dolphin/Source/Core/VideoBackends/OGL/Render.h

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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include "Common/GL/GLUtil.h"
#include "VideoCommon/RenderBase.h"
struct XFBSourceBase;
namespace OGL
{
void ClearEFBCache();
enum GLSL_VERSION
{
GLSL_130,
GLSL_140,
GLSL_150,
GLSL_330,
GLSL_400, // and above
GLSL_430,
GLSLES_300, // GLES 3.0
GLSLES_310, // GLES 3.1
GLSLES_320, // GLES 3.2
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};
enum class ES_TEXBUF_TYPE
{
TEXBUF_NONE,
TEXBUF_CORE,
TEXBUF_OES,
TEXBUF_EXT
};
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// ogl-only config, so not in VideoConfig.h
struct VideoConfig
{
bool bSupportsGLSLCache;
bool bSupportsGLPinnedMemory;
bool bSupportsGLSync;
bool bSupportsGLBaseVertex;
bool bSupportsGLBufferStorage;
bool bSupportsMSAA;
GLSL_VERSION eSupportedGLSLVersion;
bool bSupportViewportFloat;
bool bSupportsAEP;
bool bSupportsDebug;
bool bSupportsCopySubImage;
u8 SupportedESPointSize;
ES_TEXBUF_TYPE SupportedESTextureBuffer;
bool bSupportsTextureStorage;
bool bSupports2DTextureStorageMultisample;
bool bSupports3DTextureStorageMultisample;
bool bSupportsConservativeDepth;
bool bSupportsImageLoadStore;
bool bSupportsAniso;
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bool bSupportsBitfield;
const char* gl_vendor;
const char* gl_renderer;
const char* gl_version;
s32 max_samples;
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};
extern VideoConfig g_ogl_config;
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class Renderer : public ::Renderer
{
public:
Renderer();
~Renderer() override;
void Init();
void Shutdown();
void SetBlendingState(const BlendingState& state) override;
void SetScissorRect(const EFBRectangle& rc) override;
void SetRasterizationState(const RasterizationState& state) override;
void SetDepthState(const DepthState& state) override;
void SetSamplerState(u32 index, const SamplerState& state) override;
void SetInterlacingMode() override;
void SetViewport() override;
void RenderText(const std::string& text, int left, int top, u32 color) override;
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
u16 BBoxRead(int index) override;
void BBoxWrite(int index, u16 value) override;
void ResetAPIState() override;
void RestoreAPIState() override;
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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u64 ticks, float Gamma) override;
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
u32 color, u32 z) override;
void ReinterpretPixelData(unsigned int convtype) override;
void ChangeSurface(void* new_surface_handle) override;
private:
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
const TargetRectangle& targetPixelRc, const void* data);
// Draw either the EFB, or specified XFB sources to the currently-bound framebuffer.
void DrawFrame(GLuint framebuffer, const TargetRectangle& target_rc,
const EFBRectangle& source_rc, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height);
void DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc, const EFBRectangle& source_rc);
void DrawVirtualXFB(GLuint framebuffer, const TargetRectangle& target_rc, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height);
void DrawRealXFB(GLuint framebuffer, const TargetRectangle& target_rc,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height);
void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width,
int src_height);
void FlushFrameDump();
void DumpFrame(const TargetRectangle& flipped_trc, u64 ticks);
void DumpFrameUsingFBO(const EFBRectangle& source_rc, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height, u64 ticks);
// Frame dumping framebuffer, we render to this, then read it back
void PrepareFrameDumpRenderTexture(u32 width, u32 height);
void DestroyFrameDumpResources();
GLuint m_frame_dump_render_texture = 0;
GLuint m_frame_dump_render_framebuffer = 0;
u32 m_frame_dump_render_texture_width = 0;
u32 m_frame_dump_render_texture_height = 0;
// avi dumping state to delay one frame
std::array<u32, 2> m_frame_dumping_pbo = {};
std::array<bool, 2> m_frame_pbo_is_mapped = {};
std::array<int, 2> m_last_frame_width = {};
std::array<int, 2> m_last_frame_height = {};
bool m_last_frame_exported = false;
AVIDump::Frame m_last_frame_state;
};
}