dolphin/Source/Core/InputUICommon/Src/ConfigDiag.cpp

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// Copyright (C) 2010 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "ConfigDiag.h"
#define _connect_macro_( b, f, c, s ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s )
static Plugin* g_plugin;
void GamepadPage::ConfigExtension( wxCommandEvent& event )
{
ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension;
// show config diag, if "none" isn't selected
if ( ex->switch_extension )
{
wxDialog* const dlg = new wxDialog( this, -1, wxString::FromAscii(ex->attachments[ex->switch_extension]->GetName().c_str()), wxDefaultPosition );
wxPanel* const pnl = new wxPanel( dlg, -1, wxDefaultPosition );
wxBoxSizer* const pnl_szr = new wxBoxSizer( wxHORIZONTAL );
const std::size_t orig_size = control_groups.size();
ControlGroupsSizer* const szr = new ControlGroupsSizer( ex->attachments[ex->switch_extension], pnl, this, &control_groups );
pnl->SetSizerAndFit( szr ); // needed
pnl_szr->Add( pnl, 0, wxLEFT, 5 );
dlg->SetSizerAndFit( pnl_szr ); // needed
dlg->Center();
dlg->ShowModal();
dlg->Destroy();
// remove the new groups that were just added, now that the window closed
control_groups.resize( orig_size );
}
}
PadSettingExtension::PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext )
: wxChoice( parent, -1 )
, extension(ext)
{
std::vector<ControllerEmu*>::const_iterator
i = extension->attachments.begin(),
e = extension->attachments.end();
for ( ; i!=e; ++i )
Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
UpdateGUI();
}
void PadSettingExtension::UpdateGUI()
{
Select( extension->switch_extension );
}
void PadSettingExtension::UpdateValue()
{
extension->switch_extension = GetSelection();
}
PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label )
: wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition )
, value(_value)
{
UpdateGUI();
}
void PadSettingCheckBox::UpdateGUI()
{
SetValue( value > 0 );
}
void PadSettingCheckBox::UpdateValue()
{
// 0.01 so its saved to the ini file as just 1. :(
value = 0.01 * GetValue();
}
void PadSettingChoice::UpdateGUI()
{
SetValue(value * 100);
}
void PadSettingChoice::UpdateValue()
{
value = float(GetValue()) / 100;
}
ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs )
:wxDialog( parent, -1, wxT("Configure Control"), wxDefaultPosition )
,control_reference(ref)
{
device_cbox = new wxComboBox( this, -1, wxString::FromAscii( ref->device_qualifier.ToString().c_str() ), wxDefaultPosition, wxSize(256,-1), wxArrayString(), wxTE_PROCESS_ENTER );
_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
std::vector< ControllerInterface::Device* >::const_iterator i = devs.begin(),
e = devs.end();
ControllerInterface::DeviceQualifier dq;
for ( ; i!=e; ++i )
{
dq.FromDevice( *i );
device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
}
control_chooser = new ControlChooser( this, ref, parent );
wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 );
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 );
szr->Add( control_chooser, 0, wxEXPAND|wxALL, 5 );
SetSizerAndFit( szr ); // needed
}
ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label )
: wxButton( parent, -1, wxT(""), wxDefaultPosition, wxSize( width,20) )
, control_reference( _ref )
{
if ( label.empty() )
SetLabel( wxString::FromAscii( _ref->control_qualifier.name.c_str() ) );
else
SetLabel( wxString::FromAscii( label.c_str() ) );
}
void ConfigDialog::UpdateProfileComboBox()
{
std::string pname( File::GetUserPath(D_CONFIG_IDX) );
pname += PROFILES_PATH; pname += g_plugin->profile_name;
CFileSearch::XStringVector exts;
exts.push_back("*.ini");
CFileSearch::XStringVector dirs;
dirs.push_back( pname );
CFileSearch cfs( exts, dirs );
const CFileSearch::XStringVector& sv = cfs.GetFileNames();
wxArrayString strs;
CFileSearch::XStringVector::const_iterator si = sv.begin(),
se = sv.end();
for ( ; si!=se; ++si )
{
std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ;
strs.push_back( wxString::FromAscii( str.c_str() ) );
}
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end();
for ( ; i != e; ++i )
{
(*i)->profile_cbox->Clear();
(*i)->profile_cbox->Append(strs);
}
}
void ConfigDialog::UpdateControlReferences()
{
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end();
for ( ; i != e; ++i )
(*i)->controller->UpdateReferences( g_plugin->controller_interface );
}
void ConfigDialog::ClickSave( wxCommandEvent& event )
{
g_plugin->SaveConfig();
Close();
}
void ControlChooser::UpdateListContents()
{
control_lbox->Clear();
// make sure it's a valid device
if ( control_reference->device )
{
if ( control_reference->is_input )
{
// for inputs
std::vector<ControllerInterface::Device::Input*>::const_iterator
i = control_reference->device->Inputs().begin(),
e = control_reference->device->Inputs().end();
for ( ; i!=e; ++i )
control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
}
else
{
// for outputs
std::vector<ControllerInterface::Device::Output*>::const_iterator
i = control_reference->device->Outputs().begin(),
e = control_reference->device->Outputs().end();
for ( ; i!=e; ++i )
control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
}
}
UpdateListSelection();
}
void ControlChooser::UpdateListSelection()
{
UpdateGUI();
wxArrayString control_names = control_lbox->GetStrings();
const std::string cname = control_reference->control_qualifier.name;
control_lbox->DeselectAll();
// if text starts and ends with '|' it's multiple controls, otherwise just single one
if (cname.size() ? ((*cname.rbegin()=='|') && (*cname.begin()=='|')) : false)
{
for (int i = int(control_names.size()) - 1; i >= 0; --i)
if (cname.find( control_names[i].Prepend(wxT('|')).Append(wxT('|')).ToAscii()) != cname.npos)
control_lbox->Select( i );
}
else
{
const int n = control_lbox->FindString(wxString::FromAscii(cname.c_str()));
if (n >= 0)
control_lbox->Select(n);
}
}
void ControlChooser::UpdateGUI()
{
// update textbox
textctrl->SetValue(wxString::FromAscii(control_reference->control_qualifier.name.c_str()));
// updates the "bound controls:" label
size_t bound = control_reference->controls.size();
std::ostringstream ss;
ss << "Bound Controls: ";
if ( bound ) ss << bound; else ss << "None";
m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
};
void GamepadPage::UpdateGUI()
{
device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(),
ge = control_groups.end();
for ( ; g!=ge; ++g )
{
// buttons
std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin()
, e = (*g)->control_buttons.end();
for ( ; i!=e; ++i )
(*i)->SetLabel( wxString::FromAscii( (*i)->control_reference->control_qualifier.name.c_str() ) );
// cboxes
std::vector<PadSetting*>::const_iterator si = (*g)->options.begin()
, se = (*g)->options.end();
for ( ; si!=se; ++si )
(*si)->UpdateGUI();
}
}
void GamepadPage::ClearAll( wxCommandEvent& event )
{
g_plugin->controls_crit.Enter(); // enter
// just load an empty ini section to clear everything :P
IniFile::Section section;
controller->LoadConfig(&section);
// no point in using the real ControllerInterface i guess
ControllerInterface face;
controller->UpdateReferences(face);
UpdateGUI();
g_plugin->controls_crit.Leave(); // leave
}
void ControlDialog::SetControl( wxCommandEvent& event )
{
control_reference->control_qualifier.name =
std::string( control_chooser->textctrl->GetValue().ToAscii() );
g_plugin->controls_crit.Enter(); // enter
control_reference->UpdateControls();
g_plugin->controls_crit.Leave(); // leave
control_chooser->UpdateListSelection();
}
void GamepadPage::SetDevice( wxCommandEvent& event )
{
controller->default_device.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
// show user what it was validated as
device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
// this will set all the controls to this default device
controller->UpdateDefaultDevice();
// update references
g_plugin->controls_crit.Enter(); // enter
controller->UpdateReferences( g_plugin->controller_interface );
g_plugin->controls_crit.Leave(); // leave
}
void ControlDialog::SetDevice( wxCommandEvent& event )
{
control_reference->device_qualifier.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
// show user what it was validated as
device_cbox->SetValue( wxString::FromAscii( control_reference->device_qualifier.ToString().c_str() ) );
// update references
g_plugin->controls_crit.Enter(); // enter
g_plugin->controller_interface.UpdateReference( control_reference );
g_plugin->controls_crit.Leave(); // leave
// update gui
control_chooser->UpdateListContents();
}
void ControlDialog::ClearControl( wxCommandEvent& event )
{
control_reference->control_qualifier.name.clear();
g_plugin->controls_crit.Leave(); // enter
control_reference->UpdateControls();
g_plugin->controls_crit.Leave(); // leave
control_chooser->UpdateListSelection();
}
void GamepadPage::AdjustSetting( wxCommandEvent& event )
{
g_plugin->controls_crit.Enter(); // enter
// updates the setting value from the GUI control
(dynamic_cast<PadSetting*>(event.GetEventObject()))->UpdateValue();
g_plugin->controls_crit.Leave(); // leave
}
void GamepadPage::AdjustControlOption( wxCommandEvent& event )
{
g_plugin->controls_crit.Enter(); // enter
m_control_dialog->control_reference->range = ControlState( m_control_dialog->control_chooser->range_slider->GetValue() ) / SLIDER_TICK_COUNT;
if ( m_control_dialog->control_reference->is_input )
((ControllerInterface::InputReference*)m_control_dialog->control_reference)->mode =
m_control_dialog->control_chooser->mode_cbox->GetSelection();
g_plugin->controls_crit.Leave(); // leave
}
void GamepadPage::ConfigControl( wxCommandEvent& event )
{
m_control_dialog = new ControlDialog( this, ((ControlButton*)event.GetEventObject())->control_reference, g_plugin->controller_interface.Devices() );
m_control_dialog->ShowModal();
m_control_dialog->Destroy();
// update changes that were made in the dialog
UpdateGUI();
}
void GamepadPage::ClearControl( wxCommandEvent& event )
{
ControlButton* const btn = (ControlButton*)event.GetEventObject();
btn->control_reference->control_qualifier.name.clear();
btn->control_reference->device_qualifier = controller->default_device;
g_plugin->controls_crit.Enter();
if (btn->control_reference->is_input)
((ControllerInterface::InputReference*)btn->control_reference)->mode = 0;
controller->UpdateReferences( g_plugin->controller_interface );
g_plugin->controls_crit.Leave();
// update changes
UpdateGUI();
}
void ControlDialog::DetectControl( wxCommandEvent& event )
{
wxButton* const btn = (wxButton*)event.GetEventObject();
// some hacks
const wxString lbl = btn->GetLabel();
wxChar num = lbl[0];
if (num > '9')
{
num = 1;
btn->SetLabel(wxT("[ waiting ]"));
}
else
{
num -= 0x30;
btn->SetLabel(wxT("w"));
}
g_plugin->controls_crit.Enter(); // enter
if ( control_reference->Detect( DETECT_WAIT_TIME + (num - 1) * 500, num ) ) // if we got input, update gui
control_chooser->UpdateListSelection();
g_plugin->controls_crit.Leave(); // leave
btn->SetLabel(lbl);
}
void GamepadPage::DetectControl( wxCommandEvent& event )
{
ControlButton* btn = (ControlButton*)event.GetEventObject();
btn->SetLabel(wxT("[ waiting ]"));
g_plugin->controls_crit.Enter(); // enter
btn->control_reference->Detect( DETECT_WAIT_TIME );
g_plugin->controls_crit.Leave(); // leave
btn->SetLabel(wxString::FromAscii(btn->control_reference->control_qualifier.name.c_str()));
}
void ControlDialog::SelectControl( wxCommandEvent& event )
{
// needed for linux
if (IsBeingDeleted())
return;
wxListBox* const lb = (wxListBox*)event.GetEventObject();
wxArrayInt sels;
lb->GetSelections( sels );
wxArrayString names = lb->GetStrings();
wxString final_label;
if (sels.GetCount() == 1)
final_label = names[ sels[0] ];
else
{
final_label = wxT('|');
for ( unsigned int i=0; i<sels.GetCount(); ++i )
final_label += names[ sels[i] ] + wxT('|');
}
control_reference->control_qualifier.name =
std::string( final_label.ToAscii() );
g_plugin->controls_crit.Enter(); // enter
control_reference->UpdateControls();
g_plugin->controls_crit.Leave(); // leave
control_chooser->UpdateGUI();
}
ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink )
: wxStaticBoxSizer( wxVERTICAL, parent, ref->is_input ? wxT("Input") : wxT("Output") )
, control_reference(ref)
{
textctrl = new wxTextCtrl( parent, -1, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER );
_connect_macro_( textctrl, ControlDialog::SetControl, wxEVT_COMMAND_TEXT_ENTER, parent);
wxButton* const detect_button = new wxButton( parent, -1, ref->is_input ? wxT("Detect 1") : wxT("Test") );
wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
wxButton* const set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
control_lbox = new wxListBox( parent, -1, wxDefaultPosition, wxSize( 256, 128 ), wxArrayString(), wxLB_EXTENDED );
_connect_macro_( control_lbox, ControlDialog::SelectControl, wxEVT_COMMAND_LISTBOX_SELECTED, parent);
wxBoxSizer* const button_sizer = new wxBoxSizer( wxHORIZONTAL );
button_sizer->Add( detect_button, 1, 0, 5 );
if ( ref->is_input )
for ( unsigned int i = 2; i<5; ++i )
{
wxButton* d_btn = new wxButton( parent, -1, wxChar( '0'+i ), wxDefaultPosition, wxSize(20,-1) );
_connect_macro_( d_btn, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
button_sizer->Add( d_btn );
}
button_sizer->Add( clear_button, 1, 0, 5 );
button_sizer->Add( set_button, 1, 0, 5 );
range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT );
_connect_macro_( detect_button, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_( clear_button, ControlDialog::ClearControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_( set_button, ControlDialog::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_( range_slider, GamepadPage::AdjustControlOption, wxEVT_SCROLL_CHANGED, eventsink);
wxStaticText* const range_label = new wxStaticText( parent, -1, wxT("Range"));
m_bound_label = new wxStaticText( parent, -1, wxT("") );
wxBoxSizer* const range_sizer = new wxBoxSizer( wxHORIZONTAL );
range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 );
range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 );
wxBoxSizer* const txtbox_szr = new wxBoxSizer( wxHORIZONTAL );
txtbox_szr->Add( textctrl, 1, wxEXPAND, 0 );
Add( range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
if ( control_reference->is_input )
{
mode_cbox = new wxChoice( parent, -1 );
mode_cbox->Append( wxT("OR") );
mode_cbox->Append( wxT("AND") );
mode_cbox->Append( wxT("NOT") );
mode_cbox->Select( ((ControllerInterface::InputReference*)control_reference)->mode );
_connect_macro_( mode_cbox, GamepadPage::AdjustControlOption, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
wxBoxSizer* const mode_szr = new wxBoxSizer( wxHORIZONTAL );
mode_szr->Add( new wxStaticText( parent, -1, wxT("Mode") ), 0, wxCENTER|wxLEFT|wxRIGHT, 5 );
mode_szr->Add( mode_cbox, 0, wxLEFT, 5 );
Add( mode_szr, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
}
Add( txtbox_szr, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
Add( button_sizer, 0, wxEXPAND|wxBOTTOM|wxLEFT|wxRIGHT, 5 );
Add( control_lbox, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5 );
Add( m_bound_label, 0, wxEXPAND|wxLEFT, 80 );
UpdateListContents();
}
void GamepadPage::LoadProfile( wxCommandEvent& event )
{
// TODO: check for dumb characters maybe
if ( profile_cbox->GetValue().empty() )
return;
g_plugin->controls_crit.Enter();
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
if ( false == File::Exists( fname.c_str() ) )
return;
IniFile inifile;
inifile.Load(fname);
controller->LoadConfig( inifile.GetOrCreateSection("Profile"));
controller->UpdateReferences( g_plugin->controller_interface );
g_plugin->controls_crit.Leave();
UpdateGUI();
}
void GamepadPage::SaveProfile( wxCommandEvent& event )
{
// TODO: check for dumb characters
if ( profile_cbox->GetValue().empty() )
return;
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
if ( false == File::Exists( fname.c_str() ) )
File::CreateFullPath( fname.c_str() );
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
// don't need lock
IniFile inifile;
inifile.Load(fname);
controller->SaveConfig( inifile.GetOrCreateSection("Profile") );
inifile.Save(fname);
m_config_dialog->UpdateProfileComboBox();
}
void GamepadPage::DeleteProfile( wxCommandEvent& event )
{
// TODO: check for dumb characters maybe
if ( profile_cbox->GetValue().empty() )
return;
// don't need lock
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
if ( File::Exists( fname.c_str() ) )
File::Delete( fname.c_str() );
m_config_dialog->UpdateProfileComboBox();
}
void ConfigDialog::UpdateDeviceComboBox()
{
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end();
ControllerInterface::DeviceQualifier dq;
for ( ; i != e; ++i )
{
(*i)->device_cbox->Clear();
std::vector<ControllerInterface::Device*>::const_iterator di = g_plugin->controller_interface.Devices().begin(),
de = g_plugin->controller_interface.Devices().end();
for ( ; di!=de; ++di )
{
dq.FromDevice( *di );
(*i)->device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
}
(*i)->device_cbox->SetValue( wxString::FromAscii( (*i)->controller->default_device.ToString().c_str() ) );
}
}
void GamepadPage::RefreshDevices( wxCommandEvent& event )
{
g_plugin->controls_crit.Enter(); // enter
// refresh devices
// TODO: remove hackery of not deinting SDL
g_plugin->controller_interface.DeInit(true);
g_plugin->controller_interface.Init();
// update all control references
m_config_dialog->UpdateControlReferences();
// update device cbox
m_config_dialog->UpdateDeviceComboBox();
g_plugin->controls_crit.Leave(); // leave
}
ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink )
: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) )
{
control_group = group;
static_bitmap = NULL;
wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
std::vector<ControllerEmu::ControlGroup::Control*>::iterator
ci = group->controls.begin(),
ce = group->controls.end();
for ( ; ci != ce; ++ci)
{
wxStaticText* const label = new wxStaticText(parent, -1, wxString::FromAscii((*ci)->name)/*.append(wxT(" :"))*/ );
ControlButton* const control_button = new ControlButton(parent, (*ci)->control_ref, 80);
control_button->SetFont(m_SmallFont);
controls.push_back(control_button);
control_buttons.push_back(control_button);
if ((*ci)->control_ref->is_input)
{
control_button->SetToolTip(wxT("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options."));
_connect_macro_( control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
}
else
{
control_button->SetToolTip(wxT("Left/Right-click for more options.\nMiddle-click to clear."));
_connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
}
_connect_macro_( control_button, GamepadPage::ClearControl, wxEVT_MIDDLE_DOWN, eventsink );
_connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_RIGHT_UP, eventsink );
wxBoxSizer* const control_sizer = new wxBoxSizer( wxHORIZONTAL );
control_sizer->AddStretchSpacer( 1 );
control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 3 );
control_sizer->Add( control_button, 0, 0, 0 );
Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3 );
}
wxMemoryDC dc;
switch ( group->type )
{
case GROUP_TYPE_STICK :
case GROUP_TYPE_TILT :
case GROUP_TYPE_CURSOR :
case GROUP_TYPE_FORCE :
{
wxBitmap bitmap(64, 64);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator
i = group->settings.begin(),
e = group->settings.end();
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
for ( ; i!=e; ++i )
{
PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
options.push_back( cbox );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ) );
szr->Add( cbox, 0, wxLEFT, 0 );
}
wxBoxSizer* const h_szr = new wxBoxSizer( wxHORIZONTAL );
h_szr->Add( szr, 1, 0, 5 );
h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3 );
}
break;
case GROUP_TYPE_BUTTONS :
{
wxBitmap bitmap(int(12*group->controls.size()+1), 12);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
PadSettingChoice* const threshold_cbox = new PadSettingChoice( parent, group->settings[0] );
_connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
threshold_cbox->SetToolTip(wxT("Adjust the analog control pressure required to activate buttons."));
options.push_back( threshold_cbox );
wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 3 );
szr->Add( threshold_cbox, 0, wxRIGHT, 3 );
Add( szr, 0, wxALL|wxCENTER, 3 );
Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
}
break;
case GROUP_TYPE_MIXED_TRIGGERS :
case GROUP_TYPE_TRIGGERS :
{
int height = (int)(6 * group->controls.size());
int width = 64+12+1;
if (GROUP_TYPE_TRIGGERS == group->type)
{
height *= 2;
width = 64;
}
wxBitmap bitmap(width, height+1);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
i = group->settings.begin(),
e = group->settings.end();
for ( ; i!=e; ++i )
{
PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
options.push_back( cbox );
wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ), 0, wxCENTER|wxRIGHT, 3 );
szr->Add( cbox, 0, wxRIGHT, 3 );
Add( szr, 0, wxALL|wxCENTER, 3 );
}
Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
}
break;
case GROUP_TYPE_EXTENSION :
{
PadSettingExtension* const attachments = new PadSettingExtension( parent, (ControllerEmu::Extension*)group );
wxButton* const configure = new ExtensionButton( parent, (ControllerEmu::Extension*)group );
options.push_back( attachments );
_connect_macro_( attachments, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
_connect_macro_( configure, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
Add( attachments, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3 );
Add( configure, 0, wxALL|wxEXPAND, 3 );
}
break;
default :
{
//options
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
i = group->settings.begin(),
e = group->settings.end();
for ( ; i!=e; ++i )
{
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox( parent, (*i)->value, (*i)->name );
_connect_macro_( setting_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink );
options.push_back( setting_cbox );
Add( setting_cbox, 0, wxALL|wxLEFT, 5 );
}
}
break;
}
dc.SelectObject(wxNullBitmap);
//AddStretchSpacer( 0 );
}
ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector<ControlGroupBox*>* groups )
: wxBoxSizer( wxHORIZONTAL )
{
wxBoxSizer* stacked_groups = NULL;
for ( unsigned int i = 0; i < controller->groups.size(); ++i )
{
ControlGroupBox* control_group = new ControlGroupBox( controller->groups[i], parent, eventsink );
if ( control_group->control_buttons.size() > 1 )
{
if ( stacked_groups )
Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
stacked_groups = new wxBoxSizer( wxVERTICAL );
stacked_groups->Add( control_group, 0, wxEXPAND );
}
else
stacked_groups->Add( control_group, 0, wxEXPAND );
if ( groups )
groups->push_back( control_group );
}
if ( stacked_groups )
Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
}
GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDialog* const config_dialog )
: wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize )
,controller(g_plugin->controllers[pad_num])
,m_config_dialog(config_dialog)
{
wxBoxSizer* control_group_sizer = new ControlGroupsSizer( g_plugin->controllers[pad_num], this, this, &control_groups );
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") );
// device chooser
wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER );
wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) );
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
_connect_macro_( refresh_button, GamepadPage::RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED, this );
device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 3 );
device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 3 );
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 3 );
_connect_macro_(all_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this);
profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1) );
wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) );
wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );
wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(60,-1) );
_connect_macro_(pload_btn, GamepadPage::LoadProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
_connect_macro_(psave_btn, GamepadPage::SaveProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
_connect_macro_(pdelete_btn, GamepadPage::DeleteProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
profile_sbox->Add( profile_cbox, 1, wxLEFT, 3 );
profile_sbox->Add( pload_btn, 0, wxLEFT, 3 );
profile_sbox->Add( psave_btn, 0, 0, 3 );
profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3 );
wxBoxSizer* const dio = new wxBoxSizer( wxHORIZONTAL );
dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 );
dio->Add( clear_sbox, 0, wxEXPAND|wxRIGHT, 5 );
dio->Add( profile_sbox, 1, wxEXPAND|wxRIGHT, 5 );
wxBoxSizer* const mapping = new wxBoxSizer( wxVERTICAL );
mapping->Add( dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5 );
mapping->Add( control_group_sizer, 0, wxLEFT|wxEXPAND, 5 );
UpdateGUI();
SetSizerAndFit( mapping ); // needed
Layout();
};
ConfigDialog::~ConfigDialog()
{
m_update_timer->Stop();
}
ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running )
: wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
, is_game_running(_is_game_running)
, m_plugin(plugin)
{
g_plugin = &plugin;
m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
for ( unsigned int i = 0; i < plugin.controllers.size(); ++i )
{
GamepadPage* gp = new GamepadPage( m_pad_notebook, i, this );
m_padpages.push_back( gp );
m_pad_notebook->AddPage( gp, wxString::FromAscii( g_plugin->gui_name ) + wxT(' ') + wxChar('1'+i) );
}
UpdateDeviceComboBox();
UpdateProfileComboBox();
wxButton* const close_button = new wxButton( this, -1, wxT("Save"));
_connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
_connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL );
//btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 );
btns->AddStretchSpacer();
btns->Add( close_button, 0, 0, 0 );
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
szr->Add( btns, 0, wxEXPAND|wxALL, 5 );
SetSizerAndFit( szr ); // needed
// not needed here it seems, but it cant hurt
//Layout();
Center();
// live preview update timer
m_update_timer = new wxTimer( this, -1 );
Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( ConfigDialog::UpdateBitmaps ), (wxObject*)0, this );
m_update_timer->Start( PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
}