dolphin/Source/Core/VideoCommon/VertexLoader_Position.cpp

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <type_traits>
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#include "Common/CommonTypes.h"
#include "Common/CPUDetect.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Position.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
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template <typename T>
float PosScale(T val, float scale)
{
return val * scale;
}
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template <>
float PosScale(float val, float scale)
{
return val;
}
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template <typename T, int N>
void LOADERDECL Pos_ReadDirect(VertexLoader* loader)
{
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static_assert(N <= 3, "N > 3 is not sane!");
auto const scale = loader->m_posScale[0];;
DataReader dst(g_vertex_manager_write_ptr, nullptr);
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DataReader src(g_video_buffer_read_ptr, nullptr);
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for (int i = 0; i < 3; ++i)
dst.Write(i<N ? PosScale(src.Read<T>(), scale) : 0.f);
g_vertex_manager_write_ptr = dst.GetPointer();
g_video_buffer_read_ptr = src.GetPointer();
LOG_VTX();
}
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template <typename I, typename T, int N>
void LOADERDECL Pos_ReadIndex(VertexLoader* loader)
{
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
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static_assert(N <= 3, "N > 3 is not sane!");
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auto const index = DataRead<I>();
loader->m_vertexSkip = index == std::numeric_limits<I>::max();
auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION]));
auto const scale = loader->m_posScale[0];
DataReader dst(g_vertex_manager_write_ptr, nullptr);
for (int i = 0; i < 3; ++i)
dst.Write(i<N ? PosScale(Common::FromBigEndian(data[i]), scale) : 0.f);
g_vertex_manager_write_ptr = dst.GetPointer();
LOG_VTX();
}
#if _M_SSE >= 0x301
template <typename T, bool three>
void LOADERDECL Pos_ReadDirect_SSSE3(VertexLoader* loader)
{
const T* pData = reinterpret_cast<const T*>(DataGetPosition());
Vertex_Read_SSSE3<T, three, true>(pData, *(__m128*)loader->m_posScale);
DataSkip<(2 + three) * sizeof(T)>();
LOG_VTX();
}
template <typename I, typename T, bool three>
void LOADERDECL Pos_ReadIndex_SSSE3(VertexLoader* loader)
{
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
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auto const index = DataRead<I>();
loader->m_vertexSkip = index == std::numeric_limits<I>::max();
const T* pData = (const T*)(cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION]));
Vertex_Read_SSSE3<T, three, true>(pData, *(__m128*)loader->m_posScale);
LOG_VTX();
}
#endif
static TPipelineFunction tableReadPosition[4][8][2] = {
{
{nullptr, nullptr,},
{nullptr, nullptr,},
{nullptr, nullptr,},
{nullptr, nullptr,},
{nullptr, nullptr,},
},
{
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{Pos_ReadDirect<u8, 2>, Pos_ReadDirect<u8, 3>,},
{Pos_ReadDirect<s8, 2>, Pos_ReadDirect<s8, 3>,},
{Pos_ReadDirect<u16, 2>, Pos_ReadDirect<u16, 3>,},
{Pos_ReadDirect<s16, 2>, Pos_ReadDirect<s16, 3>,},
{Pos_ReadDirect<float, 2>, Pos_ReadDirect<float, 3>,},
},
{
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{Pos_ReadIndex<u8, u8, 2>, Pos_ReadIndex<u8, u8, 3>,},
{Pos_ReadIndex<u8, s8, 2>, Pos_ReadIndex<u8, s8, 3>,},
{Pos_ReadIndex<u8, u16, 2>, Pos_ReadIndex<u8, u16, 3>,},
{Pos_ReadIndex<u8, s16, 2>, Pos_ReadIndex<u8, s16, 3>,},
{Pos_ReadIndex<u8, float, 2>, Pos_ReadIndex<u8, float, 3>,},
},
{
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{Pos_ReadIndex<u16, u8, 2>, Pos_ReadIndex<u16, u8, 3>,},
{Pos_ReadIndex<u16, s8, 2>, Pos_ReadIndex<u16, s8, 3>,},
{Pos_ReadIndex<u16, u16, 2>, Pos_ReadIndex<u16, u16, 3>,},
{Pos_ReadIndex<u16, s16, 2>, Pos_ReadIndex<u16, s16, 3>,},
{Pos_ReadIndex<u16, float, 2>, Pos_ReadIndex<u16, float, 3>,},
},
};
static int tableReadPositionVertexSize[4][8][2] = {
{
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{0, 0,}, {0, 0,}, {0, 0,}, {0, 0,}, {0, 0,},
},
{
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{2, 3,}, {2, 3,}, {4, 6,}, {4, 6,}, {8, 12,},
},
{
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{1, 1,}, {1, 1,}, {1, 1,}, {1, 1,}, {1, 1,},
},
{
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{2, 2,}, {2, 2,}, {2, 2,}, {2, 2,}, {2, 2,},
},
};
void VertexLoader_Position::Init()
{
#if _M_SSE >= 0x301
if (cpu_info.bSSSE3)
{
tableReadPosition[1][0][0] = Pos_ReadDirect_SSSE3<u8, false>;
tableReadPosition[1][0][1] = Pos_ReadDirect_SSSE3<u8, true>;
tableReadPosition[1][1][0] = Pos_ReadDirect_SSSE3<s8, false>;
tableReadPosition[1][1][1] = Pos_ReadDirect_SSSE3<s8, true>;
tableReadPosition[1][2][0] = Pos_ReadDirect_SSSE3<u16, false>;
tableReadPosition[1][2][1] = Pos_ReadDirect_SSSE3<u16, true>;
tableReadPosition[1][3][0] = Pos_ReadDirect_SSSE3<s16, false>;
tableReadPosition[1][3][1] = Pos_ReadDirect_SSSE3<s16, true>;
tableReadPosition[1][4][0] = Pos_ReadDirect_SSSE3<float, false>;
tableReadPosition[1][4][1] = Pos_ReadDirect_SSSE3<float, true>;
tableReadPosition[2][0][0] = Pos_ReadIndex_SSSE3<u8, u8, false>;
tableReadPosition[2][0][1] = Pos_ReadIndex_SSSE3<u8, u8, true>;
tableReadPosition[3][0][0] = Pos_ReadIndex_SSSE3<u16, u8, false>;
tableReadPosition[3][0][1] = Pos_ReadIndex_SSSE3<u16, u8, true>;
tableReadPosition[2][1][0] = Pos_ReadIndex_SSSE3<u8, s8, false>;
tableReadPosition[2][1][1] = Pos_ReadIndex_SSSE3<u8, s8, true>;
tableReadPosition[3][1][0] = Pos_ReadIndex_SSSE3<u16, s8, false>;
tableReadPosition[3][1][1] = Pos_ReadIndex_SSSE3<u16, s8, true>;
tableReadPosition[2][2][0] = Pos_ReadIndex_SSSE3<u8, u16, false>;
tableReadPosition[2][2][1] = Pos_ReadIndex_SSSE3<u8, u16, true>;
tableReadPosition[3][2][0] = Pos_ReadIndex_SSSE3<u16, u16, false>;
tableReadPosition[3][2][1] = Pos_ReadIndex_SSSE3<u16, u16, true>;
tableReadPosition[2][3][0] = Pos_ReadIndex_SSSE3<u8, s16, false>;
tableReadPosition[2][3][1] = Pos_ReadIndex_SSSE3<u8, s16, true>;
tableReadPosition[3][3][0] = Pos_ReadIndex_SSSE3<u16, s16, false>;
tableReadPosition[3][3][1] = Pos_ReadIndex_SSSE3<u16, s16, true>;
tableReadPosition[2][4][0] = Pos_ReadIndex_SSSE3<u8, float, false>;
tableReadPosition[2][4][1] = Pos_ReadIndex_SSSE3<u8, float, true>;
tableReadPosition[3][4][0] = Pos_ReadIndex_SSSE3<u16, float, false>;
tableReadPosition[3][4][1] = Pos_ReadIndex_SSSE3<u16, float, true>;
}
#endif
}
unsigned int VertexLoader_Position::GetSize(u64 _type, unsigned int _format, unsigned int _elements)
{
return tableReadPositionVertexSize[_type][_format][_elements];
}
TPipelineFunction VertexLoader_Position::GetFunction(u64 _type, unsigned int _format, unsigned int _elements)
{
return tableReadPosition[_type][_format][_elements];
}