dolphin/Externals/WiiUseSrc/Src/motion_plus.c

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#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#ifdef WIN32
#include <Winsock2.h>
#endif
#include "definitions.h"
#include "wiiuse_internal.h"
#include "dynamics.h"
#include "events.h"
#include "wiiboard.h"
#include "io.h"
void wiiuse_motion_plus_check(struct wiimote_t *wm,ubyte *data,uword len)
{
u32 val;
if(data == NULL)
{
wiiuse_read_data(wm, wm->motion_plus_id, WM_EXP_ID, 6, wiiuse_motion_plus_check);
}
else
{
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP);
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP_FAILED);
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP_HANDSHAKE);
val = (data[3] << 16) | (data[2] << 24) | (data[4] << 8) | data[5];
if(val == EXP_ID_CODE_MOTION_PLUS)
{
/* handshake done */
wm->event = WIIUSE_MOTION_PLUS_ACTIVATED;
wm->exp.type = EXP_MOTION_PLUS;
WIIMOTE_ENABLE_STATE(wm,WIIMOTE_STATE_EXP);
wiiuse_set_ir_mode(wm);
}
}
}
static void wiiuse_set_motion_plus_clear2(struct wiimote_t *wm,ubyte *data,uword len)
{
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP);
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP_FAILED);
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP_HANDSHAKE);
wiiuse_set_ir_mode(wm);
wiiuse_status(wm,NULL);
}
static void wiiuse_set_motion_plus_clear1(struct wiimote_t *wm,ubyte *data,uword len)
{
ubyte val = 0x00;
wiiuse_write_data(wm,WM_EXP_MEM_ENABLE1,&val,1,wiiuse_set_motion_plus_clear2);
}
void wiiuse_set_motion_plus(struct wiimote_t *wm, int status)
{
ubyte val;
if(WIIMOTE_IS_SET(wm,WIIMOTE_STATE_EXP_HANDSHAKE))
return;
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_EXP_HANDSHAKE);
if(status)
{
val = 0x04;
wiiuse_write_data(wm,WM_EXP_MOTION_PLUS_ENABLE,&val,1,wiiuse_motion_plus_check);
}
else
{
wiiuse_disable_expansion(wm);
val = 0x55;
wiiuse_write_data(wm,WM_EXP_MEM_ENABLE1,&val,1,wiiuse_set_motion_plus_clear1);
}
}
void motion_plus_disconnected(struct motion_plus_t* mp)
{
WIIUSE_DEBUG("Motion plus disconnected");
memset(mp, 0, sizeof(struct motion_plus_t));
}
void motion_plus_event(struct motion_plus_t* mp, ubyte* msg)
{
mp->rx = ((msg[5] & 0xFC) << 6) | msg[2]; // Pitch
mp->ry = ((msg[4] & 0xFC) << 6) | msg[1]; // Roll
mp->rz = ((msg[3] & 0xFC) << 6) | msg[0]; // Yaw
mp->ext = msg[4] & 0x1;
mp->status = (msg[3] & 0x3) | ((msg[4] & 0x2) << 1); // roll, yaw, pitch
}