dolphin/Source/Plugins/Plugin_VideoDX9/Src/TransformEngine.h

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#ifndef _TRANSFORMENGINE_H
#define _TRANSFORMENGINE_H
//T&L Engine
//as much work as possible will be delegated to vertex shaders later
//to take full advantage of current PC HW
#include "VertexHandler.h"
#include "DecodedVArray.h"
class CTransformEngine
{
static float* m_pPosMatrix;
static float* m_pNormalMatrix;
static float* m_pTexMatrix[8];
static float* m_pTexPostMatrix[8];
public:
static void TransformVertices(int _numVertices,
const DecodedVArray *varray,
D3DVertex *vbuffer);
static void SetPosNormalMatrix(float *p, float *n)
{
m_pPosMatrix = p;
m_pNormalMatrix = n;
}
static void SetTexMatrix(int i, float *f)
{
m_pTexMatrix[i] = f;
}
static void SetTexPostMatrix(int i, float *f)
{
m_pTexPostMatrix[i] = f;
}
};
#endif