dolphin/Source/Core/VideoBackends/Software/VideoBackend.h

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#ifndef SW_VIDEO_BACKEND_H_
#define SW_VIDEO_BACKEND_H_
#include "VideoBackendBase.h"
namespace SW
{
class VideoSoftware : public VideoBackend
{
bool Initialize(void *&) override;
void Shutdown() override;
std::string GetName() override;
void EmuStateChange(EMUSTATE_CHANGE newState) override;
void RunLoop(bool enable) override;
void ShowConfig(void* parent) override;
void Video_Prepare() override;
void Video_Cleanup() override;
void Video_EnterLoop() override;
void Video_ExitLoop() override;
void Video_BeginField(u32, u32, u32) override;
void Video_EndField() override;
u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) override;
u32 Video_GetQueryResult(PerfQueryType type) override;
void Video_AddMessage(const char* pstr, unsigned int milliseconds) override;
void Video_ClearMessages() override;
bool Video_Screenshot(const char* filename) override;
int Video_LoadTexture(char *imagedata, u32 width, u32 height);
void Video_DeleteTexture(int texID);
void Video_DrawTexture(int texID, float *coords);
void Video_SetRendering(bool bEnabled) override;
void Video_GatherPipeBursted() override;
bool Video_IsHiWatermarkActive() override;
bool Video_IsPossibleWaitingSetDrawDone() override;
void Video_AbortFrame() override;
readFn16 Video_CPRead16() override;
writeFn16 Video_CPWrite16() override;
readFn16 Video_PERead16() override;
writeFn16 Video_PEWrite16() override;
writeFn32 Video_PEWrite32() override;
void UpdateFPSDisplay(const char*) override;
unsigned int PeekMessages() override;
void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) override;
void DoState(PointerWrap &p) override;
public:
void CheckInvalidState() override;
};
}
#endif