dolphin/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteEmu/WiimoteEmu.cpp

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#include "Attachment/Classic.h"
#include "Attachment/Nunchuk.h"
#include "Attachment/Guitar.h"
#include "Attachment/Drums.h"
#include "WiimoteEmu.h"
#include "WiimoteHid.h"
#include <Timer.h>
#include <Common.h>
// buttons
#define WIIMOTE_PAD_LEFT 0x01
#define WIIMOTE_PAD_RIGHT 0x02
#define WIIMOTE_PAD_DOWN 0x04
#define WIIMOTE_PAD_UP 0x08
#define WIIMOTE_PLUS 0x10
#define WIIMOTE_TWO 0x0100
#define WIIMOTE_ONE 0x0200
#define WIIMOTE_B 0x0400
#define WIIMOTE_A 0x0800
#define WIIMOTE_MINUS 0x1000
#define WIIMOTE_HOME 0x8000
#include "UDPTLayer.h" //this must be included after the buttons
namespace WiimoteEmu
{
/* An example of a factory default first bytes of the Eeprom memory. There are differences between
different Wiimotes, my Wiimote had different neutral values for the accelerometer. */
static const u8 eeprom_data_0[] = {
// IR, maybe more
// assuming last 2 bytes are checksum
0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, /*0x74, 0xD3,*/ 0x00, 0x00, // messing up the checksum on purpose
0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, /*0x74, 0xD3,*/ 0x00, 0x00,
// Accelerometer
// 0g x,y,z, 1g x,y,z, 2 byte checksum
0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E,
0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E
};
static const u8 motion_plus_id[] = { 0x00, 0x00, 0xA6, 0x20, 0x00, 0x05 };
static const u8 eeprom_data_16D0[] = {
0x00, 0x00, 0x00, 0xFF, 0x11, 0xEE, 0x00, 0x00,
0x33, 0xCC, 0x44, 0xBB, 0x00, 0x00, 0x66, 0x99,
0x77, 0x88, 0x00, 0x00, 0x2B, 0x01, 0xE8, 0x13
};
static struct ReportFeatures
{
u8 core, accel, ir, ext, size;
} const reporting_mode_features[] =
{
//0x30: Core Buttons
{ 2, 0, 0, 0, 4 },
//0x31: Core Buttons and Accelerometer
{ 2, 4, 0, 0, 7 },
//0x32: Core Buttons with 8 Extension bytes
{ 2, 0, 0, 4, 12 },
//0x33: Core Buttons and Accelerometer with 12 IR bytes
{ 2, 4, 7, 0, 19 },
//0x34: Core Buttons with 19 Extension bytes
{ 2, 0, 0, 4, 23 },
//0x35: Core Buttons and Accelerometer with 16 Extension Bytes
{ 2, 4, 0, 7, 23 },
//0x36: Core Buttons with 10 IR bytes and 9 Extension Bytes
{ 2, 0, 4, 14, 23 },
//0x37: Core Buttons and Accelerometer with 10 IR bytes and 6 Extension Bytes
{ 2, 4, 7, 17, 23 },
//0x3d: 21 Extension Bytes
{ 0, 0, 0, 2, 23 },
//0x3e / 0x3f: Interleaved Core Buttons and Accelerometer with 36 IR bytes
// UNSUPPORTED
{ 0, 0, 0, 0, 23 },
};
void EmulateShake( u8* const accel
, ControllerEmu::Buttons* const buttons_group
, unsigned int* const shake_step )
{
static const u8 shake_data[] = { 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0, 0x80 };
static const unsigned int btns[] = { 0x01, 0x02, 0x04 };
unsigned int shake = 0;
buttons_group->GetState( &shake, btns );
for ( unsigned int i=0; i<3; ++i )
if (shake & (1 << i))
{
accel[i] = shake_data[shake_step[i]++];
shake_step[i] %= sizeof(shake_data);
}
else
shake_step[i] = 0;
}
void EmulateTilt( wm_accel* const accel
, ControllerEmu::Tilt* const tilt_group
, const accel_cal* const cal
, bool focus, bool sideways, bool upright)
{
float roll, pitch;
tilt_group->GetState( &roll, &pitch, 0, focus ? (PI / 2) : 0 ); // 90 degrees
// this isn't doing anything with those low bits in the calib data, o well
const u8* const zero_g = &cal->zero_g.x;
s8 one_g[3];
for ( unsigned int i=0; i<3; ++i )
one_g[i] = (&cal->one_g.x)[i] - zero_g[i];
unsigned int ud = 0, lr = 0, fb = 0;
// some notes that no one will understand but me :p
// left, forward, up
// lr/ left == negative for all orientations
// ud/ up == negative for upright longways
// fb/ forward == positive for (sideways flat)
//if (sideways)
//{
// if (upright)
// {
// ud = 0;
// lr = 1;
// fb = 2;
// }
// else
// {
// ud = 2;
// lr = 1;
// fb = 0;
// one_g[fb] *= -1;
// }
//}
//else
//{
// if (upright)
// {
// ud = 1;
// lr = 0;
// fb = 2;
// one_g[ud] *= -1;
// }
// else
// {
// ud = 2;
// lr = 0;
// fb = 1;
// }
//}
// this is the above statements compacted
ud = upright ? (sideways ? 0 : 1) : 2;
lr = sideways;
fb = upright ? 2 : (sideways ? 0 : 1);
if (sideways && !upright)
one_g[fb] *= -1;
if (!sideways && upright)
one_g[ud] *= -1;
(&accel->x)[ud] = u8(sin( (PI / 2) - std::max( abs(roll), abs(pitch) ) ) * one_g[ud] + zero_g[ud]);
(&accel->x)[lr] = u8(sin(roll) * -one_g[lr] + zero_g[lr]);
(&accel->x)[fb] = u8(sin(pitch) * one_g[fb] + zero_g[fb]);
}
//void EmulateSwing()
//{
//
//}
const u16 button_bitmasks[] =
{
WIIMOTE_A, WIIMOTE_B, WIIMOTE_ONE, WIIMOTE_TWO, WIIMOTE_MINUS, WIIMOTE_PLUS, WIIMOTE_HOME
};
const u16 dpad_bitmasks[] =
{
WIIMOTE_PAD_UP, WIIMOTE_PAD_DOWN, WIIMOTE_PAD_LEFT, WIIMOTE_PAD_RIGHT
};
const u16 dpad_sideways_bitmasks[] =
{
WIIMOTE_PAD_RIGHT, WIIMOTE_PAD_LEFT, WIIMOTE_PAD_UP, WIIMOTE_PAD_DOWN
};
const char* const named_buttons[] =
{
"A",
"B",
"1",
"2",
"-",
"+",
"Home",
};
void Wiimote::Reset()
{
m_reporting_mode = WM_REPORT_CORE;
// i think these two are good
m_reporting_channel = 0;
m_reporting_auto = false;
m_rumble_on = false;
m_speaker_mute = false;
// will make the first Update() call send a status request
// the first call to RequestStatus() will then set up the status struct extension bit
m_extension->active_extension = -1;
// eeprom
memset( m_eeprom, 0, sizeof(m_eeprom) );
// calibration data
memcpy( m_eeprom, eeprom_data_0, sizeof(eeprom_data_0) );
// dunno what this is for, copied from old plugin
memcpy( m_eeprom + 0x16D0, eeprom_data_16D0, sizeof(eeprom_data_16D0) );
// set up the register
m_register.clear();
m_register[0xa20000].resize(WIIMOTE_REG_SPEAKER_SIZE,0);
m_register[0xa40000].resize(WIIMOTE_REG_EXT_SIZE,0);
m_register[0xa60000].resize(WIIMOTE_REG_EXT_SIZE,0);
m_register[0xB00000].resize(WIIMOTE_REG_IR_SIZE,0);
m_reg_speaker = (SpeakerReg*)&m_register[0xa20000][0];
m_reg_ext = (ExtensionReg*)&m_register[0xa40000][0];
m_reg_motion_plus = &m_register[0xa60000][0];
m_reg_ir = (IrReg*)&m_register[0xB00000][0];
// testing
//memcpy( m_reg_motion_plus + 0xfa, motion_plus_id, sizeof(motion_plus_id) );
// status
memset( &m_status, 0, sizeof(m_status) );
// Battery levels in voltage
// 0x00 - 0x32: level 1
// 0x33 - 0x43: level 2
// 0x33 - 0x54: level 3
// 0x55 - 0xff: level 4
m_status.battery = 0x5f;
memset(m_shake_step, 0, sizeof(m_shake_step));
memset(m_swing_step, 0, sizeof(m_swing_step));
// clear read request queue
while (m_read_requests.size())
{
delete[] m_read_requests.front().data;
m_read_requests.pop();
}
}
Wiimote::Wiimote( const unsigned int index )
: m_index(index)
// , m_sound_stream( NULL )
{
// ---- set up all the controls ----
// buttons
groups.push_back( m_buttons = new Buttons( "Buttons" ) );
for ( unsigned int i=0; i < sizeof(named_buttons)/sizeof(*named_buttons); ++i )
m_buttons->controls.push_back( new ControlGroup::Input( named_buttons[i] ) );
// ir
groups.push_back( m_ir = new Cursor( "IR", &g_WiimoteInitialize ) );
// tilt
groups.push_back( m_tilt = new Tilt( "Tilt" ) );
// swing
//groups.push_back( m_swing = new Force( "Swing" ) );
//udp
groups.push_back( m_udp = new UDPWrapper( m_index , "UDP Wiimote" ) );
// shake
groups.push_back( m_shake = new Buttons( "Shake" ) );
m_shake->controls.push_back( new ControlGroup::Input( "X" ) );
m_shake->controls.push_back( new ControlGroup::Input( "Y" ) );
m_shake->controls.push_back( new ControlGroup::Input( "Z" ) );
// extension
groups.push_back( m_extension = new Extension( "Extension" ) );
m_extension->attachments.push_back( new WiimoteEmu::None() );
m_extension->attachments.push_back( new WiimoteEmu::Nunchuk(m_udp) );
m_extension->attachments.push_back( new WiimoteEmu::Classic() );
m_extension->attachments.push_back( new WiimoteEmu::Guitar() );
m_extension->attachments.push_back( new WiimoteEmu::Drums() );
// rumble
groups.push_back( m_rumble = new ControlGroup( "Rumble" ) );
m_rumble->controls.push_back( new ControlGroup::Output( "Motor" ) );
// dpad
groups.push_back( m_dpad = new Buttons( "D-Pad" ) );
for ( unsigned int i=0; i < 4; ++i )
m_dpad->controls.push_back( new ControlGroup::Input( named_directions[i] ) );
// options
groups.push_back( m_options = new ControlGroup( "Options" ) );
m_options->settings.push_back( new ControlGroup::Setting( "Background Input", false ) );
m_options->settings.push_back( new ControlGroup::Setting( "Sideways Wiimote", false ) );
m_options->settings.push_back( new ControlGroup::Setting( "Upright Wiimote", false ) );
#ifdef USE_WIIMOTE_EMU_SPEAKER
// set up speaker stuff
// this doesnt belong here
// TODO: i never clean up any of this audio stuff
if (0 == m_index) // very dumb
{
ALCdevice* pDevice;
ALchar DeviceName[] = "DirectSound3D";
pDevice = alcOpenDevice(DeviceName);
ALCcontext* pContext;
pContext = alcCreateContext(pDevice, NULL);
alcMakeContextCurrent(pContext);
}
alListener3f(AL_POSITION, 0.0, 0.0, 0.0);
alListener3f(AL_VELOCITY, 0.0, 0.0, 0.0);
alListener3f(AL_DIRECTION, 0.0, 0.0, 0.0);
alGenSources(1, &m_audio_source);
alSourcef(m_audio_source, AL_PITCH, 1.0);
alSourcef(m_audio_source, AL_GAIN, 1.0);
alSourcei(m_audio_source, AL_LOOPING, false);
#endif
// --- reset eeprom/register/values to default ---
Reset();
}
std::string Wiimote::GetName() const
{
return std::string("Wiimote") + char('1'+m_index);
}
void Wiimote::Update()
{
const bool is_sideways = m_options->settings[1]->value > 0;
const bool is_upright = m_options->settings[2]->value > 0;
// if windows is focused or background input is enabled
const bool is_focus = g_WiimoteInitialize.pRendererHasFocus() || (m_options->settings[0]->value != 0);
// no rumble if no focus
if (false == is_focus)
m_rumble_on = false;
m_rumble->controls[0]->control_ref->State(m_rumble_on);
// ----speaker----
#ifdef USE_WIIMOTE_EMU_SPEAKER
ALint processed = 0;
alGetSourcei(m_audio_source, AL_BUFFERS_PROCESSED, &processed);
while (processed--)
{
//PanicAlert("Buffer Processed");
alSourceUnqueueBuffers(m_audio_source, 1, &m_audio_buffers.front().buffer);
alDeleteBuffers(1, &m_audio_buffers.front().buffer);
delete[] m_audio_buffers.front().samples;
m_audio_buffers.pop();
}
// testing speaker crap
//m_rumble->controls[0]->control_ref->State( m_speaker_data.size() > 0 );
//if ( m_speaker_data.size() )
//m_speaker_data.pop();
//while ( m_speaker_data.size() )
//{
// std::ofstream file;
// file.open( "test.pcm", std::ios::app | std::ios::out | std::ios::binary );
// file.put(m_speaker_data.front());
// file.close();
// m_speaker_data.pop();
//}
#endif
// update buttons in status struct
m_status.buttons = 0;
if (is_focus)
{
m_buttons->GetState(&m_status.buttons, button_bitmasks);
m_dpad->GetState(&m_status.buttons, is_sideways ? dpad_sideways_bitmasks : dpad_bitmasks);
UDPTLayer::GetButtons(m_udp, &m_status.buttons);
}
// no channel == not connected i guess
if (0 == m_reporting_channel)
return;
// check if there is a read data request
if (m_read_requests.size())
{
ReadRequest& rr = m_read_requests.front();
// send up to 16 bytes to the wii
SendReadDataReply(m_reporting_channel, rr);
//SendReadDataReply(rr.channel, rr);
// if there is no more data, remove from queue
if (0 == rr.size)
{
delete[] rr.data;
m_read_requests.pop();
}
// dont send any other reports
return;
}
// -- maybe this should happen before the read request stuff?
// check if a status report needs to be sent
// this happens on wiimote sync and when extensions are switched
if (m_extension->active_extension != m_extension->switch_extension)
{
RequestStatus(m_reporting_channel);
// Wiibrew: Following a connection or disconnection event on the Extension Port,
// data reporting is disabled and the Data Reporting Mode must be reset before new data can arrive.
// after a game receives an unrequested status report,
// it expects data reports to stop until it sets the reporting mode again
m_reporting_auto = false;
}
if (false == m_reporting_auto)
return;
// figure out what data we need
const ReportFeatures& rpt = reporting_mode_features[m_reporting_mode - WM_REPORT_CORE];
// what does the real wiimote do when put in a reporting mode with extension data,
// but with no extension attached? should i just send zeros? sure
//if (rpt.ext && (m_extension->active_extension <= 0))
//{
// m_reporting_auto = false;
// return;
//}
// set up output report
// made data bigger than needed in case the wii specifies the wrong ir mode for a reporting mode
u8 data[46];
memset( data, 0, sizeof(data) );
data[0] = 0xA1;
data[1] = m_reporting_mode;
// core buttons
if (rpt.core)
*(wm_core*)(data + rpt.core) = m_status.buttons;
// ----accelerometer----
if (rpt.accel)
{
// ----TILT----
EmulateTilt((wm_accel*)&data[rpt.accel], m_tilt, (accel_cal*)&m_eeprom[0x16], is_focus, is_sideways, is_upright);
// ----SWING----
//const s8 swing_data[] = { 0x20, 0x40, 0x20, 0x00 };
//u8 swing[3];
//m_swing->GetState( swing, 0x80, 0x40 );
//// up/down
//if (swing[0] != 0x80)
//{
// //data[rpt.accel + 0] = swing[0];
// data[rpt.accel + 2] += swing_data[m_swing_step[0]/4];
// if (m_swing_step[0] < 12)
// ++m_swing_step[0];
//}
//else
// m_swing_step[0] = 0;
//// left/right
//if (swing[1] != 0x80)
// data[rpt.accel + !is_sideways] = swing[1];
//// forward/backward
//if (swing[2] != 0x80)
// data[rpt.accel + is_sideways] = swing[2];
// ----SHAKE----
if (is_focus)
{
EmulateShake(data + rpt.accel, m_shake, m_shake_step);
UDPTLayer::GetAcceleration(m_udp, (wm_accel*)&data[rpt.accel], (accel_cal*)&m_eeprom[0x16]);
}
}
// ----ir----
if (rpt.ir)
{
float xx = 10000, yy = 0, zz = 0;
unsigned int x[4], y[4];
if (is_focus)
{
m_ir->GetState(&xx, &yy, &zz, true);
UDPTLayer::GetIR(m_udp, &xx, &yy, &zz);
float tx, ty;
m_tilt->GetState(&tx, &ty, 0, 1, false);
// TODO: fix tilt math stuff
const float rtan = tan(0.0f/*tx*/); // disabled cause my math fails
const float rsin = sin(rtan);
const float rcos = cos(rtan);
{
const float xxx = (xx * -256 * 0.95f);
const float yyy = (yy * -256 * 0.90f);
xx = 512 + xxx * rcos + yyy * rsin;
yy = 490 + yyy * rcos + xxx * rsin;
}
const unsigned int distance = (unsigned int)(200 + 100 * zz);
x[0] = (unsigned int)(xx - distance * rcos);
x[1] = (unsigned int)(xx + distance * rcos);
x[2] = (unsigned int)(xx - 1.2f * distance * rcos);
x[3] = (unsigned int)(xx + 1.2f * distance * rcos);
y[0] = (unsigned int)(yy - 0.75 * distance * rsin);
y[1] = (unsigned int)(yy + 0.75 * distance * rsin);
y[2] = (unsigned int)(yy - 0.75 * 1.2f * distance * rsin);
y[3] = (unsigned int)(yy + 0.75 * 1.2f * distance * rsin);
}
// Fill report with valid data when full handshake was done
if (m_reg_ir->data[0x30])
// ir mode
switch (m_reg_ir->mode)
{
// basic
case 1 :
{
memset(data + rpt.ir, 0xFF, 10);
wm_ir_basic* const irdata = (wm_ir_basic*)(data + rpt.ir);
for (unsigned int i=0; i<2; ++i)
{
if (x[i*2] < 1024 && y[i*2] < 768)
{
irdata[i].x1 = u8(x[i*2]);
irdata[i].x1hi = x[i*2] >> 8;
irdata[i].y1 = u8(y[i*2]);
irdata[i].y1hi = y[i*2] >> 8;
}
if (x[i*2+1] < 1024 && y[i*2+1] < 768)
{
irdata[i].x2 = u8(x[i*2+1]);
irdata[i].x2hi = x[i*2+1] >> 8;
irdata[i].y2 = u8(y[i*2+1]);
irdata[i].y2hi = y[i*2+1] >> 8;
}
}
}
break;
// extended
case 3 :
{
memset(data + rpt.ir, 0xFF, 12);
wm_ir_extended* const irdata = (wm_ir_extended*)(data + rpt.ir);
for (unsigned int i=0; i<4; ++i)
if (x[i] < 1024 && y[i] < 768)
{
irdata[i].x = u8(x[i]);
irdata[i].xhi = x[i] >> 8;
irdata[i].y = u8(y[i]);
irdata[i].yhi = y[i] >> 8;
irdata[i].size = 10;
}
}
break;
// full
case 5 :
// UNSUPPORTED
break;
}
}
// ----extension----
if (rpt.ext)
{
m_extension->GetState(data + rpt.ext, is_focus);
// ---- UDP Wiimote nunchuk stuff
// 1 == is hacky, for if nunchuk is attached
//if (is_focus && 1 == m_extension->active_extension)
//{
// UDPTLayer::GetNunchuk(m_udp,(wm_extension*)(data + rpt.ext));
//}
// ---- end UDP Wiimote
// i dont think anything accesses the extension data like this, but ill support it. Indeed, commercial games don't do this.
// i think it should be unencrpyted in the register, encrypted when read.
memcpy(m_reg_ext->controller_data, data + rpt.ext, sizeof(wm_extension));
if (0xAA == m_reg_ext->encryption) {
wiimote_encrypt(&m_ext_key, data + rpt.ext, 0x00, sizeof(wm_extension));
}
}
// send data report
g_WiimoteInitialize.pWiimoteInterruptChannel( m_index, m_reporting_channel, data, rpt.size );
}
void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size)
{
// Check for custom communication
if (99 == _channelID)
{
// wiimote disconnected
//PanicAlert( "Wiimote Disconnected" );
// reset eeprom/register/reporting mode
Reset();
return;
}
// this all good?
m_reporting_channel = _channelID;
hid_packet* hidp = (hid_packet*)_pData;
INFO_LOG(WIIMOTE, "Emu ControlChannel (page: %i, type: 0x%02x, param: 0x%02x)", m_index, hidp->type, hidp->param);
switch(hidp->type)
{
case HID_TYPE_HANDSHAKE :
PanicAlert("HID_TYPE_HANDSHAKE - %s", (hidp->param == HID_PARAM_INPUT) ? "INPUT" : "OUPUT");
break;
case HID_TYPE_SET_REPORT :
if (HID_PARAM_INPUT == hidp->param)
{
PanicAlert("HID_TYPE_SET_REPORT - INPUT");
}
else
{
// AyuanX: My experiment shows Control Channel is never used
// shuffle2: but homebrew uses this, so we'll do what we must :)
HidOutputReport(_channelID, (wm_report*)hidp->data);
u8 handshake = HID_HANDSHAKE_SUCCESS;
g_WiimoteInitialize.pWiimoteInterruptChannel(m_index, _channelID, &handshake, 1);
PanicAlert("HID_TYPE_DATA - OUTPUT: Ambiguous Control Channel Report!");
}
break;
case HID_TYPE_DATA :
PanicAlert("HID_TYPE_DATA - %s", (hidp->param == HID_PARAM_INPUT) ? "INPUT" : "OUTPUT");
break;
default :
PanicAlert("HidControlChannel: Unknown type %x and param %x", hidp->type, hidp->param);
break;
}
}
void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size)
{
// this all good?
m_reporting_channel = _channelID;
hid_packet* hidp = (hid_packet*)_pData;
switch (hidp->type)
{
case HID_TYPE_DATA:
switch (hidp->param)
{
case HID_PARAM_OUTPUT :
{
wm_report* sr = (wm_report*)hidp->data;
HidOutputReport(_channelID, sr);
}
break;
default :
PanicAlert("HidInput: HID_TYPE_DATA - param 0x%02x", hidp->type, hidp->param);
break;
}
break;
default:
PanicAlert("HidInput: Unknown type 0x%02x and param 0x%02x", hidp->type, hidp->param);
break;
}
}
void Wiimote::LoadDefaults(const ControllerInterface& ciface)
{
#define set_control(group, num, str) (group)->controls[num]->control_ref->expression = (str)
ControllerEmu::LoadDefaults(ciface);
// TODO: finish this
// Buttons
// these alright for OSX/Linux?
set_control(m_buttons, 0, "Button 0"); // A
set_control(m_buttons, 1, "Button 1"); // B
//set_control(m_buttons, 2, ""); // 1
//set_control(m_buttons, 3, ""); // 2
//set_control(m_buttons, 4, ""); // -
//set_control(m_buttons, 5, ""); // +
//set_control(m_buttons, 6, ""); // Start
// Shake
for (unsigned int i=0; i<3; ++i)
set_control(m_shake, i, "Button 2");
// IR
#ifndef __APPLE__
set_control(m_ir, 0, "Cursor Y-");
set_control(m_ir, 1, "Cursor Y+");
set_control(m_ir, 2, "Cursor X-");
set_control(m_ir, 3, "Cursor X+");
#endif
// DPad
#ifdef _WIN32
set_control(m_dpad, 0, "UP"); // Up
set_control(m_dpad, 1, "DOWN"); // Down
set_control(m_dpad, 2, "LEFT"); // Left
set_control(m_dpad, 3, "RIGHT"); // Right
#elif __APPLE__
set_control(m_dpad, 0, "Up Arrow"); // Up
set_control(m_dpad, 1, "Down Arrow"); // Down
set_control(m_dpad, 2, "Left Arrow"); // Left
set_control(m_dpad, 3, "Right Arrow"); // Right
#else
set_control(m_dpad, 0, "Up"); // Up
set_control(m_dpad, 1, "Down"); // Down
set_control(m_dpad, 2, "Left"); // Left
set_control(m_dpad, 3, "Right"); // Right
#endif
}
// TODO: i need to test this
void Wiimote::Register::Read( size_t address, void* dst, size_t length )
{
const_iterator i = begin();
const const_iterator e = end();
while (length)
{
const std::vector<u8>* block = NULL;
size_t addr_start = 0;
size_t addr_end = address+length;
// find block and start of next block
for ( ; i!=e; ++i )
// if address is inside or after this block
if ( address >= i->first )
{
block = &i->second;
addr_start = i->first;
}
// if address is before this block
else
{
// how far til the start of the next block
addr_end = std::min( i->first, addr_end );
break;
}
// read bytes from a mapped block
if (block)
{
// offset of wanted data in the vector
const size_t offset = std::min( address - addr_start, block->size() );
// how much data we can read depending on the vector size and how much we want
const size_t amt = std::min( block->size()-offset, length );
memcpy( dst, &block->operator[](offset), amt );
address += amt;
dst = ((u8*)dst) + amt;
length -= amt;
}
// read zeros for unmapped regions
const size_t amt = addr_end - address;
memset( dst, 0, amt );
address += amt;
dst = ((u8*)dst) + amt;
length -= amt;
}
}
// TODO: i need to test this
void Wiimote::Register::Write( size_t address, void* src, size_t length )
{
iterator i = begin();
const const_iterator e = end();
while (length)
{
std::vector<u8>* block = NULL;
size_t addr_start = 0;
size_t addr_end = address+length;
// find block and start of next block
for ( ; i!=e; ++i )
// if address is inside or after this block
if ( address >= i->first )
{
block = &i->second;
addr_start = i->first;
}
// if address is before this block
else
{
// how far til the start of the next block
addr_end = std::min( i->first, addr_end );
break;
}
// write bytes to a mapped block
if (block)
{
// offset of wanted data in the vector
const size_t offset = std::min( address - addr_start, block->size() );
// how much data we can read depending on the vector size and how much we want
const size_t amt = std::min( block->size()-offset, length );
memcpy( &block->operator[](offset), src, amt );
address += amt;
src = ((u8*)src) + amt;
length -= amt;
}
// do nothing for unmapped regions
const size_t amt = addr_end - address;
address += amt;
src = ((u8*)src) + amt;
length -= amt;
}
}
}