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fix variable naming: Passthrough -> mPassthrough
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2 changed files with 2 additions and 2 deletions
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@ -38,5 +38,5 @@ License : Licensed under GPLv3 or any later version.
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union XrCompositionLayer {
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XrCompositionLayerQuad mQuad;
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XrCompositionLayerCylinderKHR mCylinder;
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XrCompositionLayerPassthroughFB Passthrough;
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XrCompositionLayerPassthroughFB mPassthrough;
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};
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@ -466,7 +466,7 @@ private:
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XrCompositionLayerPassthroughFB passthroughLayer = {};
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mPassthroughLayer->Frame(passthroughLayer);
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layers[layerCount++].Passthrough = passthroughLayer;
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layers[layerCount++].mPassthrough = passthroughLayer;
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}
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mGameSurfaceLayer->Frame(gOpenXr->mLocalSpace, layers, layerCount,
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