@ -235,10 +239,6 @@ use_virtual_sd = # 0: Old 3DS (default), 1: New 3DS is_new_3ds = -# Whether to use LLE system applets, if installed -# 0 (default): No, 1: Yes -lle_applets = - # The system region that Citra will use during emulation # -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan region_value = @@ -257,14 +257,6 @@ init_clock = # Note: 3DS can only handle times later then Jan 1 2000 init_time = -# The system ticks count to use when citra starts -# 0: Random (default), 1: Fixed -init_ticks_type = - -# Tick count to use when init_ticks_type is set to Fixed. -# Defaults to 0. -init_ticks_override = - # Plugin loader state, if enabled plugins will be loaded from the SD card. # You can also set if homebrew apps are allowed to enable the plugin loader plugin_loader =