dolphin/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#include "D3DBase.h"
#include <map>
#include <string>
#include "D3DBase.h"
#include "VertexShaderGen.h"
namespace DX9
{
class VertexShaderCache
{
private:
struct VSCacheEntry
{
LPDIRECT3DVERTEXSHADER9 shader;
int frameCount;
#if defined(_DEBUG) || defined(DEBUGFAST)
std::string code;
#endif
VSCacheEntry() : shader(NULL), frameCount(0) {}
void Destroy()
{
if (shader)
shader->Release();
shader = NULL;
}
};
typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
static VSCache vshaders;
static const VSCacheEntry *last_entry;
static void Clear();
public:
static void Init();
static void Shutdown();
static bool SetShader(u32 components);
static LPDIRECT3DVERTEXSHADER9 GetSimpleVertexShader(int level);
static LPDIRECT3DVERTEXSHADER9 GetClearVertexShader();
static bool InsertByteCode(const VERTEXSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate);
static std::string GetCurrentShaderCode();
};
} // namespace DX9