dolphin/Source/Plugins/Plugin_DSP_HLE/Src/Config.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Globals.h"
#include "Common.h"
#include "IniFile.h"
#include "Config.h"
#include "AudioCommon.h"
CConfig g_Config;
CConfig::CConfig()
{
Load();
}
void CConfig::Load()
{
// first load defaults
IniFile file;
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings
file.Get("Config", "EnableRE0AudioFix", &m_EnableRE0Fix, false); // RE0 Hack
ac_Config.Load(file);
}
void CConfig::Save()
{
IniFile file;
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
file.Set("Config", "EnableRE0AudioFix", m_EnableRE0Fix); // RE0 Hack
ac_Config.Set(file);
file.Save(FULL_CONFIG_DIR "DSP.ini");
}
void CConfig::GameIniLoad(const char *game_ini)
{
// This game config will affect global system config
// Need a better way to seperate system config from game config
//
/*
if (game_ini && strlen(game_ini))
{
IniFile iniFile;
iniFile.Load(game_ini);
//iniFile.Get("HLEaudio", "UseRE0Fix", &m_EnableRE0Fix, 0);
//iniFile.Get("HLEaudio", "UseLoopFix", &m_EnableLoopFix, 0);
}
*/
}