Add explicit de-init to mSwapchain and add string labeling to init log in UILayer

This commit is contained in:
amwatson 2024-02-16 19:06:15 -06:00
parent 52fd1e1809
commit a2a360d4bb
2 changed files with 3 additions and 1 deletions

View file

@ -467,6 +467,8 @@ int32_t GameSurfaceLayer::Init(const XrSession& session, const jobject activityO
void GameSurfaceLayer::Shutdown() {
xrDestroySwapchain(mSwapchain.mHandle);
mSwapchain.mHandle = XR_NULL_HANDLE;
mSwapchain.mWidth = 0;
mSwapchain.mHeight = 0;
mEnv->DeleteGlobalRef(mVrGameSurfaceClass);
}

View file

@ -167,7 +167,7 @@ UILayer::UILayer(const std::string& className, const XrVector3f&& position,
, mEnv(env) {
const int32_t initializationStatus = Init(className, activityObject, position, session);
if (initializationStatus < 0) {
FAIL("Could not initialize UILayer -- error '%d'", initializationStatus);
FAIL("Could not initialize UILayer(%s) -- error '%d'", className.c_str(), initializationStatus);
}
}