dolphin/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "ConfigDlg.h"
#include "../Globals.h"
#include "../Config.h"
#include "../TextureMngr.h"
BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_CLOSE(ConfigDialog::OnClose)
EVT_BUTTON(ID_CLOSE, ConfigDialog::CloseClick)
EVT_BUTTON(ID_ABOUTOGL, ConfigDialog::AboutClick)
EVT_CHECKBOX(ID_FULLSCREEN, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_RENDERTOMAINWINDOW, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_FULLSCREENCB, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_WINDOWRESOLUTIONCB, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_ALIASMODECB, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(ID_MAXANISOTROPY, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_FORCEFILTERING, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_STRETCHTOFIT, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_KEEPAR, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_HIDECURSOR, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_WIREFRAME, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_SHOWFPS, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_STATISTICS, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_SHADERERRORS, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_TEXFMTOVERLAY, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_TEXFMTCENTER, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_USEXFB, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DUMPTEXTURES, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DISABLELIGHTING, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DISABLETEXTURING, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_EFBTOTEXTUREDISABLE, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_EFBTOTEXTUREDISABLEHOTKEY, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_PROJECTIONHACK1,ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_PROJECTIONHACK2,ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_SAFETEXTURECACHE,ConfigDialog::AdvancedSettingsChanged)
EVT_DIRPICKER_CHANGED(ID_TEXTUREPATH, ConfigDialog::TexturePathChange)
END_EVENT_TABLE()
ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
g_Config.Load();
CreateGUIControls();
}
ConfigDialog::~ConfigDialog()
{
}
void ConfigDialog::CreateGUIControls()
{
// Notebook
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
m_PageGeneral = new wxPanel(m_Notebook, ID_PAGEGENERAL, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_PageGeneral, wxT("General"));
m_PageAdvanced = new wxPanel(m_Notebook, ID_PAGEADVANCED, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_PageAdvanced, wxT("Advanced"));
// Buttons
m_About = new wxButton(this, ID_ABOUTOGL, wxT("About"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Close = new wxButton(this, ID_CLOSE, wxT("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Put notebook and buttons in sizers
wxBoxSizer* sButtons;
sButtons = new wxBoxSizer(wxHORIZONTAL);
sButtons->Add(m_About, 0, wxALL, 5);
sButtons->AddStretchSpacer();
sButtons->Add(m_Close, 0, wxALL, 5);
wxBoxSizer* sMain;
sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxEXPAND, 5);
this->SetSizer(sMain);
this->Layout();
// General
sbBasic = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Basic Settings"));
m_Fullscreen = new wxCheckBox(m_PageGeneral, ID_FULLSCREEN, wxT("Fullscreen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Fullscreen->SetValue(g_Config.bFullscreen);
m_RenderToMainWindow = new wxCheckBox(m_PageGeneral, ID_RENDERTOMAINWINDOW, wxT("Render to main window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_RenderToMainWindow->SetValue(g_Config.renderToMainframe);
m_StretchToFit = new wxCheckBox(m_PageGeneral, ID_STRETCHTOFIT, wxT("Stretch to fit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_StretchToFit->SetToolTip
(wxT("This will use the game's native resolution and stretch it to fill the"
"\nwindow instead of changing the internal display resolution. It"
"\nmay result in a slightly blurrier image, but it may also give a higher"
"\nFPS if you have a slow graphics card."));
m_StretchToFit->SetValue(g_Config.bStretchToFit);
m_KeepAR = new wxCheckBox(m_PageGeneral, ID_KEEPAR, wxT("Keep 4:3 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_KeepAR->SetValue(g_Config.bKeepAR);
m_HideCursor = new wxCheckBox(m_PageGeneral, ID_HIDECURSOR, wxT("Hide mouse cursor"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_HideCursor->SetValue(g_Config.bHideCursor);
wxStaticText *FSText = new wxStaticText(m_PageGeneral, ID_FSTEXT, wxT("Fullscreen video mode:"), wxDefaultPosition, wxDefaultSize, 0);
m_FullscreenCB = new wxComboBox(m_PageGeneral, ID_FULLSCREENCB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenCB, 0, wxDefaultValidator);
m_FullscreenCB->SetValue(wxString::FromAscii(g_Config.iFSResolution));
wxStaticText *WMText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Windowed resolution:"), wxDefaultPosition, wxDefaultSize, 0);
m_WindowResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWRESOLUTIONCB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, 0, wxDefaultValidator);
m_WindowResolutionCB->SetValue(wxString::FromAscii(g_Config.iWindowedRes));
wxStaticText *BEText = new wxStaticText(m_PageGeneral, ID_BETEXT, wxT("Rendering backend:"), wxDefaultPosition, wxDefaultSize, 0);
m_RenderBackend = new wxComboBox(m_PageGeneral, ID_RENDERBACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_RenderBackend, 0, wxDefaultValidator);
m_RenderBackend->SetValue(wxString::FromAscii(g_Config.iBackend));
// Enhancements
sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements"));
m_ForceFiltering = new wxCheckBox(m_PageGeneral, ID_FORCEFILTERING, wxT("Force bi/trilinear filtering (May cause small glitches)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ForceFiltering->SetValue(g_Config.bForceFiltering);
wxStaticText *AnisoText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Anisotropic filter:"), wxDefaultPosition, wxDefaultSize, 0);
m_MaxAnisotropyCB = new wxChoice(m_PageGeneral, ID_MAXANISOTROPY, wxDefaultPosition, wxDefaultSize, arrayStringFor_MaxAnisotropyCB, 0, wxDefaultValidator);
m_MaxAnisotropyCB->Append(wxT("1x"));
m_MaxAnisotropyCB->Append(wxT("2x"));
m_MaxAnisotropyCB->Append(wxT("4x"));
m_MaxAnisotropyCB->Append(wxT("8x"));
m_MaxAnisotropyCB->Append(wxT("16x"));
m_MaxAnisotropyCB->SetSelection(g_Config.iMaxAnisotropy - 1);
wxStaticText *AAText = new wxStaticText(m_PageGeneral, ID_AATEXT, wxT("Anti-alias mode:"), wxDefaultPosition, wxDefaultSize, 0);
wxArrayString arrayStringFor_AliasModeCB;
m_AliasModeCB = new wxComboBox(m_PageGeneral, ID_ALIASMODECB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_AliasModeCB, 0, wxDefaultValidator);
wxString tmp;
tmp << g_Config.iMultisampleMode;
m_AliasModeCB->SetValue(tmp);
// Usage: The wxGBPosition() must have a column and row
sGeneral = new wxBoxSizer(wxVERTICAL);
sBasic = new wxGridBagSizer(0, 0);
sBasic->Add(m_Fullscreen, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sBasic->Add(m_RenderToMainWindow, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
sBasic->Add(m_StretchToFit, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
sBasic->Add(m_KeepAR, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5);
sBasic->Add(m_HideCursor, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5);
sBasic->Add(FSText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBasic->Add(m_FullscreenCB, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(WMText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBasic->Add(m_WindowResolutionCB, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(BEText, wxGBPosition(7, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBasic->Add(m_RenderBackend, wxGBPosition(7, 1), wxGBSpan(1, 1), wxALL, 5);
sbBasic->Add(sBasic);
sGeneral->Add(sbBasic, 0, wxEXPAND|wxALL, 5);
sEnhancements = new wxGridBagSizer(0, 0);
sEnhancements->Add(m_ForceFiltering, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sEnhancements->Add(AnisoText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sEnhancements->Add(m_MaxAnisotropyCB, wxGBPosition(1, 1), wxGBSpan(1, 2), wxALL, 5);
sEnhancements->Add(AAText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sEnhancements->Add(m_AliasModeCB, wxGBPosition(2, 1), wxGBSpan(1, 2), wxALL, 5);
sbEnhancements->Add(sEnhancements);
sGeneral->Add(sbEnhancements, 0, wxEXPAND|wxALL, 5);
m_PageGeneral->SetSizer(sGeneral);
sGeneral->Layout();
// Information
sbInfo = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Info"));
m_ShowFPS = new wxCheckBox(m_PageAdvanced, ID_SHOWFPS, wxT("Overlay FPS"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ShowFPS->SetValue(g_Config.bShowFPS);
m_Statistics = new wxCheckBox(m_PageAdvanced, ID_STATISTICS, wxT("Overlay some statistics"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Statistics->SetValue(g_Config.bOverlayStats);
m_ShaderErrors = new wxCheckBox(m_PageAdvanced, ID_SHADERERRORS, wxT("Show shader compilation issues"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
//m_ShaderErrors->SetValue(g_Config.bShowShaderErrors);
m_ShaderErrors->Enable(false);
m_TexFmtOverlay = new wxCheckBox(m_PageAdvanced, ID_TEXFMTOVERLAY, wxT("Overlay texture format"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_TexFmtOverlay->SetValue(g_Config.bTexFmtOverlayEnable);
m_TexFmtCenter = new wxCheckBox(m_PageAdvanced, ID_TEXFMTCENTER, wxT("centered"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_TexFmtCenter->SetValue(g_Config.bTexFmtOverlayCenter);
m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked());
// Render
sbRendering = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Rendering"));
m_UseXFB = new wxCheckBox(m_PageAdvanced, ID_USEXFB, wxT("Use External Framebuffer (XFB)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_UseXFB->SetValue(g_Config.bUseXFB);
m_Wireframe = new wxCheckBox(m_PageAdvanced, ID_WIREFRAME, wxT("Enable Wireframe"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Wireframe->SetValue(g_Config.bWireFrame);
m_Wireframe->Enable(true);
m_DisableLighting = new wxCheckBox(m_PageAdvanced, ID_DISABLELIGHTING, wxT("Disable Material Lighting"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DisableLighting->SetValue(g_Config.bDisableLighting);
m_DisableLighting->Enable(true);
m_DisableTexturing = new wxCheckBox(m_PageAdvanced, ID_DISABLETEXTURING, wxT("Disable Texturing"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DisableTexturing->SetValue(g_Config.bDisableTexturing);
m_DisableTexturing->Enable(true);
// Utility
sbUtilities = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Utilities"));
m_DumpTextures = new wxCheckBox(m_PageAdvanced, ID_DUMPTEXTURES, wxT("Dump textures to:"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DumpTextures->SetValue(g_Config.bDumpTextures);
m_TexturePath = new wxDirPickerCtrl(m_PageAdvanced, ID_TEXTUREPATH, wxEmptyString, wxT("Choose a directory to store texture dumps:"), wxDefaultPosition, wxDefaultSize, wxDIRP_USE_TEXTCTRL);
m_TexturePath->SetPath(wxString::FromAscii(g_Config.texDumpPath));
m_TexturePath->Enable(m_DumpTextures->IsChecked());
// Hacks
sbHacks = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Hacks"));
m_EFBToTextureDisable = new wxCheckBox(m_PageAdvanced,
ID_EFBTOTEXTUREDISABLE, wxT("Disable copy EFB to texture"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_EFBToTextureDisable->SetToolTip(wxT("Do not copy the Embedded Framebuffer (EFB)"
" to the\nTexture. This may result in a speed increase."));
m_EFBToTextureDisable->Enable(true);
m_EFBToTextureDisable->SetValue(g_Config.bEFBToTextureDisable);
m_EFBToTextureDisableHotKey = new wxCheckBox(m_PageAdvanced,
ID_EFBTOTEXTUREDISABLEHOTKEY, wxT("with hotkey E"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_EFBToTextureDisableHotKey->SetToolTip(wxT("Use the E key to turn this option on and off"));
#ifndef _WIN32
// JPeterson set the hot key to be Win32-specific
m_EFBToTextureDisableHotKey->Enable(false);
#endif
m_EFBToTextureDisableHotKey->SetValue(g_Config.bEFBToTextureDisableHotKey);
m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games."));
m_SafeTextureCache->Enable(true);
m_SafeTextureCache->SetValue(g_Config.bSafeTextureCache);
m_ProjectionHax1 = new wxCheckBox(m_PageAdvanced, ID_PROJECTIONHACK1, wxT("Projection before R945"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ProjectionHax1->SetToolTip(wxT("This may reveal otherwise invisible graphics"
" in\ngames like Mario Galaxy or Ikaruga."));
m_ProjectionHax1->Enable(true);
m_ProjectionHax1->SetValue(g_Config.bProjectionHax1);
m_ProjectionHax2 = new wxCheckBox(m_PageAdvanced, ID_PROJECTIONHACK2, wxT("Projection hack of R844"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ProjectionHax2->Enable(true);
m_ProjectionHax2->SetValue(g_Config.bProjectionHax2);
sAdvanced = new wxBoxSizer(wxVERTICAL);
sInfo = new wxGridBagSizer(0, 0);
sInfo->Add(m_ShowFPS, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_ShaderErrors, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_Statistics, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_TexFmtOverlay, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sInfo->Add(m_TexFmtCenter, wxGBPosition(3, 1), wxGBSpan(1, 1), wxALL, 5);
sbInfo->Add(sInfo);
sAdvanced->Add(sbInfo, 0, wxEXPAND|wxALL, 5);
sRendering = new wxGridBagSizer(0, 0);
sRendering->Add(m_UseXFB, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5);
sRendering->Add(m_Wireframe, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 5);
sRendering->Add(m_DisableLighting, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALL, 5);
sRendering->Add(m_DisableTexturing, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sbRendering->Add(sRendering);
sAdvanced->Add(sbRendering, 0, wxEXPAND|wxALL, 5);
sUtilities = new wxGridBagSizer(0, 0);
sUtilities->Add(m_DumpTextures, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sUtilities->Add(m_TexturePath, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
sbUtilities->Add(sUtilities);
sAdvanced->Add(sbUtilities, 0, wxEXPAND|wxALL, 5);
sHacks = new wxGridBagSizer(0, 0);
sHacks->Add(m_EFBToTextureDisable, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5);
sHacks->Add(m_EFBToTextureDisableHotKey, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
sHacks->Add(m_ProjectionHax1, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 5);
sHacks->Add(m_ProjectionHax2, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
sHacks->Add(m_SafeTextureCache, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sbHacks->Add(sHacks);
sAdvanced->Add(sbHacks, 0, wxEXPAND|wxALL, 5);
m_PageAdvanced->SetSizer(sAdvanced);
sAdvanced->Layout();
Fit();
Center();
}
void ConfigDialog::OnClose(wxCloseEvent& WXUNUSED (event))
{
/* notice that we don't run wxEntryCleanup(); here so the dll will
still be loaded */
g_Config.Save();
EndModal(0);
}
void ConfigDialog::CloseClick(wxCommandEvent& WXUNUSED (event))
{
Close();
}
void ConfigDialog::AddFSReso(char *reso)
{
m_FullscreenCB->Append(wxString::FromAscii(reso));
}
void ConfigDialog::AddWindowReso(char *reso)
{
m_WindowResolutionCB->Append(wxString::FromAscii(reso));
}
void ConfigDialog::AddRenderBackend(char *backend)
{
m_RenderBackend->Append(wxString::FromAscii(backend));
}
void ConfigDialog::AddAAMode(int mode)
{
wxString tmp;
tmp<<mode;
m_AliasModeCB->Append(tmp);
}
void ConfigDialog::AboutClick(wxCommandEvent& WXUNUSED (event))
{
wxMessageBox(_T("Dolphin OpenGL Plugin\nBy zerofrog(@gmail.com)\n\n"
"A card supporting Vertex/Pixel Shader 2.0 or higher, framebuffer objects, "
"and multiple render targets is required in order to use this plugin."),
_T("Dolphin OGL"), wxOK, this);
}
void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_FULLSCREEN:
g_Config.bFullscreen = m_Fullscreen->IsChecked();
break;
case ID_RENDERTOMAINWINDOW:
g_Config.renderToMainframe = m_RenderToMainWindow->IsChecked();
break;
case ID_STRETCHTOFIT:
g_Config.bStretchToFit = m_StretchToFit->IsChecked();
break;
case ID_KEEPAR:
g_Config.bKeepAR = m_KeepAR->IsChecked();
break;
case ID_HIDECURSOR:
g_Config.bHideCursor = m_HideCursor->IsChecked();
break;
case ID_FULLSCREENCB:
strcpy(g_Config.iFSResolution, m_FullscreenCB->GetValue().mb_str() );
break;
case ID_WINDOWRESOLUTIONCB:
strcpy(g_Config.iWindowedRes, m_WindowResolutionCB->GetValue().mb_str() );
break;
case ID_RENDERBACKEND:
strcpy(g_Config.iBackend, m_RenderBackend->GetValue().mb_str() );
break;
case ID_FORCEFILTERING:
g_Config.bForceFiltering = m_ForceFiltering->IsChecked();
break;
case ID_MAXANISOTROPY:
g_Config.iMaxAnisotropy = m_MaxAnisotropyCB->GetSelection() + 1;
break;
case ID_ALIASMODECB:
g_Config.iMultisampleMode = atoi(m_AliasModeCB->GetValue().mb_str());
break;
}
}
void ConfigDialog::AdvancedSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_SHOWFPS:
g_Config.bShowFPS = m_ShowFPS->IsChecked();
break;
case ID_SHADERERRORS:
g_Config.bShowShaderErrors = m_ShaderErrors->IsChecked();
break;
case ID_STATISTICS:
g_Config.bOverlayStats = m_Statistics->IsChecked();
break;
case ID_TEXFMTOVERLAY:
g_Config.bTexFmtOverlayEnable = m_TexFmtOverlay->IsChecked();
m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked());
TextureMngr::Invalidate();
break;
case ID_TEXFMTCENTER:
g_Config.bTexFmtOverlayCenter = m_TexFmtCenter->IsChecked();
TextureMngr::Invalidate();
break;
case ID_USEXFB:
g_Config.bUseXFB = m_UseXFB->IsChecked();
break;
case ID_WIREFRAME:
g_Config.bWireFrame = m_Wireframe->IsChecked();
break;
case ID_DISABLELIGHTING:
g_Config.bDisableLighting = m_DisableLighting->IsChecked();
break;
case ID_DISABLETEXTURING:
g_Config.bDisableTexturing = m_DisableTexturing->IsChecked();
break;
case ID_DUMPTEXTURES:
m_TexturePath->Enable(m_DumpTextures->IsChecked());
g_Config.bDumpTextures = m_DumpTextures->IsChecked();
break;
case ID_TEXTUREPATH:
break;
case ID_EFBTOTEXTUREDISABLE:
g_Config.bEFBToTextureDisable = m_EFBToTextureDisable->IsChecked();
break;
case ID_EFBTOTEXTUREDISABLEHOTKEY:
g_Config.bEFBToTextureDisableHotKey = m_EFBToTextureDisableHotKey->IsChecked();
break;
case ID_PROJECTIONHACK1:
g_Config.bProjectionHax1 = m_ProjectionHax1->IsChecked();
break;
case ID_PROJECTIONHACK2:
g_Config.bProjectionHax2 = m_ProjectionHax2->IsChecked();
break;
case ID_SAFETEXTURECACHE:
g_Config.bSafeTextureCache = m_SafeTextureCache->IsChecked();
break;
default:
break;
}
}
void ConfigDialog::TexturePathChange(wxFileDirPickerEvent& event)
{
// Note: if a user inputs an incorrect path(by typing, not by choosing from
// the combobox) this event wil not be fired.
strcpy(g_Config.texDumpPath, event.GetPath().mb_str());
}