dolphin/Source/Plugins/Plugin_VideoDX9/Src/XFB.cpp

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#include "XFB.h"
#include "Common.h"
// __________________________________________________________________________________________________
// Video_UpdateXFB
//
// TODO(ector): Write protect XFB. As soon as something pokes there,
// switch to a mode where we actually display the XFB on top of the 3D.
// If no writes have happened within 5 frames, revert to normal mode.
int bound(int i)
{
return (i>255)?255:((i<0)?0:i);
}
void yuv2rgb(int y, int u, int v, int &r, int &g, int &b)
{
b = bound((76283*(y - 16) + 132252*(u - 128))>>16);
g = bound((76283*(y - 16) - 53281 *(v - 128) - 25624*(u - 128))>>16); //last one u?
r = bound((76283*(y - 16) + 104595*(v - 128))>>16);
}
void ConvertXFB(int *dst, const u8* _pXFB, int width, int height)
{
const unsigned char *src = _pXFB;
for (int y=0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
int Y1 = *src++;
int U = *src++;
int Y2 = *src++;
int V = *src++;
int r,g,b;
yuv2rgb(Y1,U,V,r,g,b);
*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
yuv2rgb(Y2,U,V,r,g,b);
*dst++ = 0xFF000000 | (r<<16) | (g<<8) | (b);
}
}
}