dolphin/Source/Core/VideoCommon/VertexLoaderManager.h

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "Common/CommonTypes.h"
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#include "VideoCommon/DataReader.h"
#include "VideoCommon/NativeVertexFormat.h"
namespace VertexLoaderManager
{
void Init();
void Shutdown();
void MarkAllDirty();
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// Returns -1 if buf_size is insufficient, else the amount of bytes consumed
int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing, bool is_preprocess);
// For debugging
void AppendListToString(std::string *dest);
NativeVertexFormat* GetCurrentVertexFormat();
// Resolved pointers to array bases. Used by vertex loaders.
extern u8 *cached_arraybases[12];
void UpdateVertexArrayPointers();
// Position cache for zfreeze (3 vertices, 4 floats each to allow SIMD overwrite).
// These arrays are in reverse order.
extern float position_cache[3][4];
extern u32 position_matrix_index[3];
// VB_HAS_X. Bitmask telling what vertex components are present.
extern u32 g_current_components;
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}