dolphin/Data/Sys/Shaders/32bit.glsl

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void main()
{
//Change this number to increase the pixel size.
float pixelSize = 2.0;
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float red = 0.0;
float green = 0.0;
float blue = 0.0;
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float2 pos = floor(GetCoordinates() * GetResolution() / pixelSize) * pixelSize * GetInvResolution();
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float4 c0 = SampleLocation(pos);
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if (c0.r < 0.06)
red = 0.06;
else if (c0.r < 0.13)
red = 0.13;
else if (c0.r < 0.26)
red = 0.26;
else if (c0.r < 0.33)
red = 0.33;
else if (c0.r < 0.46)
red = 0.46;
else if (c0.r < 0.60)
red = 0.60;
else if (c0.r < 0.73)
red = 0.73;
else if (c0.r < 0.80)
red = 0.80;
else if (c0.r < 0.93)
red = 0.93;
else
red = 1.0;
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if (c0.b < 0.06)
blue = 0.06;
else if (c0.b < 0.13)
blue = 0.13;
else if (c0.b < 0.26)
blue = 0.26;
else if (c0.b < 0.33)
blue = 0.33;
else if (c0.b < 0.46)
blue = 0.46;
else if (c0.b < 0.60)
blue = 0.60;
else if (c0.b < 0.73)
blue = 0.73;
else if (c0.b < 0.80)
blue = 0.80;
else if( c0.b < 0.93)
blue = 0.93;
else
blue = 1.0;
if (c0.g < 0.06)
green = 0.06;
else if (c0.g < 0.13)
green = 0.13;
else if (c0.g < 0.26)
green = 0.26;
else if (c0.g < 0.33)
green = 0.33;
else if (c0.g < 0.46)
green = 0.46;
else if (c0.g < 0.60)
green = 0.60;
else if (c0.g < 0.73)
green = 0.73;
else if (c0.g < 0.80)
green = 0.80;
else if( c0.g < 0.93)
green = 0.93;
else
green = 1.0;
SetOutput(float4(red, green, blue, c0.a));
}