dolphin/Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "CommonPaths.h"
#include <wx/button.h>
#include <wx/textctrl.h>
#include <wx/textdlg.h>
#include <wx/listctrl.h>
#include <wx/thread.h>
#include <wx/mstream.h>
#include <wx/tipwin.h>
#include <wx/fontdlg.h>
#include "../../DolphinWX/Src/WxUtils.h"
#include "Host.h"
#include "Debugger.h"
#include "DebuggerUIUtil.h"
#include "RegisterWindow.h"
#include "BreakpointWindow.h"
#include "MemoryWindow.h"
#include "JitWindow.h"
#include "FileUtil.h"
#include "CodeWindow.h"
#include "CodeView.h"
#include "Core.h"
#include "HLE/HLE.h"
#include "Boot/Boot.h"
#include "LogManager.h"
#include "HW/CPU.h"
#include "PowerPC/PowerPC.h"
#include "Debugger/PPCDebugInterface.h"
#include "Debugger/Debugger_SymbolMap.h"
#include "PowerPC/PPCAnalyst.h"
#include "PowerPC/Profiler.h"
#include "PowerPC/PPCSymbolDB.h"
#include "PowerPC/SignatureDB.h"
#include "PowerPC/PPCTables.h"
#include "PowerPC/JitCommon/JitBase.h"
#include "PowerPC/JitCommon/JitCache.h" // for ClearCache()
#include "PluginManager.h"
#include "ConfigManager.h"
extern "C" // Bitmaps
{
#include "../resources/toolbar_play.c"
#include "../resources/toolbar_pause.c"
#include "../resources/toolbar_add_memorycheck.c"
#include "../resources/toolbar_delete.c"
#include "../resources/toolbar_add_breakpoint.c"
}
// Save and load settings
// -----------------------------
void CCodeWindow::Load()
{
IniFile ini;
ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
// The font to override DebuggerFont with
ini.Get("ShowOnStart", "DebuggerFont", &fontDesc);
if (!fontDesc.empty())
DebuggerFont.SetNativeFontInfoUserDesc(wxString::FromAscii(fontDesc.c_str()));
// Decide what windows to use
// This stuff really doesn't belong in CodeWindow anymore, does it? It should be
// in Frame.cpp somewhere, even though it's debugger stuff.
ini.Get("ShowOnStart", "Code", &bCodeWindow, true);
ini.Get("ShowOnStart", "Registers", &bRegisterWindow, false);
ini.Get("ShowOnStart", "Breakpoints", &bBreakpointWindow, false);
ini.Get("ShowOnStart", "Memory", &bMemoryWindow, false);
ini.Get("ShowOnStart", "JIT", &bJitWindow, false);
ini.Get("ShowOnStart", "Sound", &bSoundWindow, false);
ini.Get("ShowOnStart", "Video", &bVideoWindow, false);
// Get notebook affiliation
std::string _Section = StringFromFormat("P - %s",
(Parent->ActivePerspective < Parent->Perspectives.size())
? Parent->Perspectives.at(Parent->ActivePerspective).Name.c_str() : "");
ini.Get(_Section.c_str(), "Log", &iLogWindow, 1);
ini.Get(_Section.c_str(), "Console", &iConsoleWindow, 1);
ini.Get(_Section.c_str(), "Code", &iCodeWindow, 1);
ini.Get(_Section.c_str(), "Registers", &iRegisterWindow, 1);
ini.Get(_Section.c_str(), "Breakpoints", &iBreakpointWindow, 0);
ini.Get(_Section.c_str(), "Memory", &iMemoryWindow, 1);
ini.Get(_Section.c_str(), "JIT", &iJitWindow, 1);
ini.Get(_Section.c_str(), "Sound", &iSoundWindow, 0);
ini.Get(_Section.c_str(), "Video", &iVideoWindow, 0);
// Get floating setting
ini.Get("Float", "Log", &Parent->bFloatWindow[0], false);
ini.Get("Float", "Console", &Parent->bFloatWindow[1], false);
ini.Get("Float", "Code", &Parent->bFloatWindow[2], false);
ini.Get("Float", "Registers", &Parent->bFloatWindow[3], false);
ini.Get("Float", "Breakpoints", &Parent->bFloatWindow[4], false);
ini.Get("Float", "Memory", &Parent->bFloatWindow[5], false);
ini.Get("Float", "JIT", &Parent->bFloatWindow[6], false);
ini.Get("Float", "Sound", &Parent->bFloatWindow[7], false);
ini.Get("Float", "Video", &Parent->bFloatWindow[8], false);
// Boot to pause or not
ini.Get("ShowOnStart", "AutomaticStart", &bAutomaticStart, false);
ini.Get("ShowOnStart", "BootToPause", &bBootToPause, true);
}
void CCodeWindow::Save()
{
IniFile ini;
ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
ini.Set("ShowOnStart", "DebuggerFont", fontDesc);
// Boot to pause or not
ini.Set("ShowOnStart", "AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATICSTART));
ini.Set("ShowOnStart", "BootToPause", GetMenuBar()->IsChecked(IDM_BOOTTOPAUSE));
// Save windows settings
//ini.Set("ShowOnStart", "Code", GetMenuBar()->IsChecked(IDM_CODEWINDOW));
ini.Set("ShowOnStart", "Registers", GetMenuBar()->IsChecked(IDM_REGISTERWINDOW));
ini.Set("ShowOnStart", "Breakpoints", GetMenuBar()->IsChecked(IDM_BREAKPOINTWINDOW));
ini.Set("ShowOnStart", "Memory", GetMenuBar()->IsChecked(IDM_MEMORYWINDOW));
ini.Set("ShowOnStart", "JIT", GetMenuBar()->IsChecked(IDM_JITWINDOW));
ini.Set("ShowOnStart", "Sound", GetMenuBar()->IsChecked(IDM_SOUNDWINDOW));
ini.Set("ShowOnStart", "Video", GetMenuBar()->IsChecked(IDM_VIDEOWINDOW));
std::string _Section = StringFromFormat("P - %s",
(Parent->ActivePerspective < Parent->Perspectives.size())
? Parent->Perspectives.at(Parent->ActivePerspective).Name.c_str() : "");
ini.Set(_Section.c_str(), "Log", iLogWindow);
ini.Set(_Section.c_str(), "Console", iConsoleWindow);
ini.Set(_Section.c_str(), "Code", iCodeWindow);
ini.Set(_Section.c_str(), "Registers", iRegisterWindow);
ini.Set(_Section.c_str(), "Breakpoints", iBreakpointWindow);
ini.Set(_Section.c_str(), "Memory", iMemoryWindow);
ini.Set(_Section.c_str(), "JIT", iJitWindow);
ini.Set(_Section.c_str(), "Sound", iSoundWindow);
ini.Set(_Section.c_str(), "Video", iVideoWindow);
// Save floating setting
ini.Set("Float", "Log", !!FindWindowById(IDM_LOGWINDOW_PARENT));
ini.Set("Float", "Console", !!FindWindowById(IDM_CONSOLEWINDOW_PARENT));
ini.Set("Float", "Code", !!FindWindowById(IDM_CODEWINDOW_PARENT));
ini.Set("Float", "Registers", !!FindWindowById(IDM_REGISTERWINDOW_PARENT));
ini.Set("Float", "Breakpoints", !!FindWindowById(IDM_BREAKPOINTWINDOW_PARENT));
ini.Set("Float", "Memory", !!FindWindowById(IDM_MEMORYWINDOW_PARENT));
ini.Set("Float", "JIT", !!FindWindowById(IDM_JITWINDOW_PARENT));
ini.Set("Float", "Sound", !!FindWindowById(IDM_SOUNDWINDOW_PARENT));
ini.Set("Float", "Video", !!FindWindowById(IDM_VIDEOWINDOW_PARENT));
ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
}
// Symbols, JIT, Profiler
// ----------------
void CCodeWindow::CreateMenuSymbols()
{
wxMenu *pSymbolsMenu = new wxMenu;
pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _T("&Clear symbols"));
// pSymbolsMenu->Append(IDM_CLEANSYMBOLS, _T("&Clean symbols (zz)"));
pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _T("&Generate symbol map"));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_LOADMAPFILE, _T("&Load symbol map"));
pSymbolsMenu->Append(IDM_SAVEMAPFILE, _T("&Save symbol map"));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"),
wxString::FromAscii("Save the entire disassembled code. This may take a several seconds"
" and may require between 50 and 100 MB of hard drive space. It will only save code"
" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
" that from SymbolDB::SaveMap().")
);
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file..."));
pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file..."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _T("&Patch HLE functions"));
pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _T("&Rename symbols from file..."));
pMenuBar->Append(pSymbolsMenu, _T("&Symbols"));
wxMenu *pProfilerMenu = new wxMenu;
pProfilerMenu->Append(IDM_PROFILEBLOCKS, _T("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
pProfilerMenu->AppendSeparator();
pProfilerMenu->Append(IDM_WRITEPROFILE, _T("&Write to profile.txt, show"));
pMenuBar->Append(pProfilerMenu, _T("&Profiler"));
}
void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
{
if (Core::GetState() == Core::CORE_RUN) {
event.Skip();
return;
}
switch (event.GetId())
{
case IDM_PROFILEBLOCKS:
jit->ClearCache();
Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS);
break;
case IDM_WRITEPROFILE:
Profiler::WriteProfileResults("profiler.txt");
WxUtils::Launch("profiler.txt");
break;
}
}
void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
{
Parent->ClearStatusBar();
if (Core::GetState() == Core::CORE_UNINITIALIZED) return;
std::string mapfile = CBoot::GenerateMapFilename();
switch (event.GetId())
{
case IDM_CLEARSYMBOLS:
if(!AskYesNo("Do you want to clear the list of symbol names?", "Confirm", wxYES_NO)) return;
g_symbolDB.Clear();
Host_NotifyMapLoaded();
break;
case IDM_CLEANSYMBOLS:
g_symbolDB.Clear("zz");
Host_NotifyMapLoaded();
break;
case IDM_SCANFUNCTIONS:
{
PPCAnalyst::FindFunctions(0x80000000, 0x81800000, &g_symbolDB);
SignatureDB db;
if (db.Load((File::GetSysDirectory() + TOTALDB).c_str()))
{
db.Apply(&g_symbolDB);
Parent->StatusBarMessage("Generated symbol names from '%s'", TOTALDB);
}
else
{
Parent->StatusBarMessage("'%s' not found, no symbol names generated", TOTALDB);
}
// HLE::PatchFunctions();
// Update GUI
NotifyMapLoaded();
break;
}
case IDM_LOADMAPFILE:
if (!File::Exists(mapfile.c_str()))
{
g_symbolDB.Clear();
PPCAnalyst::FindFunctions(0x81300000, 0x81800000, &g_symbolDB);
SignatureDB db;
if (db.Load((File::GetSysDirectory() + TOTALDB).c_str()))
db.Apply(&g_symbolDB);
Parent->StatusBarMessage("'%s' not found, scanning for common functions instead", mapfile.c_str());
}
else
{
g_symbolDB.LoadMap(mapfile.c_str());
Parent->StatusBarMessage("Loaded symbols from '%s'", mapfile.c_str());
}
HLE::PatchFunctions();
NotifyMapLoaded();
break;
case IDM_SAVEMAPFILE:
g_symbolDB.SaveMap(mapfile.c_str());
break;
case IDM_SAVEMAPFILEWITHCODES:
g_symbolDB.SaveMap(mapfile.c_str(), true);
break;
case IDM_RENAME_SYMBOLS:
{
wxString path = wxFileSelector(
_T("Apply signature file"), wxEmptyString,
wxEmptyString, wxEmptyString,
_T("Dolphin Symbol Rename File (*.sym)|*.sym"),
wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
if (! path.IsEmpty())
{
FILE *f = fopen(path.mb_str(), "r");
if (!f)
return;
while (!feof(f))
{
char line[512];
fgets(line, 511, f);
if (strlen(line) < 4)
continue;
u32 address, type;
char name[512];
sscanf(line, "%08x %02i %s", &address, &type, name);
Symbol *symbol = g_symbolDB.GetSymbolFromAddr(address);
if (symbol) {
symbol->name = line+12;
}
}
fclose(f);
Host_NotifyMapLoaded();
}
}
break;
case IDM_CREATESIGNATUREFILE:
{
wxTextEntryDialog input_prefix(
this,
wxString::FromAscii("Only export symbols with prefix:\n(Blank for all symbols)"),
wxGetTextFromUserPromptStr,
wxEmptyString);
if (input_prefix.ShowModal() == wxID_OK)
{
std::string prefix(input_prefix.GetValue().mb_str());
wxString path = wxFileSelector(
_T("Save signature as"), wxEmptyString, wxEmptyString, wxEmptyString,
_T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_SAVE,
this);
if (!path.IsEmpty())
{
SignatureDB db;
db.Initialize(&g_symbolDB, prefix.c_str());
std::string filename(path.mb_str());
db.Save(path.mb_str());
}
}
}
break;
case IDM_USESIGNATUREFILE:
{
wxString path = wxFileSelector(
_T("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString,
_T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_OPEN | wxFD_FILE_MUST_EXIST,
this);
if (!path.IsEmpty())
{
SignatureDB db;
db.Load(path.mb_str());
db.Apply(&g_symbolDB);
}
}
NotifyMapLoaded();
break;
case IDM_PATCHHLEFUNCTIONS:
HLE::PatchFunctions();
Update();
break;
}
}
void CCodeWindow::NotifyMapLoaded()
{
if (!codeview) return;
g_symbolDB.FillInCallers();
//symbols->Show(false); // hide it for faster filling
symbols->Freeze(); // HyperIris: wx style fast filling
symbols->Clear();
for (PPCSymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); ++iter)
{
int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str()));
symbols->SetClientData(idx, (void*)&iter->second);
}
symbols->Thaw();
//symbols->Show(true);
Update();
}
void CCodeWindow::OnSymbolListChange(wxCommandEvent& event)
{
int index = symbols->GetSelection();
if (index >= 0) {
Symbol* pSymbol = static_cast<Symbol *>(symbols->GetClientData(index));
if (pSymbol != NULL)
{
if(pSymbol->type == Symbol::SYMBOL_DATA)
{
if(m_MemoryWindow)// && m_MemoryWindow->IsVisible())
m_MemoryWindow->JumpToAddress(pSymbol->address);
}
else
{
JumpToAddress(pSymbol->address);
}
}
}
}
void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event)
{
}
// Change the global DebuggerFont
void CCodeWindow::OnChangeFont(wxCommandEvent& event)
{
wxFontData data;
data.SetInitialFont(GetFont());
wxFontDialog dialog(this, data);
if ( dialog.ShowModal() == wxID_OK )
{
DebuggerFont = dialog.GetFontData().GetChosenFont();
fontDesc = std::string(DebuggerFont.GetNativeFontInfoUserDesc().mb_str());
}
}
// Toogle windows
void CCodeWindow::OpenPages()
{
ToggleCodeWindow(true);
if (bRegisterWindow)
ToggleRegisterWindow(true);
if (bBreakpointWindow)
ToggleBreakPointWindow(true);
if (bMemoryWindow)
ToggleMemoryWindow(true);
if (bJitWindow)
ToggleJitWindow(true);
if (bSoundWindow)
ToggleDLLWindow(IDM_SOUNDWINDOW, true);
if (bVideoWindow)
ToggleDLLWindow(IDM_VIDEOWINDOW, true);
}
void CCodeWindow::OnToggleWindow(wxCommandEvent& event)
{
bool bShow = GetMenuBar()->IsChecked(event.GetId());
switch(event.GetId())
{
case IDM_REGISTERWINDOW:
ToggleRegisterWindow(bShow);
break;
case IDM_BREAKPOINTWINDOW:
ToggleBreakPointWindow(bShow);
break;
case IDM_MEMORYWINDOW:
ToggleMemoryWindow(bShow);
break;
case IDM_JITWINDOW:
ToggleJitWindow(bShow);
break;
case IDM_SOUNDWINDOW:
ToggleDLLWindow(IDM_SOUNDWINDOW, bShow);
break;
case IDM_VIDEOWINDOW:
ToggleDLLWindow(IDM_VIDEOWINDOW, bShow);
break;
}
event.Skip();
}
void CCodeWindow::ToggleCodeWindow(bool bShow)
{
if (bShow)
Parent->DoAddPage(this, iCodeWindow,
Parent->bFloatWindow[IDM_CODEWINDOW - IDM_LOGWINDOW]);
else // Hide
Parent->DoRemovePage(this);
}
void CCodeWindow::ToggleRegisterWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_REGISTERWINDOW)->Check(bShow);
if (bShow)
{
if (!m_RegisterWindow)
m_RegisterWindow = new CRegisterWindow(Parent, IDM_REGISTERWINDOW);
Parent->DoAddPage(m_RegisterWindow, iRegisterWindow,
Parent->bFloatWindow[IDM_REGISTERWINDOW - IDM_LOGWINDOW]);
}
else // Close
Parent->DoRemovePage(m_RegisterWindow, false);
}
void CCodeWindow::ToggleBreakPointWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_BREAKPOINTWINDOW)->Check(bShow);
if (bShow)
{
if (!m_BreakpointWindow)
m_BreakpointWindow = new CBreakPointWindow(this, Parent, IDM_BREAKPOINTWINDOW);
Parent->DoAddPage(m_BreakpointWindow, iBreakpointWindow,
Parent->bFloatWindow[IDM_BREAKPOINTWINDOW - IDM_LOGWINDOW]);
}
else // Close
Parent->DoRemovePage(m_BreakpointWindow, false);
}
void CCodeWindow::ToggleMemoryWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_MEMORYWINDOW)->Check(bShow);
if (bShow)
{
if (!m_MemoryWindow)
m_MemoryWindow = new CMemoryWindow(Parent, IDM_MEMORYWINDOW);
Parent->DoAddPage(m_MemoryWindow, iMemoryWindow,
Parent->bFloatWindow[IDM_MEMORYWINDOW - IDM_LOGWINDOW]);
}
else // Close
Parent->DoRemovePage(m_MemoryWindow, false);
}
void CCodeWindow::ToggleJitWindow(bool bShow)
{
GetMenuBar()->FindItem(IDM_JITWINDOW)->Check(bShow);
if (bShow)
{
if (!m_JitWindow)
m_JitWindow = new CJitWindow(Parent, IDM_JITWINDOW);
Parent->DoAddPage(m_JitWindow, iJitWindow,
Parent->bFloatWindow[IDM_JITWINDOW - IDM_LOGWINDOW]);
}
else // Close
Parent->DoRemovePage(m_JitWindow, false);
}
// Notice: This windows docking will produce several wx debugging messages for plugin
// windows when ::GetWindowRect and ::DestroyWindow fails in wxApp::CleanUp() for the
// plugin.
// Toggle Sound Debugging Window
void CCodeWindow::ToggleDLLWindow(int Id, bool bShow)
{
std::string DLLName;
int PluginType, i;
bool bFloat;
wxPanel *Win;
switch(Id)
{
case IDM_SOUNDWINDOW:
DLLName = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str();
PluginType = PLUGIN_TYPE_DSP;
i = iSoundWindow;
bFloat = Parent->bFloatWindow[IDM_SOUNDWINDOW - IDM_LOGWINDOW];
break;
case IDM_VIDEOWINDOW:
DLLName = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str();
PluginType = PLUGIN_TYPE_VIDEO;
i = iVideoWindow;
bFloat = Parent->bFloatWindow[IDM_VIDEOWINDOW - IDM_LOGWINDOW];
break;
default:
PanicAlert("CCodeWindow::ToggleDLLWindow called with invalid Id");
return;
}
if (bShow)
{
// Show window
Win = (wxPanel *)CPluginManager::GetInstance().OpenDebug(Parent,
DLLName.c_str(), (PLUGIN_TYPE)PluginType, bShow);
if (Win)
{
Win->Show();
Win->SetId(Id);
Parent->DoAddPage(Win, i, bFloat);
}
}
else
{
Win = (wxPanel *)FindWindowById(Id);
if (Win)
{
Parent->DoRemovePage(Win, false);
Win->Close();
Win->Destroy();
}
}
GetMenuBar()->FindItem(Id)->Check(bShow && !!Win);
}