dolphin/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteEmu/WiimoteEmu.h

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#ifndef _CONEMU_WIIMOTE_H_
#define _CONEMU_WIIMOTE_H_
//#define USE_WIIMOTE_EMU_SPEAKER
//#include <Core.h>
//#include <HW/StreamADPCM.h>
// just used to get the OpenAL includes :p
//#include <OpenALStream.h>
#include <ControllerEmu.h>
#include "ChunkFile.h"
#include "WiimoteHid.h"
#include "Encryption.h"
#include "UDPWrapper.h"
#include <vector>
#include <queue>
#define PI 3.14159265358979323846
// Registry sizes
#define WIIMOTE_EEPROM_SIZE (16*1024)
#define WIIMOTE_EEPROM_FREE_SIZE 0x1700
#define WIIMOTE_REG_SPEAKER_SIZE 10
#define WIIMOTE_REG_EXT_SIZE 0x100
#define WIIMOTE_REG_IR_SIZE 0x34
extern SWiimoteInitialize g_WiimoteInitialize;
namespace WiimoteEmu
{
void EmulateShake( u8* const accel_data
, ControllerEmu::Buttons* const buttons_group
, unsigned int* const shake_step );
void EmulateTilt( wm_accel* const accel
, ControllerEmu::Tilt* const tilt_group
, const accel_cal* const cal
, bool focus, bool sideways = false, bool upright = false);
class Wiimote : public ControllerEmu
{
public:
Wiimote( const unsigned int index );
std::string GetName() const;
void Update();
void InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size);
void ControlChannel(const u16 _channelID, const void* _pData, u32 _Size);
void DoState(PointerWrap& p);
private:
struct ReadRequest
{
//u16 channel;
unsigned int address, size, position;
u8* data;
};
void Reset();
void ReportMode(const u16 _channelID, wm_report_mode* dr);
void HidOutputReport(const u16 _channelID, wm_report* sr);
void SendAck(const u16 _channelID, u8 _reportID);
void RequestStatus(const u16 _channelID, wm_request_status* rs = NULL);
void WriteData(const u16 _channelID, wm_write_data* wd);
void ReadData(const u16 _channelID, wm_read_data* rd);
void SendReadDataReply(const u16 _channelID, ReadRequest& _request);
#ifdef USE_WIIMOTE_EMU_SPEAKER
void SpeakerData(wm_speaker_data* sd);
#endif
// control groups
Buttons* m_buttons;
Buttons* m_dpad;
Buttons* m_shake;
Cursor* m_ir;
Tilt* m_tilt;
Force* m_swing;
ControlGroup* m_rumble;
Extension* m_extension;
ControlGroup* m_options;
//UDPWiimote
UDPWrapper* m_udp;
// wiimote index, 0-3
const unsigned int m_index;
bool m_rumble_on;
bool m_speaker_mute;
bool m_reporting_auto;
u8 m_reporting_mode;
u16 m_reporting_channel;
unsigned int m_shake_step[3];
unsigned int m_swing_step[3];
wm_status_report m_status;
class Register : public std::map< size_t, std::vector<u8> >
{
public:
void Write( size_t address, void* src, size_t length );
void Read( size_t address, void* dst, size_t length );
} m_register;
// read data request queue
// maybe it isn't actualy a queue
// maybe read requests cancel any current requests
std::queue< ReadRequest > m_read_requests;
#ifdef USE_WIIMOTE_EMU_SPEAKER
// speaker stuff
struct SoundBuffer
{
s16* samples;
ALuint buffer;
};
std::queue<SoundBuffer> m_audio_buffers;
ALuint m_audio_source;
struct
{
int hist1p, hist2p;
} m_channel_status;
#endif
u8 m_eeprom[WIIMOTE_EEPROM_SIZE];
u8* m_reg_motion_plus;
struct IrReg
{
u8 data[0x33];
u8 mode;
} *m_reg_ir;
struct ExtensionReg
{
u8 unknown1[0x08];
// address 0x08
u8 controller_data[0x06];
u8 unknown2[0x12];
// address 0x20
u8 calibration[0x10];
u8 unknown3[0x10];
// address 0x40
u8 encryption_key[0x10];
u8 unknown4[0xA0];
// address 0xF0
u8 encryption;
u8 unknown5[0x9];
// address 0xFA
u8 constant_id[6];
} *m_reg_ext;
struct SpeakerReg
{
u16 unknown;
u8 format;
u16 sample_rate;
u8 volume;
u8 unk[4];
} *m_reg_speaker;
wiimote_key m_ext_key;
};
}
#endif