dolphin/Source/Core/InputCommon/ControllerInterface/Xlib/Xlib.h

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#pragma once
#include "../Device.h"
#include <X11/Xlib.h>
#include <X11/keysym.h>
namespace ciface
{
namespace Xlib
{
void Init(std::vector<Core::Device*>& devices, void* const hwnd);
class KeyboardMouse : public Core::Device
{
private:
struct State
{
char keyboard[32];
unsigned int buttons;
struct
{
float x, y;
} cursor;
};
class Key : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
Key(Display* display, KeyCode keycode, const char* keyboard);
ControlState GetState() const;
private:
std::string m_keyname;
Display* const m_display;
const char* const m_keyboard;
const KeyCode m_keycode;
};
class Button : public Input
{
public:
std::string GetName() const;
Button(unsigned int index, unsigned int& buttons)
: m_buttons(buttons), m_index(index) {}
ControlState GetState() const;
private:
const unsigned int& m_buttons;
const unsigned int m_index;
};
class Cursor : public Input
{
public:
std::string GetName() const;
bool IsDetectable() { return false; }
Cursor(u8 index, bool positive, const float& cursor)
: m_cursor(cursor), m_index(index), m_positive(positive) {}
ControlState GetState() const;
private:
const float& m_cursor;
const u8 m_index;
const bool m_positive;
};
public:
bool UpdateInput();
bool UpdateOutput();
KeyboardMouse(Window window);
~KeyboardMouse();
std::string GetName() const;
std::string GetSource() const;
int GetId() const;
private:
Window m_window;
Display* m_display;
State m_state;
};
}
}