Ryujinx/Ryujinx.HLE/HOS/Horizon.cs
Mary a389dd59bd
Amadeus: Final Act (#1481)
* Amadeus: Final Act

This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer!

This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months.
This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware.

Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3.

- FE3H voices in videos and chapter intro are not present.
- Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time).

- Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed.

* Make timing more precise when sleeping on Windows

Improve precision to a 1ms resolution on Windows NT based OS.
This is used to avoid having totally erratic timings and unify all
Windows users to the same resolution.

NOTE: This is only active when emulation is running.
2020-08-17 22:49:37 -03:00

336 lines
13 KiB
C#

using LibHac;
using LibHac.Bcat;
using LibHac.Fs;
using LibHac.FsSystem;
using Ryujinx.Audio.Renderer;
using Ryujinx.Audio.Renderer.Device;
using Ryujinx.Audio.Renderer.Integration;
using Ryujinx.Audio.Renderer.Server;
using Ryujinx.Common;
using Ryujinx.Configuration;
using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.HOS.Font;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
using Ryujinx.HLE.HOS.Services.Arp;
using Ryujinx.HLE.HOS.Services.Audio.AudioRenderer;
using Ryujinx.HLE.HOS.Services.Mii;
using Ryujinx.HLE.HOS.Services.Nv;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
using Ryujinx.HLE.HOS.Services.Pcv.Bpc;
using Ryujinx.HLE.HOS.Services.Settings;
using Ryujinx.HLE.HOS.Services.Sm;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
using Ryujinx.HLE.HOS.Services.Time.Clock;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.HLE.Utilities;
using System;
using System.IO;
namespace Ryujinx.HLE.HOS
{
using TimeServiceManager = Services.Time.TimeManager;
public class Horizon : IDisposable
{
internal const int HidSize = 0x40000;
internal const int FontSize = 0x1100000;
internal const int IirsSize = 0x8000;
internal const int TimeSize = 0x1000;
internal KernelContext KernelContext { get; }
internal Switch Device { get; private set; }
internal SurfaceFlinger SurfaceFlinger { get; private set; }
internal AudioRendererManager AudioRendererManager { get; private set; }
internal VirtualDeviceSessionRegistry AudioDeviceSessionRegistry { get; private set; }
public SystemStateMgr State { get; private set; }
internal AppletStateMgr AppletState { get; private set; }
internal KSharedMemory HidSharedMem { get; private set; }
internal KSharedMemory FontSharedMem { get; private set; }
internal KSharedMemory IirsSharedMem { get; private set; }
internal SharedFontManager Font { get; private set; }
internal ContentManager ContentManager { get; private set; }
internal KEvent VsyncEvent { get; private set; }
internal KEvent DisplayResolutionChangeEvent { get; private set; }
public Keyset KeySet => Device.FileSystem.KeySet;
#pragma warning disable CS0649
private bool _hasStarted;
#pragma warning restore CS0649
private bool _isDisposed;
public bool EnablePtc { get; set; }
public IntegrityCheckLevel FsIntegrityCheckLevel { get; set; }
public int GlobalAccessLogMode { get; set; }
internal ulong HidBaseAddress { get; private set; }
internal NvHostSyncpt HostSyncpoint { get; private set; }
internal LibHac.Horizon LibHacHorizonServer { get; private set; }
internal HorizonClient LibHacHorizonClient { get; private set; }
public Horizon(Switch device, ContentManager contentManager)
{
KernelContext = new KernelContext(device, device.Memory);
Device = device;
State = new SystemStateMgr();
// Note: This is not really correct, but with HLE of services, the only memory
// region used that is used is Application, so we can use the other ones for anything.
KMemoryRegionManager region = KernelContext.MemoryRegions[(int)MemoryRegion.NvServices];
ulong hidPa = region.Address;
ulong fontPa = region.Address + HidSize;
ulong iirsPa = region.Address + HidSize + FontSize;
ulong timePa = region.Address + HidSize + FontSize + IirsSize;
HidBaseAddress = hidPa - DramMemoryMap.DramBase;
KPageList hidPageList = new KPageList();
KPageList fontPageList = new KPageList();
KPageList iirsPageList = new KPageList();
KPageList timePageList = new KPageList();
hidPageList .AddRange(hidPa, HidSize / KMemoryManager.PageSize);
fontPageList.AddRange(fontPa, FontSize / KMemoryManager.PageSize);
iirsPageList.AddRange(iirsPa, IirsSize / KMemoryManager.PageSize);
timePageList.AddRange(timePa, TimeSize / KMemoryManager.PageSize);
HidSharedMem = new KSharedMemory(KernelContext, hidPageList, 0, 0, MemoryPermission.Read);
FontSharedMem = new KSharedMemory(KernelContext, fontPageList, 0, 0, MemoryPermission.Read);
IirsSharedMem = new KSharedMemory(KernelContext, iirsPageList, 0, 0, MemoryPermission.Read);
KSharedMemory timeSharedMemory = new KSharedMemory(KernelContext, timePageList, 0, 0, MemoryPermission.Read);
TimeServiceManager.Instance.Initialize(device, this, timeSharedMemory, timePa - DramMemoryMap.DramBase, TimeSize);
AppletState = new AppletStateMgr(this);
AppletState.SetFocus(true);
Font = new SharedFontManager(device, fontPa - DramMemoryMap.DramBase);
IUserInterface.InitializePort(this);
VsyncEvent = new KEvent(KernelContext);
DisplayResolutionChangeEvent = new KEvent(KernelContext);
ContentManager = contentManager;
// TODO: use set:sys (and get external clock source id from settings)
// TODO: use "time!standard_steady_clock_rtc_update_interval_minutes" and implement a worker thread to be accurate.
UInt128 clockSourceId = new UInt128(Guid.NewGuid().ToByteArray());
IRtcManager.GetExternalRtcValue(out ulong rtcValue);
// We assume the rtc is system time.
TimeSpanType systemTime = TimeSpanType.FromSeconds((long)rtcValue);
// Configure and setup internal offset
TimeSpanType internalOffset = TimeSpanType.FromSeconds(ConfigurationState.Instance.System.SystemTimeOffset);
TimeSpanType systemTimeOffset = new TimeSpanType(systemTime.NanoSeconds + internalOffset.NanoSeconds);
if (systemTime.IsDaylightSavingTime() && !systemTimeOffset.IsDaylightSavingTime())
{
internalOffset = internalOffset.AddSeconds(3600L);
}
else if (!systemTime.IsDaylightSavingTime() && systemTimeOffset.IsDaylightSavingTime())
{
internalOffset = internalOffset.AddSeconds(-3600L);
}
internalOffset = new TimeSpanType(-internalOffset.NanoSeconds);
// First init the standard steady clock
TimeServiceManager.Instance.SetupStandardSteadyClock(null, clockSourceId, systemTime, internalOffset, TimeSpanType.Zero, false);
TimeServiceManager.Instance.SetupStandardLocalSystemClock(null, new SystemClockContext(), systemTime.ToSeconds());
if (NxSettings.Settings.TryGetValue("time!standard_network_clock_sufficient_accuracy_minutes", out object standardNetworkClockSufficientAccuracyMinutes))
{
TimeSpanType standardNetworkClockSufficientAccuracy = new TimeSpanType((int)standardNetworkClockSufficientAccuracyMinutes * 60000000000);
// The network system clock needs a valid system clock, as such we setup this system clock using the local system clock.
TimeServiceManager.Instance.StandardLocalSystemClock.GetClockContext(null, out SystemClockContext localSytemClockContext);
TimeServiceManager.Instance.SetupStandardNetworkSystemClock(localSytemClockContext, standardNetworkClockSufficientAccuracy);
}
TimeServiceManager.Instance.SetupStandardUserSystemClock(null, false, SteadyClockTimePoint.GetRandom());
// FIXME: TimeZone shoud be init here but it's actually done in ContentManager
TimeServiceManager.Instance.SetupEphemeralNetworkSystemClock();
DatabaseImpl.Instance.InitializeDatabase(device);
HostSyncpoint = new NvHostSyncpt(device);
SurfaceFlinger = new SurfaceFlinger(device);
ConfigurationState.Instance.System.EnableDockedMode.Event += OnDockedModeChange;
InitLibHacHorizon();
InitializeAudioRenderer();
}
private void InitializeAudioRenderer()
{
AudioRendererManager = new AudioRendererManager();
AudioDeviceSessionRegistry = new VirtualDeviceSessionRegistry();
IWritableEvent[] writableEvents = new IWritableEvent[RendererConstants.AudioRendererSessionCountMax];
for (int i = 0; i < writableEvents.Length; i++)
{
KEvent systemEvent = new KEvent(KernelContext);
writableEvents[i] = new AudioKernelEvent(systemEvent);
}
HardwareDevice[] devices = new HardwareDevice[RendererConstants.AudioRendererSessionCountMax];
// TODO: don't hardcode those values.
// TODO: keep the device somewhere and dispose it when exiting.
// TODO: This is kind of wrong, we should have an high level API for that and mix all buffers between them.
for (int i = 0; i < devices.Length; i++)
{
devices[i] = new AalHardwareDevice(i, Device.AudioOut, 2, RendererConstants.TargetSampleRate);
}
AudioRendererManager.Initialize(writableEvents, devices);
}
public void LoadKip(string kipPath)
{
using IStorage kipFile = new LocalStorage(kipPath, FileAccess.Read);
ProgramLoader.LoadKip(KernelContext, new KipExecutable(kipFile));
}
private void InitLibHacHorizon()
{
LibHac.Horizon horizon = new LibHac.Horizon(null, Device.FileSystem.FsServer);
horizon.CreateHorizonClient(out HorizonClient ryujinxClient).ThrowIfFailure();
horizon.CreateHorizonClient(out HorizonClient bcatClient).ThrowIfFailure();
ryujinxClient.Sm.RegisterService(new LibHacIReader(this), "arp:r").ThrowIfFailure();
new BcatServer(bcatClient);
LibHacHorizonServer = horizon;
LibHacHorizonClient = ryujinxClient;
}
private void OnDockedModeChange(object sender, ReactiveEventArgs<bool> e)
{
if (e.NewValue != State.DockedMode)
{
State.DockedMode = e.NewValue;
AppletState.EnqueueMessage(MessageInfo.OperationModeChanged);
AppletState.EnqueueMessage(MessageInfo.PerformanceModeChanged);
SignalDisplayResolutionChange();
}
}
public void SignalDisplayResolutionChange()
{
DisplayResolutionChangeEvent.ReadableEvent.Signal();
}
public void SignalVsync()
{
VsyncEvent.ReadableEvent.Signal();
}
public void EnableMultiCoreScheduling()
{
if (!_hasStarted)
{
KernelContext.Scheduler.MultiCoreScheduling = true;
}
}
public void DisableMultiCoreScheduling()
{
if (!_hasStarted)
{
KernelContext.Scheduler.MultiCoreScheduling = false;
}
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (!_isDisposed && disposing)
{
ConfigurationState.Instance.System.EnableDockedMode.Event -= OnDockedModeChange;
_isDisposed = true;
SurfaceFlinger.Dispose();
KProcess terminationProcess = new KProcess(KernelContext);
KThread terminationThread = new KThread(KernelContext);
terminationThread.Initialize(0, 0, 0, 3, 0, terminationProcess, ThreadType.Kernel, () =>
{
// Force all threads to exit.
lock (KernelContext.Processes)
{
foreach (KProcess process in KernelContext.Processes.Values)
{
process.Terminate();
}
}
// Exit ourself now!
KernelContext.Scheduler.ExitThread(terminationThread);
KernelContext.Scheduler.GetCurrentThread().Exit();
KernelContext.Scheduler.RemoveThread(terminationThread);
});
terminationThread.Start();
// Destroy nvservices channels as KThread could be waiting on some user events.
// This is safe as KThread that are likely to call ioctls are going to be terminated by the post handler hook on the SVC facade.
INvDrvServices.Destroy();
// This is needed as the IPC Dummy KThread is also counted in the ThreadCounter.
KernelContext.ThreadCounter.Signal();
// It's only safe to release resources once all threads
// have exited.
KernelContext.ThreadCounter.Signal();
KernelContext.ThreadCounter.Wait();
AudioRendererManager.Dispose();
KernelContext.Dispose();
}
}
}
}