dolphin/Source/Plugins/Plugin_Wiimote/Src/Config.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <iostream>
#include "Common.h"
#include "IniFile.h"
#include "StringUtil.h"
#include "Config.h"
#include "EmuDefinitions.h" // for PadMapping
#include "main.h"
// Ini Control Names
// Do not change the order unless you change the related arrays
static const char* wmControlNames[] =
{
"WmA",
"WmB",
"Wm1",
"Wm2",
"WmP",
"WmM",
"WmH",
"WmL",
"WmR",
"WmU",
"WmD",
"WmShake",
"WmPitchL",
"WmPitchR",
};
static const char* ncControlNames[] =
{
"NcZ",
"NcC",
"NcL",
"NcR",
"NcU",
"NcD",
"NcShake",
};
static const char* ccControlNames[] =
{
"CcA",
"CcB",
"CcX",
"CcY",
"CcP",
"CcM",
"CcH",
"CcTl",
"CcZl",
"CcZr",
"CcTr",
"CcDl",
"CcDu",
"CcDr",
"CcDd",
"CcLl",
"CcLu",
"CcLr",
"CcLd",
"CcRl",
"CcRu",
"CcRr",
"CcRd",
};
static const char* gh3ControlNames[] =
{
"GH3Green",
"GH3Red",
"GH3Yellow",
"GH3Blue",
"GH3Orange",
"GH3Plus",
"GH3Minus",
"GH3Whammy",
"GH3Al",
"GH3Au",
"GH3Ar",
"GH3Ad",
"GH3StrumUp",
"GH3StrumDown",
};
// Default controls
static int wmDefaultControls[] =
{
65, // WmA
66, // WmB
49, // Wm1
50, // Wm2
80, // WmP
77, // WmM
72, // WmH
#ifdef _WIN32
VK_LEFT, // Regular directional keys
VK_RIGHT,
VK_UP,
VK_DOWN,
#elif defined(HAVE_X11) && HAVE_X11
XK_Left,
XK_Right,
XK_Up,
XK_Down,
#else
0,0,0,0,
#endif
83, // WmShake (S)
51, // WmPitchL (3)
52, // WmPitchR (4)
};
static int nCDefaultControls[] =
{
90, // NcZ Z
67, // NcC C
#ifdef _WIN32
VK_NUMPAD4, // NcL
VK_NUMPAD6, // NcR
VK_NUMPAD8, // NcU
VK_NUMPAD5, // NcD
#elif defined(HAVE_X11) && HAVE_X11
XK_KP_Left, // Numlock must be off
XK_KP_Right,
XK_KP_Up,
XK_KP_Down,
#else
0,0,0,0,
#endif
68, // NcShake D
};
static int ccDefaultControls[] =
{
90, // CcA (C)
67, // CcB (Z)
0x58, // CcX (X)
0x59, // CcY (Y)
0x4f, // CcP O instead of P
0x4e, // CcM N instead of M
0x55, // CcH U instead of H
0x37, // CcTl 7
0x38, // CcZl 8
0x39, // CcZr 9
0x30, // CcTr 0
#ifdef _WIN32 // TODO: ugly that wm/nc use lrud and cc/gh3 use lurd
VK_NUMPAD4, //CcDl
VK_NUMPAD8, // CcDu
VK_NUMPAD6, // CcDr
VK_NUMPAD5, // CcDd
#elif defined(HAVE_X11) && HAVE_X11
XK_KP_Left, // Numlock must be off
XK_KP_Up,
XK_KP_Right,
XK_KP_Down,
#else
0,0,0,0,
#endif
0x4a, // CcLl J
0x49, // CcLu I
0x4c, // CcLr L
0x4b, // CcLd K
0x44, // CcRl D
0x52, // CcRu R
0x47, // CcRr G
0x46, // CcRd F
};
static int GH3DefaultControls[] =
{
0, // GH3Green
0, // GH3Red
0, // GH3Yellow
0, // GH3Blue
0, // GH3Orange
0, // GH3Plus
0, // GH3Minus
0, // GH3Whammy
0, // GH3Al
0, // GH3Au
0, // GH3Ar
0, // GH3Ad
13, // GH3StrumUp
161, // GH3StrumDown
};
Config g_Config;
Config::Config()
{
// Set all default values to zero
memset(this, 0, sizeof(Config));
}
void Config::Load(bool ChangePad)
{
std::string temp;
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
// General
iniFile.Get("Settings", "SidewaysDPad", &bSidewaysDPad, false);
iniFile.Get("Settings", "ExtensionConnected", &iExtensionConnected, EXT_NONE);
iniFile.Get("Settings", "MotionPlusConnected", &bMotionPlusConnected, false);
// Real Wiimote
iniFile.Get("Real", "Connect", &bConnectRealWiimote, true);
iniFile.Get("Real", "Use", &bUseRealWiimote, true);
iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
iniFile.Get("Real", "AccNeutralZ", &iAccNeutralZ, 0);
iniFile.Get("Real", "AccNunNeutralX", &iAccNunNeutralX, 0);
iniFile.Get("Real", "AccNunNeutralY", &iAccNunNeutralY, 0);
iniFile.Get("Real", "AccNunNeutralZ", &iAccNunNeutralZ, 0);
for (int i = 0; i < 1; i++)
{
// Slot specific settings
char SectionName[32];
sprintf(SectionName, "Wiimote%i", i + 1);
iniFile.Get(SectionName, "NoTriggerFilter", &bNoTriggerFilter, false);
iniFile.Get(SectionName, "TriggerType", &Trigger.Type, Trigger.TRIGGER_OFF);
iniFile.Get(SectionName, "TriggerRollRange", &Trigger.Range.Roll, 50);
iniFile.Get(SectionName, "TriggerPitchRange", &Trigger.Range.Pitch, false);
// Wiimote
for (int x = 0; x < 14; x++)
iniFile.Get(SectionName, wmControlNames[x], &WiiMoteEmu::PadMapping[i].Wm.keyForControls[x], wmDefaultControls[x]);
// Nunchuck
iniFile.Get(SectionName, "NunchuckStick", &Nunchuck.Type, Nunchuck.KEYBOARD);
for (int x = 0; x < 7; x++)
iniFile.Get(SectionName, ncControlNames[x], &WiiMoteEmu::PadMapping[i].Nc.keyForControls[x], nCDefaultControls[x]);
// Classic Controller
iniFile.Get(SectionName, "CcLeftStick", &ClassicController.LType, ClassicController.KEYBOARD);
iniFile.Get(SectionName, "CcRightStick", &ClassicController.RType, ClassicController.KEYBOARD);
iniFile.Get(SectionName, "CcTriggers", &ClassicController.TType, ClassicController.KEYBOARD);
for (int x = 0; x < 23; x++)
iniFile.Get(SectionName, ccControlNames[x], &WiiMoteEmu::PadMapping[i].Cc.keyForControls[x], ccDefaultControls[x]);
iniFile.Get(SectionName, "GH3Analog", &GH3Controller.AType, GH3Controller.ANALOG1);
for (int x = 0; x < 14; x++)
iniFile.Get(SectionName, gh3ControlNames[x], &WiiMoteEmu::PadMapping[i].GH3c.keyForControls[x], GH3DefaultControls[x]);
// Don't update this when we are loading settings from the ConfigBox
if(!ChangePad)
{
// This pad Id could possibly be higher than the number of pads that are connected,
// but we check later, when needed, that that is not the case
iniFile.Get(SectionName, "DeviceID", &WiiMoteEmu::PadMapping[i].ID, 0);
iniFile.Get(SectionName, "Enabled", &WiiMoteEmu::PadMapping[i].enabled, true);
}
// Joypad specific settings
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
// Prevent a crash from illegal access to joyinfo that will only have values for
// the current amount of connected PadMapping
if((u32)WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
// Create a section name
std::string joySectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
iniFile.Get(joySectionName.c_str(), "left_x", &WiiMoteEmu::PadMapping[i].Axis.Lx, 0);
iniFile.Get(joySectionName.c_str(), "left_y", &WiiMoteEmu::PadMapping[i].Axis.Ly, 1);
iniFile.Get(joySectionName.c_str(), "right_x", &WiiMoteEmu::PadMapping[i].Axis.Rx, 2);
iniFile.Get(joySectionName.c_str(), "right_y", &WiiMoteEmu::PadMapping[i].Axis.Ry, 3);
iniFile.Get(joySectionName.c_str(), "l_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tl, 1004);
iniFile.Get(joySectionName.c_str(), "r_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tr, 1005);
iniFile.Get(joySectionName.c_str(), "DeadZoneL", &WiiMoteEmu::PadMapping[i].DeadZoneL, 0);
iniFile.Get(joySectionName.c_str(), "DeadZoneR", &WiiMoteEmu::PadMapping[i].DeadZoneR, 0);
iniFile.Get(joySectionName.c_str(), "TriggerType", &WiiMoteEmu::PadMapping[i].triggertype, 0);
iniFile.Get(joySectionName.c_str(), "Diagonal", &WiiMoteEmu::PadMapping[i].SDiagonal, "100%");
iniFile.Get(joySectionName.c_str(), "Circle2Square", &WiiMoteEmu::PadMapping[i].bCircle2Square, false);
iniFile.Get(joySectionName.c_str(), "RollInvert", &WiiMoteEmu::PadMapping[i].bRollInvert, false);
iniFile.Get(joySectionName.c_str(), "PitchInvert", &WiiMoteEmu::PadMapping[i].bPitchInvert, false);
}
// Load the IR cursor settings if it's avaliable for the GameId, if not load the default settings
iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
char TmpSection[32];
sprintf(TmpSection, "%s", g_ISOId ? Hex2Ascii(g_ISOId).c_str() : "Default");
iniFile.Get(TmpSection, "IRLeft", &iIRLeft, LEFT);
iniFile.Get(TmpSection, "IRTop", &iIRTop, TOP);
iniFile.Get(TmpSection, "IRWidth", &iIRWidth, RIGHT - LEFT);
iniFile.Get(TmpSection, "IRHeight", &iIRHeight, BOTTOM - TOP);
// Load a few screen settings to. If these are added to the DirectX plugin it's probably
// better to place them in the main Dolphin.ini file
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
iniFile.Get("Settings", "Crop", &bCrop, false);
//DEBUG_LOG(WIIMOTE, "Load()");
}
void Config::Save(int Slot)
{
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
iniFile.Set("Settings", "SidewaysDPad", bSidewaysDPad);
iniFile.Set("Settings", "ExtensionConnected", iExtensionConnected);
iniFile.Set("Settings", "MotionPlusConnected", bMotionPlusConnected);
iniFile.Set("Real", "Connect", bConnectRealWiimote);
iniFile.Set("Real", "Use", bUseRealWiimote);
iniFile.Set("Real", "UpdateStatus", bUpdateRealWiimote);
iniFile.Set("Real", "AccNeutralX", iAccNeutralX);
iniFile.Set("Real", "AccNeutralY", iAccNeutralY);
iniFile.Set("Real", "AccNeutralZ", iAccNeutralZ);
iniFile.Set("Real", "AccNunNeutralX", iAccNunNeutralX);
iniFile.Set("Real", "AccNunNeutralY", iAccNunNeutralY);
iniFile.Set("Real", "AccNunNeutralZ", iAccNunNeutralZ);
for (int i = 0; i < 1; i++)
{
// Slot specific settings
char SectionName[32];
sprintf(SectionName, "Wiimote%i", i + 1);
iniFile.Set(SectionName, "Enabled", WiiMoteEmu::PadMapping[i].enabled);
iniFile.Set(SectionName, "NoTriggerFilter", bNoTriggerFilter);
iniFile.Set(SectionName, "TriggerType", Trigger.Type);
iniFile.Set(SectionName, "TriggerRollRange", Trigger.Range.Roll);
iniFile.Set(SectionName, "TriggerPitchRange", Trigger.Range.Pitch);
// Wiimote
for (int x = 0; x < 14; x++)
iniFile.Set(SectionName, wmControlNames[x], WiiMoteEmu::PadMapping[i].Wm.keyForControls[x]);
// Nunchuck
iniFile.Set(SectionName, "NunchuckStick", Nunchuck.Type);
for (int x = 0; x < 7; x++)
iniFile.Set(SectionName, ncControlNames[x], WiiMoteEmu::PadMapping[i].Nc.keyForControls[x]);
// Classic Controller
iniFile.Set(SectionName, "CcLeftStick", ClassicController.LType);
iniFile.Set(SectionName, "CcRightStick", ClassicController.RType);
iniFile.Set(SectionName, "CcTriggers", ClassicController.TType);
for (int x = 0; x < 23; x++)
iniFile.Set(SectionName, ccControlNames[x], WiiMoteEmu::PadMapping[i].Cc.keyForControls[x]);
// GH3
iniFile.Set(SectionName, "GH3Analog", GH3Controller.AType);
for (int x = 0; x < 14; x++)
iniFile.Set(SectionName, gh3ControlNames[x], WiiMoteEmu::PadMapping[i].GH3c.keyForControls[x]);
// Save the physical device ID number
iniFile.Set(SectionName, "DeviceID", WiiMoteEmu::PadMapping[i].ID);
// Joypad specific settings
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
// Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
// avoid reading a joyinfo that does't exist
if((u32)WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
// Create a new section name after the joypad name
std::string joySectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
iniFile.Set(joySectionName.c_str(), "left_x", WiiMoteEmu::PadMapping[i].Axis.Lx);
iniFile.Set(joySectionName.c_str(), "left_y", WiiMoteEmu::PadMapping[i].Axis.Ly);
iniFile.Set(joySectionName.c_str(), "right_x", WiiMoteEmu::PadMapping[i].Axis.Rx);
iniFile.Set(joySectionName.c_str(), "right_y", WiiMoteEmu::PadMapping[i].Axis.Ry);
iniFile.Set(joySectionName.c_str(), "l_trigger", WiiMoteEmu::PadMapping[i].Axis.Tl);
iniFile.Set(joySectionName.c_str(), "r_trigger", WiiMoteEmu::PadMapping[i].Axis.Tr);
iniFile.Set(joySectionName.c_str(), "DeadZoneL", WiiMoteEmu::PadMapping[i].DeadZoneL);
iniFile.Set(joySectionName.c_str(), "DeadZoneR", WiiMoteEmu::PadMapping[i].DeadZoneR);
//iniFile.Set(joySectionName.c_str(), "controllertype", WiiMoteEmu::PadMapping[i].controllertype);
iniFile.Set(joySectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
iniFile.Set(joySectionName.c_str(), "Diagonal", WiiMoteEmu::PadMapping[i].SDiagonal);
iniFile.Set(joySectionName.c_str(), "Circle2Square", WiiMoteEmu::PadMapping[i].bCircle2Square);
iniFile.Set(joySectionName.c_str(), "RollInvert", WiiMoteEmu::PadMapping[i].bRollInvert);
iniFile.Set(joySectionName.c_str(), "PitchInvert", WiiMoteEmu::PadMapping[i].bPitchInvert);
}
iniFile.Save(FULL_CONFIG_DIR "Wiimote.ini");
// Save the IR cursor settings if it's avaliable for the GameId, if not save the default settings
iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
char TmpSection[32];
sprintf(TmpSection, "%s", g_ISOId ? Hex2Ascii(g_ISOId).c_str() : "Default");
iniFile.Set(TmpSection, "IRLeft", iIRLeft);
iniFile.Set(TmpSection, "IRTop", iIRTop);
iniFile.Set(TmpSection, "IRWidth", iIRWidth);
iniFile.Set(TmpSection, "IRHeight", iIRHeight);
iniFile.Save(FULL_CONFIG_DIR "IR Pointer.ini");
//DEBUG_LOG(WIIMOTE, "Save()");
}