dolphin/Source/Core/VideoBackends/OGL/PerfQuery.h

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#pragma once
#include <array>
#include "PerfQueryBase.h"
namespace OGL {
class PerfQuery : public PerfQueryBase
{
public:
PerfQuery();
~PerfQuery();
void EnableQuery(PerfQueryGroup type) override;
void DisableQuery(PerfQueryGroup type) override;
void ResetQuery() override;
u32 GetQueryResult(PerfQueryType type) override;
void FlushResults() override;
bool IsFlushed() const;
private:
struct ActiveQuery
{
GLuint query_id;
PerfQueryGroup query_type;
};
// when testing in SMS: 64 was too small, 128 was ok
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static const u32 PERF_QUERY_BUFFER_SIZE = 512;
void WeakFlush();
// Only use when non-empty
void FlushOne();
// This contains gl query objects with unretrieved results.
std::array<ActiveQuery, PERF_QUERY_BUFFER_SIZE> m_query_buffer;
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u32 m_query_read_pos;
// TODO: sloppy
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volatile u32 m_query_count;
volatile u32 m_results[PQG_NUM_MEMBERS];
};
} // namespace