dolphin/Source/Plugins/Plugin_VideoOGL/Src/SConscript

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# -*- python -*-
Import('env')
# can we import path in one place?
import sys
sys.path.append(env['base_dir']+'SconsTests')
import utils
import platform
name = "Plugin_VideoOGL"
files = [
'BPStructs.cpp',
'Globals.cpp',
'Config.cpp',
'rasterfont.cpp',
'Render.cpp',
'TextureMngr.cpp',
'NativeVertexFormat.cpp',
'PixelShaderCache.cpp',
'VertexShaderCache.cpp',
'TextureConverter.cpp',
'VertexManager.cpp',
'VertexLoaderManager.cpp',
'XFB.cpp',
'XFStructs.cpp',
'TextureConversionShader.cpp',
]
compileFlags = [
'-fPIC',
]
linkFlags = [
]
libs = [
'videocommon', 'common',
]
gfxenv = env.Clone()
if gfxenv['GLTEST']:
files += [
'nmain.cpp',
'nGLUtil.cpp',
]
libs += [ 'inputcommon' ]
else:
files += [
'main.cpp',
'GLUtil.cpp',
]
if gfxenv['HAVE_WX']:
files += [
'GUI/ConfigDlg.cpp',
'Debugger/Debugger.cpp',
'Debugger/PBView.cpp',
'Debugger/Logging.cpp',
]
if gfxenv['HAVE_COCOA']:
files += [ 'cocoaGL.m' ]
compileFlags += [
'-x',
'objective-c++',
]
tests = {'CheckPKG' : utils.CheckPKG}
conf = gfxenv.Configure(custom_tests = tests,
config_h=env['base_dir']+"Source/Core/Common/Src/Config.h")
if sys.platform == 'darwin':
# Use libraries from MacPorts.
compileFlags.append('-I/opt/local/include')
linkFlags.append('-L/opt/local/lib')
conf.CheckPKG('OpenGL')
if not conf.CheckPKG('Cg'):
print name + " must have Cg framework from nvidia to be build"
Return()
else:
if not (conf.CheckPKG('GL') and conf.CheckPKG('GLU')):
print name + " must have opengl and glu to be build"
Return()
if not conf.CheckPKG('Cg') or not conf.CheckPKG('CgGL'):
print name + " must have cg and cggl to be build"
Return()
if not conf.CheckPKG('GLEW'):
print name + " must have glew to be build"
Return()
# check for xxf86vm
gfxenv['HAVE_XXF86VM'] = gfxenv['HAVE_X11'] and conf.CheckPKG('xxf86vm')
conf.Define('HAVE_XXF86VM', gfxenv['HAVE_XXF86VM'])
conf.Finish()
if gfxenv['GLTEST']:
if gfxenv['HAVE_XXF86VM']:
files += [
'X11Window.cpp',
]
if gfxenv['HAVE_SDL']:
files += [
'SDLWindow.cpp',
]
if gfxenv['USE_WX']:
files += [
'WXGLWindow.cpp',
]
# Sanity check
if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
print "Must have wx to use wxgl"
Return()
if gfxenv['USE_SDL'] and not gfxenv['HAVE_SDL']:
print "Must have sdl to use SDL gl"
Return()
gfxenv.Append(
CXXFLAGS = compileFlags,
LINKFLAGS = linkFlags,
)
gfxenv.SharedLibrary(
env['plugin_dir']+name,
files,
LIBS = libs + gfxenv['LIBS']
)