dolphin/Source/PluginSpecs/pluginspecs_video.h

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//__________________________________________________________________________________________________
// Common video plugin spec, version #1.0 maintained by F|RES
//
#ifndef _VIDEO_H_INCLUDED__
#define _VIDEO_H_INCLUDED__
#include "PluginSpecs.h"
#if defined(__cplusplus)
extern "C" {
#endif
#ifdef _WIN32
#define EXPORT __declspec(dllexport)
#define CALL __cdecl
#else
#define EXPORT
#define CALL
#endif
typedef void (*TSetPEToken)(const unsigned short _token, const int _bSetTokenAcknowledge);
typedef void (*TSetPEFinish)(void);
typedef unsigned char* (*TGetMemoryPointer)(const unsigned int _iAddress);
typedef void (*TVideoLog)(const char* _pMessage, BOOL _bBreak);
typedef void (*TRequestWindowSize)(int _iWidth, int _iHeight, BOOL _bFullscreen);
typedef void (*TCopiedToXFB)(void);
typedef BOOL (*TPeekMessages)(void);
typedef void (*TUpdateInterrupts)(void);
typedef void (*TUpdateFPSDisplay)(const char* text); // sets the window title
typedef struct
{
// fifo registers
volatile DWORD CPBase;
volatile DWORD CPEnd;
DWORD CPHiWatermark;
DWORD CPLoWatermark;
volatile INT CPReadWriteDistance;
volatile DWORD CPWritePointer;
volatile DWORD CPReadPointer;
volatile DWORD CPBreakpoint;
volatile bool bFF_GPReadEnable;
volatile bool bFF_BPEnable;
volatile bool bFF_GPLinkEnable;
volatile bool bFF_Breakpoint;
volatile bool bPauseRead;
#ifdef _WIN32
CRITICAL_SECTION sync;
#endif
} SCPFifoStruct;
typedef struct
{
void *pWindowHandle;
TSetPEToken pSetPEToken;
TSetPEFinish pSetPEFinish;
TGetMemoryPointer pGetMemoryPointer;
TVideoLog pLog;
TRequestWindowSize pRequestWindowSize;
TCopiedToXFB pCopiedToXFB;
TPeekMessages pPeekMessages;
TUpdateInterrupts pUpdateInterrupts;
TUpdateFPSDisplay pUpdateFPSDisplay;
SCPFifoStruct *pCPFifo;
unsigned char *pVIRegs;
void *pMemoryBase;
} SVideoInitialize;
/////////////////////////////////////////////////////////////////////////////////////////////////////
// I N T E R F A C E ////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////
// __________________________________________________________________________________________________
// Function: GetDllInfo
// Purpose: This function allows the emulator to gather information
// about the DLL by filling in the PluginInfo structure.
// input: a pointer to a PLUGIN_INFO structure that needs to be
// filled by the function. (see def above)
// output: none
//
//
#ifndef _WIN32
#define _CDECLCALL
#endif
EXPORT void CALL GetDllInfo(PLUGIN_INFO* _pPluginInfo);
// __________________________________________________________________________________________________
// Function: DllAbout
// Purpose: This function is optional function that is provided
// to give further information about the DLL.
// input: a handle to the window that calls this function
// output: none
//
EXPORT void CALL DllAbout(HWND _hParent);
// __________________________________________________________________________________________________
// Function: DllConfig
// Purpose: This function is optional function that is provided
// to allow the user to configure the DLL
// input: a handle to the window that calls this function
// output: none
//
EXPORT void CALL DllConfig(HWND _hParent);
// __________________________________________________________________________________________________
// Function: Video_Initialize
// Purpose:
// input: SVideoInitialize* - pointer because window data will be passed back
// output: none
//
EXPORT void CALL Video_Initialize(SVideoInitialize* _pvideoInitialize);
// __________________________________________________________________________________________________
// Function: Video_Prepare
// Purpose: This function is called from the EmuThread before the
// emulation has started. It is just for threadsensitive
// APIs like OpenGL.
// input: none
// output: none
//
EXPORT void CALL Video_Prepare(void);
// __________________________________________________________________________________________________
// Function: Video_Shutdown
// Purpose: This function is called when the emulator is shutting down
// a game allowing the dll to de-initialise.
// input: none
// output: none
//
EXPORT void CALL Video_Shutdown(void);
// __________________________________________________________________________________________________
// Function: Video_ExecuteFifoBuffer
// Purpose: This function is called if data is inside the fifo-buffer
// input: a data-byte (i know we have to optimize this ;-))
// output: none
//
EXPORT void CALL Video_SendFifoData(BYTE *_uData);
// __________________________________________________________________________________________________
// Function: Video_UpdateXFB
// Purpose: This fucntion is called when you have to flip the yuv2
// video-buffer. You should ignore this function after you
// got the first EFB to XFB copy.
// input: pointer to the XFB, width and height of the XFB
// output: none
//
EXPORT void CALL Video_UpdateXFB(BYTE* _pXFB, DWORD _dwWidth, DWORD _dwHeight);
// __________________________________________________________________________________________________
// Function: Video_Screenshot
// Purpose: This fucntion is called when you want to do a screenshot
// input: Filename
// output: TRUE if all was okay
//
EXPORT BOOL CALL Video_Screenshot(TCHAR* _szFilename);
// __________________________________________________________________________________________________
// Function: Video_Screenshot
// Purpose: This fucntion is called when you want to do a screenshot
// input: Filename
// output: TRUE if all was okay
//
EXPORT void CALL Video_EnterLoop(void);
#undef CALL
#if defined(__cplusplus)
}
#endif
#endif