fix variable naming: Passthrough -> mPassthrough

This commit is contained in:
amwatson 2024-02-15 23:16:08 -06:00
parent 5b3f405c9a
commit c336d4b4c6
2 changed files with 2 additions and 2 deletions

View file

@ -38,5 +38,5 @@ License : Licensed under GPLv3 or any later version.
union XrCompositionLayer {
XrCompositionLayerQuad mQuad;
XrCompositionLayerCylinderKHR mCylinder;
XrCompositionLayerPassthroughFB Passthrough;
XrCompositionLayerPassthroughFB mPassthrough;
};

View file

@ -466,7 +466,7 @@ private:
XrCompositionLayerPassthroughFB passthroughLayer = {};
mPassthroughLayer->Frame(passthroughLayer);
layers[layerCount++].Passthrough = passthroughLayer;
layers[layerCount++].mPassthrough = passthroughLayer;
}
mGameSurfaceLayer->Frame(gOpenXr->mLocalSpace, layers, layerCount,