dolphin/Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <wx/msgdlg.h>
#include "pluginspecs_wiimote.h"
#include <vector>
#include <string>
#include "Common.h"
#include "wiimote_hid.h"
#include "EmuSubroutines.h"
#include "EmuDefinitions.h"
#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
#include "Config.h" // for g_Config
extern SWiimoteInitialize g_WiimoteInitialize;
namespace WiiMoteEmu
{
//******************************************************************************
// Subroutines
//******************************************************************************
/* Debugging. Read out the structs. */
void ReadExt()
{
for (int i = 0; i < WIIMOTE_REG_EXT_SIZE; i++)
{
//wprintf("%i | (i % 16)
wprintf("%02x ", g_RegExt[i]);
if((i + 1) % 20 == 0) wprintf("\n");
}
wprintf("\n\n");
}
void ReadExtTmp()
{
for (int i = 0; i < WIIMOTE_REG_EXT_SIZE; i++)
{
//wprintf("%i | (i % 16)
wprintf("%02x ", g_RegExtTmp[i]);
if((i + 1) % 20 == 0) wprintf("\n");
}
wprintf("\n\n");
}
void FillReportInfo(wm_core& _core)
{
memset(&_core, 0x00, sizeof(wm_core));
#ifdef _WIN32
// allow both mouse buttons and keyboard to press a and b
if(GetAsyncKeyState(VK_LBUTTON) ? 1 : 0 || GetAsyncKeyState('A') ? 1 : 0)
_core.a = 1;
if(GetAsyncKeyState(VK_RBUTTON) ? 1 : 0 || GetAsyncKeyState('B') ? 1 : 0)
_core.b = 1;
_core.one = GetAsyncKeyState('1') ? 1 : 0;
_core.two = GetAsyncKeyState('2') ? 1 : 0;
_core.plus = GetAsyncKeyState('P') ? 1 : 0;
_core.minus = GetAsyncKeyState('M') ? 1 : 0;
_core.home = GetAsyncKeyState('H') ? 1 : 0;
/* Sideways controls (for example for Wario Land) was not enabled automatically
so I have to use this function. I'm not sure how it works on the actual Wii.
*/
if(g_Config.bSidewaysDPad)
{
_core.left = GetAsyncKeyState(VK_DOWN) ? 1 : 0;
_core.up = GetAsyncKeyState(VK_LEFT) ? 1 : 0;
_core.right = GetAsyncKeyState(VK_UP) ? 1 : 0;
_core.down = GetAsyncKeyState(VK_RIGHT) ? 1 : 0;
}
else
{
_core.left = GetAsyncKeyState(VK_LEFT) ? 1 : 0;
_core.up = GetAsyncKeyState(VK_UP) ? 1 : 0;
_core.right = GetAsyncKeyState(VK_RIGHT) ? 1 : 0;
_core.down = GetAsyncKeyState(VK_DOWN) ? 1 : 0;
}
#else
// TODO: fill in
#endif
}
// -----------------------------
/* Global declarations for FillReportAcc. The accelerometer x, y and z values range from
0x00 to 0xff with the default netural values being [y = 0x84, x = 0x84, z = 0x9f]
according to a source. The extremes are 0x00 for (-) and 0xff for (+). It's important
that all values are not 0x80, the the mouse pointer can disappear from the screen
permanently then, until z is adjusted back. */
// ----------
// the variables are global so they can be changed during debugging
//int A = 0, B = 128, C = 64; // for debugging
//int a = 1, b = 1, c = 2, d = -2; // for debugging
//int consoleDisplay = 0;
int X = 0x84, Y = 0x84, Z = 0x9f; // neutral values
u8 x = X, y = Y, z = Z;
int shake = -1, yhistsize = 15; // for the shake function
std::vector<u8> yhist(15); // for the tilt function
void FillReportAcc(wm_accel& _acc)
{
#ifdef _WIN32
// -----------------------------
// Wiimote to Gamepad translations
// ----------
// Tilting Wiimote (Wario Land aiming, Mario Kart steering) : For some reason 150 and 40
// seemed like decent starting values.
if(GetAsyncKeyState('3'))
{
//if(a < 128) // for debugging
if(y < 250)
{
y += 4; // aim left
//a += c; // debugging values
//y = A + a; // aim left
}
}
else if(GetAsyncKeyState('4'))
{
// if(b < 128) // for debugging
if(y > 5)
{
y -= 4; // aim right
//b -= d; // debugging values
//y = B + b;
}
}
/* Single shake of Wiimote while holding it sideways (Wario Land pound ground)
if(GetAsyncKeyState('S'))
z = 0;
else
z = Z;*/
if(GetAsyncKeyState('S'))
{
z = 0;
y = 0;
shake = 2;
}
else if(shake == 2)
{
z = 128;
y = 0;
shake = 1;
}
else if(shake == 1)
{
z = Z;
y = Y;
shake = -1;
}
else // the default Y and Z if nothing is pressed
{
z = Z;
}
// ----------
// -----------------------------
// For tilting: add new value and move all back
// ----------
bool ypressed = false;
yhist[yhist.size() - 1] = (
GetAsyncKeyState('3') ? true : false
|| GetAsyncKeyState('4') ? true : false
|| shake > 0
);
if(yhistsize > yhist.size()) yhistsize = yhist.size();
for (int i = 1; i < yhistsize; i++)
{
yhist[i-1] = yhist[i];
if(yhist[i]) ypressed = true;
}
if(!ypressed) // y was not pressed a single time
{
y = Y; // this is the default value that will occur most of the time
//a = 0; // for debugging
//b = 0;
}
else if(!GetAsyncKeyState('3') && !GetAsyncKeyState('4'))
{
// perhaps start dropping acceleration back?
}
// ----------
// Write values
_acc.x = X;
_acc.y = y;
_acc.z = z;
// ----------------------------
// Debugging for translating Wiimote to Keyboard (or Gamepad)
// ----------
/*
// Toogle console display
if(GetAsyncKeyState('U'))
{
if(consoleDisplay < 2)
consoleDisplay ++;
else
consoleDisplay = 0;
}
if(GetAsyncKeyState('5'))
A-=1;
else if(GetAsyncKeyState('6'))
A+=1;
if(GetAsyncKeyState('7'))
B-=1;
else if(GetAsyncKeyState('8'))
B+=1;
if(GetAsyncKeyState('9'))
C-=1;
else if(GetAsyncKeyState('0'))
C+=1;
else if(GetAsyncKeyState(VK_NUMPAD3))
d-=1;
else if(GetAsyncKeyState(VK_NUMPAD6))
d+=1;
else if(GetAsyncKeyState(VK_ADD))
yhistsize-=1;
else if(GetAsyncKeyState(VK_SUBTRACT))
yhistsize+=1;
/*if(GetAsyncKeyState(VK_INSERT))
AX-=1;
else if(GetAsyncKeyState(VK_DELETE))
AX+=1;
else if(GetAsyncKeyState(VK_HOME))
AY-=1;
else if(GetAsyncKeyState(VK_END))
AY+=1;
else if(GetAsyncKeyState(VK_SHIFT))
AZ-=1;
else if(GetAsyncKeyState(VK_CONTROL))
AZ+=1;*/
/*
if(GetAsyncKeyState(VK_NUMPAD1))
X+=1;
else if(GetAsyncKeyState(VK_NUMPAD2))
X-=1;
if(GetAsyncKeyState(VK_NUMPAD4))
Y+=1;
else if(GetAsyncKeyState(VK_NUMPAD5))
Y-=1;
if(GetAsyncKeyState(VK_NUMPAD7))
Z+=1;
else if(GetAsyncKeyState(VK_NUMPAD8))
Z-=1;
//if(consoleDisplay == 0)
wprintf("x: %03i | y: %03i | z: %03i | A:%i B:%i C:%i a:%i b:%i c:%i d:%i X:%i Y:%i Z:%i\n",
_acc.x, _acc.y, _acc.z,
A, B, C,
a, b, c, d,
X, Y, Z
);
wprintf("x: %03i | y: %03i | z: %03i | X:%i Y:%i Z:%i | AX:%i AY:%i AZ:%i \n",
_acc.x, _acc.y, _acc.z,
X, Y, Z,
AX, AY, AZ
);*/
#else
// TODO port to linux
#endif
}
void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1)
{
/* DESCRIPTION: The calibration is controlled by these values, their absolute value and
the relative distance between between them control the calibration. WideScreen mode
has its own settings. */
int Top, Left, Right, Bottom, SensorBarRadius;
if(g_Config.bWideScreen)
{
Top = wTOP; Left = wLEFT; Right = wRIGHT;
Bottom = wBOTTOM; SensorBarRadius = wSENSOR_BAR_RADIUS;
}
else
{
Top = TOP; Left = LEFT; Right = RIGHT;
Bottom = BOTTOM; SensorBarRadius = SENSOR_BAR_RADIUS;
}
// Fill with 0xff if empty
memset(&_ir0, 0xFF, sizeof(wm_ir_extended));
memset(&_ir1, 0xFF, sizeof(wm_ir_extended));
float MouseX, MouseY;
GetMousePos(MouseX, MouseY);
int y0 = Top + (MouseY * (Bottom - Top));
int y1 = Top + (MouseY * (Bottom - Top));
int x0 = Left + (MouseX * (Right - Left)) - SensorBarRadius;
int x1 = Left + (MouseX * (Right - Left)) + SensorBarRadius;
x0 = 1023 - x0;
_ir0.x = x0 & 0xFF;
_ir0.y = y0 & 0xFF;
_ir0.size = 10;
_ir0.xHi = x0 >> 8;
_ir0.yHi = y0 >> 8;
x1 = 1023 - x1;
_ir1.x = x1 & 0xFF;
_ir1.y = y1 & 0xFF;
_ir1.size = 10;
_ir1.xHi = x1 >> 8;
_ir1.yHi = y1 >> 8;
// ----------------------------
// Debugging for calibration
// ----------
/*
if(GetAsyncKeyState(VK_NUMPAD1))
Right +=1;
else if(GetAsyncKeyState(VK_NUMPAD2))
Right -=1;
if(GetAsyncKeyState(VK_NUMPAD4))
Left +=1;
else if(GetAsyncKeyState(VK_NUMPAD5))
Left -=1;
if(GetAsyncKeyState(VK_NUMPAD7))
Top += 1;
else if(GetAsyncKeyState(VK_NUMPAD8))
Top -= 1;
if(GetAsyncKeyState(VK_NUMPAD6))
Bottom += 1;
else if(GetAsyncKeyState(VK_NUMPAD3))
Bottom -= 1;
if(GetAsyncKeyState(VK_INSERT))
SensorBarRadius += 1;
else if(GetAsyncKeyState(VK_DELETE))
SensorBarRadius -= 1;
//ClearScreen();
//if(consoleDisplay == 1)
wprintf("x0:%03i x1:%03i y0:%03i y1:%03i irx0:%03i y0:%03i x1:%03i y1:%03i | T:%i L:%i R:%i B:%i S:%i\n",
x0, x1, y0, y1, _ir0.x, _ir0.y, _ir1.x, _ir1.y, Top, Left, Right, Bottom, SensorBarRadius
);
wprintf("\n");
wprintf("ir0.x:%02x xHi:%02x ir1.x:%02x xHi:%02x | ir0.y:%02x yHi:%02x ir1.y:%02x yHi:%02x | 1.s:%02x 2:%02x\n",
_ir0.x, _ir0.xHi, _ir1.x, _ir1.xHi,
_ir0.y, _ir0.yHi, _ir1.y, _ir1.yHi,
_ir0.size, _ir1.size
);*/
}
void FillReportIRBasic(wm_ir_basic& _ir0, wm_ir_basic& _ir1)
{
/* See description above */
int Top, Left, Right, Bottom, SensorBarRadius;
if(g_Config.bWideScreen)
{
Top = wTOP; Left = wLEFT; Right = wRIGHT;
Bottom = wBOTTOM; SensorBarRadius = wSENSOR_BAR_RADIUS;
}
else
{
Top = TOP; Left = LEFT; Right = RIGHT;
Bottom = BOTTOM; SensorBarRadius = SENSOR_BAR_RADIUS;
}
// Fill with 0xff if empty
memset(&_ir0, 0xff, sizeof(wm_ir_basic));
memset(&_ir1, 0xff, sizeof(wm_ir_basic));
float MouseX, MouseY;
GetMousePos(MouseX, MouseY);
int y1 = Top + (MouseY * (Bottom - Top));
int y2 = Top + (MouseY * (Bottom - Top));
int x1 = Left + (MouseX * (Right - Left)) - SensorBarRadius;
int x2 = Left + (MouseX * (Right - Left)) + SensorBarRadius;
/* As with the extented report we settle with emulating two out of four
possible objects */
x1 = 1023 - x1;
_ir0.x1 = x1 & 0xff;
_ir0.y1 = y1 & 0xff;
_ir0.x1Hi = (x1 >> 8); // we are dealing with 2 bit values here
_ir0.y1Hi = (y1 >> 8);
x2 = 1023 - x2;
_ir0.x2 = x2 & 0xff;
_ir0.y2 = y2 & 0xff;
_ir0.x2Hi = (x2 >> 8);
_ir0.y2Hi = (y2 >> 8);
// I don't understand't the & 0x03, should we do that?
//_ir1.x1Hi = (x1 >> 8) & 0x3;
//_ir1.y1Hi = (y1 >> 8) & 0x3;
// ----------------------------
// Debugging for calibration
// ----------
/*
if(GetAsyncKeyState(VK_NUMPAD1))
Right +=1;
else if(GetAsyncKeyState(VK_NUMPAD2))
Right -=1;
if(GetAsyncKeyState(VK_NUMPAD4))
Left +=1;
else if(GetAsyncKeyState(VK_NUMPAD5))
Left -=1;
if(GetAsyncKeyState(VK_NUMPAD7))
Top += 1;
else if(GetAsyncKeyState(VK_NUMPAD8))
Top -= 1;
if(GetAsyncKeyState(VK_NUMPAD6))
Bottom += 1;
else if(GetAsyncKeyState(VK_NUMPAD3))
Bottom -= 1;
if(GetAsyncKeyState(VK_INSERT))
SensorBarRadius += 1;
else if(GetAsyncKeyState(VK_DELETE))
SensorBarRadius -= 1;
//ClearScreen();
//if(consoleDisplay == 1)
wprintf("x1:%03i x2:%03i y1:%03i y2:%03i irx1:%02x y1:%02x x2:%02x y2:%02x | T:%i L:%i R:%i B:%i S:%i\n",
x1, x2, y1, y2, _ir0.x1, _ir0.y1, _ir1.x2, _ir1.y2, Top, Left, Right, Bottom, SensorBarRadius
);
wprintf("\n");
wprintf("ir0.x1:%02x x1h:%02x x2:%02x x2h:%02x | ir0.y1:%02x y1h:%02x y2:%02x y2h:%02x | ir1.x1:%02x x1h:%02x x2:%02x x2h:%02x | ir1.y1:%02x y1h:%02x y2:%02x y2h:%02x\n",
_ir0.x1, _ir0.x1Hi, _ir0.x2, _ir0.x2Hi,
_ir0.y1, _ir0.y1Hi, _ir0.y2, _ir0.y2Hi,
_ir1.x1, _ir1.x1Hi, _ir1.x2, _ir1.x2Hi,
_ir1.y1, _ir1.y1Hi, _ir1.y2, _ir1.y2Hi
);*/
}
// ===================================================
/* Generate the 6 byte extension report, encrypted. The bytes are JX JY AX AY AZ BT. */
// ----------------
void FillReportExtension(wm_extension& _ext)
{
/* These are the default neutral values for the nunchuck accelerometer according
to a source. */
_ext.ax = 0x80;
_ext.ay = 0x80;
_ext.az = 0xb3;
_ext.jx = 0x80; // these are the default values unless we use them
_ext.jy = 0x80;
_ext.bt = 0x03; // 0x03 means no button pressed, the button is zero active
#ifdef _WIN32
if(GetAsyncKeyState(VK_NUMPAD4))
_ext.jx = 0x20;
if(GetAsyncKeyState(VK_NUMPAD8))
_ext.jy = 0xe0;
if(GetAsyncKeyState(VK_NUMPAD6))
_ext.jx = 0xe0;
if(GetAsyncKeyState(VK_NUMPAD5))
_ext.jy = 0x20;
if(GetAsyncKeyState('C'))
_ext.bt = 0x01;
if(GetAsyncKeyState('Z'))
_ext.bt = 0x02;
if(GetAsyncKeyState('C') && GetAsyncKeyState('Z'))
_ext.bt = 0x00;
#else
// TODO linux port
#endif
// Clear g_RegExtTmp by copying zeroes to it
memset(g_RegExtTmp, 0, sizeof(g_RegExtTmp));
// Write the nunchuck inputs to it
g_RegExtTmp[0x08] = _ext.jx;
g_RegExtTmp[0x09] = _ext.jy;
g_RegExtTmp[0x0a] = _ext.ax;
g_RegExtTmp[0x0b] = _ext.ay;
g_RegExtTmp[0x0c] = _ext.az;
g_RegExtTmp[0x0d] = _ext.bt;
// Encrypt it
wiimote_encrypt(&g_ExtKey, &g_RegExtTmp[0x08], 0x08, 0x06);
// Write it back
_ext.jx = g_RegExtTmp[0x08];
_ext.jy = g_RegExtTmp[0x09];
_ext.ax = g_RegExtTmp[0x0a];
_ext.ay = g_RegExtTmp[0x0b];
_ext.az = g_RegExtTmp[0x0c];
_ext.bt = g_RegExtTmp[0x0d];
}
} // end of namespace