dolphin/Source/Plugins/Plugin_VideoOGL/Src/SDLWindow.h

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#ifndef _SDLWINDOW_H
#define _SDLWINDOW_H
#include "GLWindow.h"
#include <SDL.h>
class SDLWindow : public GLWindow
{
public:
int nXoff, nYoff; // screen offset
// Since it can Stretch to fit Window, we need two different multiplication values
float MValueX, MValueY;
virtual void SwapBuffers();
virtual void SetWindowText(const char *text);
virtual bool PeekMessages();
virtual void Update();
virtual bool MakeCurrent();
~SDLWindow();
SDLWindow(int _iwidth, int _iheight);
};
#endif