2015-05-24 06:55:12 +02:00
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// Copyright 2009 Dolphin Emulator Project
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2015-05-18 01:08:10 +02:00
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// Licensed under GPLv2+
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2013-04-18 05:29:41 +02:00
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// Refer to the license.txt file included.
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2010-07-06 18:16:07 +02:00
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2014-02-10 19:54:46 +01:00
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#pragma once
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2010-07-06 18:16:07 +02:00
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2017-02-18 09:14:30 +01:00
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#include <memory>
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2015-10-09 20:50:36 +02:00
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#include <vector>
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2014-12-22 17:25:05 +01:00
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2014-09-08 03:06:58 +02:00
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#include "Common/CommonTypes.h"
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2010-07-06 18:16:07 +02:00
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2014-02-17 11:18:15 +01:00
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#include "VideoBackends/Software/NativeVertexFormat.h"
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2016-09-18 18:05:10 +02:00
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#include "VideoBackends/Software/SetupUnit.h"
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2010-07-06 18:16:07 +02:00
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2015-10-09 20:50:36 +02:00
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#include "VideoCommon/VertexManagerBase.h"
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2014-12-07 21:51:45 +01:00
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2017-09-09 21:28:08 +02:00
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class SWVertexLoader final : public VertexManagerBase
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2010-07-06 18:16:07 +02:00
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{
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2015-10-09 20:50:36 +02:00
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public:
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2016-06-24 10:43:46 +02:00
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SWVertexLoader();
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~SWVertexLoader();
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2013-04-14 05:54:02 +02:00
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2018-11-27 08:16:53 +01:00
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protected:
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void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
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2017-09-09 21:23:16 +02:00
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void SetFormat(u8 attributeIndex, u8 primitiveType);
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void ParseVertex(const PortableVertexDeclaration& vdec, int index);
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2017-09-09 21:13:17 +02:00
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InputVertexData m_vertex;
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SetupUnit m_setup_unit;
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2010-07-06 18:16:07 +02:00
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2017-09-09 21:13:17 +02:00
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bool m_tex_gen_special_case;
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2010-07-06 18:16:07 +02:00
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};
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