dolphin/Source/Core/DiscIO/Src/VolumeWad.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _VOLUME_WAD
#define _VOLUME_WAD
#include "Volume.h"
#include "Blob.h"
#include "NANDContentLoader.h"
// --- this volume type is used for Wad files ---
// Some of this code might look redundant with the CNANDContentLoader class, however,
// We do not do any decryption here, we do raw read, so things are -Faster-
namespace DiscIO
{
class CVolumeWAD : public IVolume
{
public:
CVolumeWAD(IBlobReader* _pReader);
~CVolumeWAD();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer) const;
bool RAWRead(u64 _Offset, u64 _Length, u8* _pBuffer) const { return false; }
bool GetTitleID(u8* _pBuffer) const;
std::string GetUniqueID() const;
std::string GetMakerID() const;
std::vector<std::string> GetNames() const;
u32 GetFSTSize() const { return 0; }
std::string GetApploaderDate() const { return "0"; }
ECountry GetCountry() const;
u64 GetSize() const;
u64 GetRawSize() const;
private:
IBlobReader* m_pReader;
u32 OpeningBnrOffset, hdr_size, cert_size, tick_size, tmd_size, data_size;
u8 m_Country;
};
} // namespace
#endif