dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h"
#include <cstddef>
#include <memory>
#include <string>
#include <utility>
#include "Common/Common.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "VideoCommon/OnScreenDisplay.h"
namespace ControllerEmu
{
ModifySettingsButton::ModifySettingsButton(std::string button_name)
: Buttons(std::move(button_name))
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
}
void ModifySettingsButton::AddInput(std::string button_name, bool toggle)
{
controls.emplace_back(new Input(std::move(button_name)));
threshold_exceeded.emplace_back(false);
associated_settings.emplace_back(false);
associated_settings_toggle.emplace_back(toggle);
}
void ModifySettingsButton::GetState()
{
for (size_t i = 0; i < controls.size(); ++i)
{
ControlState state = controls[i]->control_ref->State();
if (!associated_settings_toggle[i])
{
// not toggled
associated_settings[i] = state > numeric_settings[0]->GetValue();
}
else
{
// toggle (loading savestates does not en-/disable toggle)
// after we passed the threshold, we en-/disable. but after that, we don't change it
// anymore
if (!threshold_exceeded[i] && state > numeric_settings[0]->GetValue())
{
associated_settings[i] = !associated_settings[i];
if (associated_settings[i])
OSD::AddMessage(controls[i]->name + ": on");
else
OSD::AddMessage(controls[i]->name + ": off");
threshold_exceeded[i] = true;
}
if (state < numeric_settings[0]->GetValue())
threshold_exceeded[i] = false;
}
}
}
const std::vector<bool>& ModifySettingsButton::isSettingToggled() const
{
return associated_settings_toggle;
}
const std::vector<bool>& ModifySettingsButton::getSettingsModifier() const
{
return associated_settings;
}
} // namespace ControllerEmu