dolphin/Source/Core/DolphinQt2/CMakeLists.txt

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CMake
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find_package(Qt5Widgets REQUIRED)
message(STATUS "Found Qt version ${Qt5Core_VERSION}")
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
add_definitions(-DQT_USE_QSTRINGBUILDER -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII)
set(CMAKE_AUTOMOC ON)
set(SRCS
AboutDialog.cpp
Host.cpp
InDevelopmentWarning.cpp
Main.cpp
MainWindow.cpp
MenuBar.cpp
RenderWidget.cpp
Resources.cpp
Settings.cpp
ToolBar.cpp
Config/FilesystemWidget.cpp
Config/InfoWidget.cpp
Config/PathDialog.cpp
Config/PropertiesDialog.cpp
Config/SettingsWindow.cpp
GameList/GameFile.cpp
GameList/GameList.cpp
GameList/GameListModel.cpp
GameList/GameTracker.cpp
GameList/ListProxyModel.cpp
GameList/TableDelegate.cpp
)
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list(APPEND LIBS core uicommon)
if(WIN32)
list(APPEND SRCS DolphinQt2.manifest)
endif()
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set(DOLPHINQT2_BINARY dolphin-emu-qt2)
add_executable(${DOLPHINQT2_BINARY} ${SRCS} ${UI_HEADERS})
target_link_libraries(${DOLPHINQT2_BINARY} ${LIBS} Qt5::Widgets)
if(APPLE)
# Note: This is copied from DolphinQt, based on the DolphinWX version.
include(BundleUtilities)
set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${DOLPHINQT2_BINARY}.app)
# Ask for an application bundle.
set_target_properties(${DOLPHINQT2_BINARY} PROPERTIES
MACOSX_BUNDLE true
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
)
# Copy qt.conf into the bundle
target_sources(${DOLPHINQT2_BINARY} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/qt.conf")
set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/qt.conf" PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# Copy Qt plugins into the bundle
get_target_property(qtcocoa_location Qt5::QCocoaIntegrationPlugin LOCATION)
target_sources(${DOLPHINQT2_BINARY} PRIVATE "${qtcocoa_location}")
set_source_files_properties("${qtcocoa_location}" PROPERTIES MACOSX_PACKAGE_LOCATION MacOS/platforms)
# Copy resources into the bundle
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/Data/Sys")
file(GLOB_RECURSE resources RELATIVE "${CMAKE_SOURCE_DIR}/Data" "${CMAKE_SOURCE_DIR}/Data/Sys/*")
foreach(res ${resources})
target_sources(${DOLPHINQT2_BINARY} PRIVATE "${CMAKE_SOURCE_DIR}/Data/${res}")
get_filename_component(resdir "${res}" DIRECTORY)
set_source_files_properties("${CMAKE_SOURCE_DIR}/Data/${res}" PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources/${resdir}")
source_group("Resources" FILES "${CMAKE_SOURCE_DIR}/Data/${res}")
endforeach()
# Update library references to make the bundle portable
include(DolphinPostprocessBundle)
dolphin_postprocess_bundle(${DOLPHINQT2_BINARY})
else()
install(TARGETS ${DOLPHINQT2_BINARY} RUNTIME DESTINATION ${bindir})
endif()