dolphin/Languages/dolphin-emu.pot

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu 2.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-01-05 21:15-0600\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:460
msgid " &JIT LoadStore lXz off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:458
msgid " &JIT LoadStore lbzx off"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494
msgid " (too many to display)"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:252
#: Source/Core/DolphinWX/Src/NetWindow.cpp:434
#: Source/Core/DolphinWX/Src/NetWindow.cpp:473
msgid " Game : "
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:109
msgid " Graphics Configuration"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1416
msgid " Play "
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1325
msgid ""
" already exists.\n"
"Do you wish to replace it?"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528
msgid "! NOT"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
#, c-format
msgid "%1$sCopy%1$s"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:772
#, c-format
msgid "%d Free Blocks; %d Free Dir Entries"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
#, c-format
msgid "%sDelete%s"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:201
#, c-format
msgid "%sExport GCI%s"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
#, c-format
msgid "%sImport GCI%s"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:527
msgid "&& AND"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:302
msgid "&About..."
msgstr ""
#: Source/Core/DebuggerUICommon/Src/CodeView.cpp:366
msgid "&Add function"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:499
msgid "&Automatic start"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:113
msgid "&Boot from DVD Drive..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:239
msgid "&Breakpoints"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:124
msgid "&Browse for ISOs..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
msgid "&Cheats Manager"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:446
msgid "&Clear JIT cache"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:164
msgid "&Clear symbols"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:180
msgid "&Create signature file..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:184
msgid "&DSP Settings"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:487
msgid "&Debug"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983
msgid "&Delete ISO..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000
msgid "&Delete selected ISOs..."
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:443
msgid "&Disable JIT Cache"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:97
msgid "&Dump EXRAM"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:96
msgid "&Dump MRAM"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:177
msgid "&Emulation"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
msgid "&File"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:509
msgid "&Font..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:142
msgid "&Frame Stepping"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:315
msgid "&Fullscreen\t"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:185
msgid "&Gamecube Pad Settings"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:166
msgid "&Generate symbol map"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:183
msgid "&Graphics Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:303
msgid "&Help"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:103
msgid "&Hex"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:431
msgid "&Interpreter core"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:241
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:477
msgid "&JIT"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:439
msgid "&JIT Block Linking off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:468
msgid "&JIT FloatingPoint off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:470
msgid "&JIT Integer off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:464
msgid "&JIT LoadStore Floating off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:466
msgid "&JIT LoadStore Paired off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:462
msgid "&JIT LoadStore lwz off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:456
msgid "&JIT LoadStore off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:472
msgid "&JIT Paired off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:474
msgid "&JIT SystemRegisters off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:453
msgid "&JIT off (JIT core)"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:155
msgid "&Load State"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:168
msgid "&Load symbol map"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:449
msgid "&Log JIT instruction coverage"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:197
msgid "&Memcard Manager (GC)"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:240
msgid "&Memory"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:109
msgid "&Open...\tCtrl+O"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:192
msgid "&Options"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:183
msgid "&Patch HLE functions"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:319
msgid "&Pause\t"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:321
msgid "&Play\t"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:188
msgid "&Profile blocks"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:191
msgid "&Profiler"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:966
msgid "&Properties"
msgstr ""
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:84
msgid "&Refresh"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:122
msgid "&Refresh List"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:238
msgid "&Registers"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:184
msgid "&Rename symbols from file..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:133
msgid "&Reset"
msgstr ""
#: Source/Core/DebuggerUICommon/Src/CodeView.cpp:365
msgid "&Run To Here"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:169
msgid "&Save symbol map"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:450
msgid "&Search for an op"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:242
msgid "&Sound"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:324
msgid "&Stop\t"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:185
msgid "&Symbols"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:220
msgid "&Tools"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:181
msgid "&Use signature file..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:243
msgid "&Video"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:291
msgid "&View"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:186
msgid "&Wiimote Settings"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:190
msgid "&Write to profile.txt, show"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:436
msgid "(off)"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:580
msgid "*.*"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:219
msgid "3D Vision (Requires Fullscreen)"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43
msgid "<Insert name here>"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:219
msgid "<No resolutions found>"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
msgid "<Press Key>"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:165
msgid "A"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:414
msgid "A match was found. Placing viewer at the offset."
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:85
msgid ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:285
msgid "AR Codes"
msgstr ""
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342
msgid "Accurate Texture Cache"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:292
msgid "Accurate texture cache"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
msgid "Action"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:49
msgid "Active"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:146
msgid "Adapter:"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:73
msgid "Add"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1223
msgid "Add ActionReplay Code"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:162
msgid "Add BP..."
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:163
msgid "Add BPs..."
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:168
msgid "Add MC..."
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:169
msgid "Add MCs..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1152
msgid "Add Patch"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:467
msgid "Add new pane"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:681
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433
msgid "Add..."
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:52
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:255
msgid "Address"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:68
msgid "Address :"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:65
msgid "Address Range"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:780
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:342
msgid "Advanced"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:406
msgid "Advanced Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1288
msgid "All Gamecube GCM files (gcm)|*.gcm"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1286
msgid "All Wii ISO files (iso)|*.iso"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77
msgid ""
"Allows the CPU to read or write to the EFB (render buffer).\n"
"This is needed for certain gameplay functionality (e.g. star pointer in "
"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
"Hunter Tri),\n"
"but enabling this option can also have a huge negative impact on performance "
"if the game uses this functionality heavily."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid "Alternate RFI"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:186
msgid "Anisotropic Filtering:"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:191
msgid "Anti-Aliasing:"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:691
msgid "Apploader:"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127
msgid "Apply"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:277
msgid "Apply signature file"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1108
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1099
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:637
msgid "Aspect Ratio:"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:165
msgid "Aspect ratio:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:81
msgid "At least one pane must remain open."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:206
msgid "Auto"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:162
msgid "Auto [recommended]"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:444
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:27
msgid "Back"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:634
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
msgid "Banner"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:512
msgid "Banner Details"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
msgid "Banner:"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:126
msgid "Basic"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:396
msgid "Basic Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353
msgid "Bleach Versus Crusade"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:638
msgid "Blocks"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:494
msgid "Boot to pause"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243
msgid "Bottom"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:55
msgid "Break On"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointDlg.h:35
msgid "BreakPoint"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointWindow.h:49
msgid "Breakpoints"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:362
msgid "Broken"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Browse"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205
msgid "Browse for a directory to add"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Browse for an ISO directory..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1181
msgid "Browse for output directory"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
msgid "Buffer:"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
msgid "Buttons"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:408
msgid "CPU Emulator Engine"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
msgid ""
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
"vertex.\n"
"This is the more accurate behavior but reduces performance."
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:41
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:47
#: Source/Core/DebuggerWX/Src/BreakpointDlg.cpp:57
msgid "Cancel"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:49
msgid "Caps Lock"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:513
msgid "Change"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:110
msgid "Change &Disc..."
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:499
msgid "Change Game"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:276
msgid "Chat"
msgstr ""
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57
msgid "Cheat Code"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123
msgid "Cheat Search"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37
msgid "Cheats Manager"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:690
msgid "Choose a DVD root directory:"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686
msgid "Choose a default ISO:"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1080
msgid "Choose a directory to add"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:929
msgid "Choose a file to open"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:218
msgid "Choose a memory card:"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:692
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:788
msgid "Choose the folder to extract to"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:749
msgid "Choose the folder where to extract to"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937
#: Source/Core/DolphinWX/Src/LogWindow.cpp:129
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:114
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:43
msgid "Clear"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:160
msgid "Clear P Shaders"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:157
msgid "Clear Screen"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:158
msgid "Clear Textures"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:159
msgid "Clear V Shaders"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:160
msgid "Clear all"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:274
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:110
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:459
msgid "Close"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:181
msgid "Co&nfigure..."
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.h:52
msgid "Code"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78
msgid "Code Info"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553
msgid "Code: "
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:134
msgid "Command"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:636
msgid "Comment"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
msgid "Comment:"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990
msgid "Compress ISO..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002
msgid "Compress selected ISOs..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1330
msgid "Compressing ISO"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "Config"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:729
msgid "Config..."
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:31
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117
msgid "Configure Control"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:287
#: Source/Core/DolphinWX/Src/NetWindow.cpp:535
msgid "Configure Pads"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "Configure..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1223
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1251
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326
msgid "Confirm File Overwrite"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:454
msgid "Confirm On Stop"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:61
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
msgid "Connect"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:645
msgid "Connect USB Keyboard"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:333
#, c-format
msgid "Connect Wiimote %i\t"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195
msgid "Connect Wiimote 1"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
msgid "Connect Wiimote 2"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
msgid "Connect Wiimote 3"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198
msgid "Connect Wiimote 4"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:825
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1226
msgid "Connected"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:9
msgid "Connected to . Wiimotes"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:643
msgid "Connecting..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:139
msgid "Console"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:145
msgid "Continue"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:46
msgid "Control"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:192
msgid "Convert to GCI"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:257
msgid "Copy"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795
#, c-format
msgid "Copy to Memcard %c"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304
msgid "Core"
msgstr ""
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:261
msgid "Cost"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
#, c-format
msgid "Could not create %s"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:164
msgid "Couldn't find GameConfig/BreakPoints.ini file"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:161
msgid "Count"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
msgid "Count:"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491
#, c-format
msgid "Count: %i"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:454
msgid "Country:"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545
msgid "Create AR Code"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:503
#: Source/Core/DolphinWX/Src/FrameAui.cpp:568
msgid "Create new perspective"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:361
msgid "Created by KDE-Look.org"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:358
msgid ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:359
msgid "Created by VistaIcons.com"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:360
msgid "Created by black_rider and published on ForumW.org > Web Developments"
msgstr ""
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18
msgid "Creator: "
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:424
msgid "Crop"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
msgid "DList Cache"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:727
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "DSP"
msgstr ""
#: Source/Plugins/Plugin_DSP_LLE/Src/Debugger/DSPDebugWindow.cpp:47
msgid "DSP LLE Debugger"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "DSP settings"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:410
msgid "DSPLLE on thread"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:689
msgid "DVD Root:"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164
msgid "Data Size"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:105
msgid "Data Type"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:458
msgid "Date:"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:79
msgid "Debug"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:76
msgid "Decimal"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988
msgid "Decompress ISO..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1003
msgid "Decompress selected ISOs..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1330
msgid "Decompressing ISO"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:936
msgid "Default"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:685
msgid "Default ISO:"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:92
msgid "Default font"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:950
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:32
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:159
msgid "Delete"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796
msgid "Delete Save"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Detect"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919
msgid "Device"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:512
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:643
msgid "Device Settings"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356
msgid "Disable Dest. Alpha Pass"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355
msgid "Disable Fog"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:353
msgid "Disable Lighting"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354
msgid "Disable Textures"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
msgid ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
msgid ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
msgid ""
"Disable texturing.\n"
"This is only useful for debugging purposes."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88
msgid ""
"Disables an alpha-setting pass.\n"
"Breaks certain effects but might help performance."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:530
msgid "Disc"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:825
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1226
msgid "Disconnected"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:388
msgid "Display"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343
msgid "Distance Alpha Pass"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:77
msgid "Divide"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:915
msgid "Do you want to stop the current emulation?"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:796
msgid "Dolphin"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:299
msgid "Dolphin &Web Site"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.h:36
msgid "Dolphin Configuration"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:67
msgid "Dolphin Wiimote Configuration"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:300
msgid "Dolphin at &Google Code"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:55
msgid "Down"
msgstr ""
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45
msgid "Download Codes (WiiRD Database)"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:155
msgid "Dump"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:412
msgid "Dump EFB Target"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413
msgid "Dump Frames"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:410
msgid "Dump Textures"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95
msgid "Dump game textures to User/Dump/Textures/<game id>/"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:163
msgid "DumpList"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:233
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:469
msgid "Dutch"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:126
msgid "E&xit\tAlt+F4"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:226
msgid "EFB"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:118
msgid "EFB Cmd"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370
msgid "EFB Copy Regions"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212
msgid "EFB Scaled Copy"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
msgid "EUROPE"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:383
msgid "Edit"
msgstr ""
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:275
msgid "Edit Config"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:383
msgid "Edit current perspective"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432
msgid "Edit..."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:247
msgid "Emulate format changes"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
msgid ""
"Emulate frame buffer copies directly to textures.\n"
"This is not so accurate, but it's good enough for the way many games use "
"framebuffer copies."
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
msgid "Emulated Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:360
msgid "Emulation State: "
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:437
msgid "Emulator Display Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:260
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:295
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:379
msgid "Enable"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103
msgid "Enable AR Logging"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
msgid "Enable BAT"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid "Enable Block Merging"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:246
msgid "Enable CPU Access"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:399
msgid "Enable Cheats"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
msgid "Enable Copy to EFB"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426
msgid "Enable Display List Caching"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:305
msgid "Enable Dual Core"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:397
msgid "Enable Dual Core (speedup)"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341
msgid "Enable EFB To Texture"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427
msgid "Enable Hotkeys"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306
msgid "Enable Idle Skipping"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:398
msgid "Enable Idle Skipping (speedup)"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
msgid "Enable MMU"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:425
msgid "Enable OpenCL"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:449
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:321
msgid "Enable Progressive Scan"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:635
msgid "Enable Screen Saver (burn-in reduction)"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
msgid "Enable WideScreen"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:352
msgid "Enable Wireframe"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:266
msgid "Enable cache"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809
msgid "Enable pages"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
msgid ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
msgid ""
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
"Games often need this for post-processing or other things, but if you can "
"live without it, you can sometimes get a big speedup."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78
msgid ""
"Enables reinterpreting the data inside the EFB when the pixel format "
"changes.\n"
"Some games depend on this function for certain effects, so enable it if "
"you're having glitches.\n"
"Depending on how the game uses this function, the speed hits caused by this "
"option range from none to critical."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:50
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:57
msgid "End"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:228
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:464
msgid "English"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:181
msgid "Enhancements"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:567
msgid "Enter a name for the new perspective:"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198
#, c-format
msgid "Entry %d/%d"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85
#, c-format
msgid "Entry 1/%d"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205
msgid "Equal"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1086
#: Source/Core/DolphinWX/Src/LogWindow.cpp:76
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:128
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:268
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:273
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:278
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:283
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:288
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:293
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:298
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:303
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:317
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:328
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:334
msgid "Error"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:58
msgid "Execute"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:158
msgid "Exit Dolphin with emulator"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619
msgid "Export File"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:139
msgid "Export Recording..."
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798
msgid "Export Save"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972
msgid "Export Wii save (Experimental)"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799
msgid "Export all saves"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:565
msgid "Export save as.."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:601
msgid "Extract All Files..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:603
msgid "Extract Apploader..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:604
msgid "Extract DOL..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:597
msgid "Extract Directory..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599
msgid "Extract File..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:595
msgid "Extract Partition..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:709
#, c-format
msgid "Extracting %s"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:693
msgid "Extracting All Files"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:693
msgid "Extracting Directory"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:695
msgid "Extracting..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:155
msgid "FRANCE"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:460
msgid "FST Size:"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:311
msgid "Fast"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid "Fast version of the MMU. Does not work for every game."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
msgid ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
"Slower variants look at more pixels and thus are safer."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:291
msgid "Filesystem"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:639
msgid "First Block"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:805
msgid "Fix Checksums"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:53
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:259
msgid "Flags"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:110
msgid "Flush"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:124
msgid "Fog Cmd"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
msgid "Force 16:9"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
msgid "Force 4:3"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215
msgid "Force Bi/Trilinear Filtering"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
msgid "Force Filtering"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
msgid ""
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
"Improves texture quality (especially when using a high internal resolution) "
"but causes glitches in some games."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:233
msgid "Fractional"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:109
msgid "Frame"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:169
msgid "Frame Buffer"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:145
msgid "Frame S&kipping"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:401
msgid "Framelimit :"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414
msgid "Free Look"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:230
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:466
msgid "French"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:362
msgid "FullScr"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:438
msgid "Fullscreen Display Resolution:"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
msgid ""
"Fully emulate embedded frame buffer copies.\n"
"This is more accurate than EFB Copy to Texture, and some games need this to "
"work properly, but it can also be very slow."
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:51
msgid "Function"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "GCPad"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.h:33
msgid "GFX Debugger"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:452
msgid "Game ID:"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301
msgid "Game-Specific Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:281
msgid "GameConfig"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:389
msgid "Gamecube"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:933
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:219
msgid "Gamecube Memory Cards (*.raw,*.gcp)|*.raw;*.gcp"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "Gamecube Pad settings"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:287
msgid "Gecko Codes"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:387
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:121
msgid "General"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:170
msgid "Geometry data"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:229
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:465
msgid "German"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:723
#: Source/Core/DolphinWX/Src/FrameTools.cpp:366
msgid "Graphics"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:366
msgid "Graphics settings"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206
msgid "Greater Than"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:61
msgid "Help"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:447
msgid "Hide Mouse Cursor"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:348
msgid ""
"Hide the cursor when it is over the rendering window\n"
" and the rendering window has focus."
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:51
msgid "Home"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:63
#: Source/Core/DolphinWX/Src/NetWindow.cpp:113
msgid "Host"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:468
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
msgid "Hotkeys"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
msgid "Hybrid Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:507
msgid "IPL Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:629
msgid "IR Sensitivity:"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:496
msgid "ISO Details"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:678
msgid "ISO Directories"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:158
msgid "ITALY"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:637
msgid "Icon"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
msgid ""
"If a game hangs, works only in the Interpreter or Dolphin crashes, this "
"option may fix the game."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:338
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n"
"you also have to disable Audio Throttle in DSP to make it effective."
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797
msgid "Import Save"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:364
msgid "In Game"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:548
msgid "In-Game"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:78
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
msgid "Info"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:361
msgid "Information"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502
msgid "Input"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:27
msgid "Input Source"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:60
msgid "Insert"
msgstr ""
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168
msgid "Insert Encrypted or Decrypted code here..."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:644
msgid "Insert SD Card"
msgstr ""
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43
msgid "Insert name here.."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:212
msgid "Install Wii Menu"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:992
msgid "Install to Wii Menu"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1140
msgid "Installing WAD to Wii Menu..."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:233
msgid "Integral [recommended]"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:453
msgid "Interface Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:211
msgid "Interpreter (VERY slow)"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:363
msgid "Intro"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:232
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:468
msgid "Italian"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:169
msgid "JAPAN"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:212
msgid "JIT Recompiler (recommended)"
msgstr ""
#: Source/Core/DebuggerWX/Src/JitWindow.h:49
msgid "JIT block viewer"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:213
msgid "JITIL experimental recompiler"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:252
msgid "Japanese"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174
msgid "KOREA"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
msgid ""
"Keeps track of textures based on looking at the actual pixels in the "
"texture.\n"
"Can cause slowdown, but some games need this option enabled to work properly."
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
msgid "Key"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:255
msgid "Korean"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:464
msgid "Language:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:159
msgid "Last Overwritten State\tShift+F12"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:166
msgid "Last Saved State"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:168
msgid "Last Saved State\tF11"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:52
msgid "Left"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:714
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:719
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207
msgid "Less Than"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:123
msgid "Light Cmd"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948
msgid "Load"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:411
msgid "Load Hi-Res Textures"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:211
msgid "Load Native Mipmaps"
msgstr ""
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:111
msgid "Load Script..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "Load State..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:208
#, c-format
msgid "Load Wii System Menu (%d %c)"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:96
msgid "Load high-resolution textures from User/Load/Textures/<game id>/"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
msgid ""
"Loads native mipmaps instead of generating them.\n"
"Loading native mipmaps is the more accurate behavior, but might also "
"decrease performance (your mileage might vary though)."
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:154
msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:546
msgid "Local"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:409
msgid "Lock threads to cores"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.h:57
msgid "Log"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:419
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
msgid "Logging"
msgstr ""
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:61
msgid "Lua Script Console"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
msgid "MMU Speed Hack"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:456
msgid "Maker ID:"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:474
msgid "Maker:"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:120
msgid "Matrix Cmd"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.h:43
msgid "Memory"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:226
#, c-format
msgid "Memory Card %c"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.h:38
msgid "Memory Check"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:262
msgid "MemoryChecks.ini file"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:47
msgid "Menu"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:355
msgid "Metroid Other M"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:419
msgid "Misc"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634
msgid "Misc Settings"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92
msgid ""
"Modify textures to show the format they're using.\n"
"This is only useful for debugging purposes."
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:93
msgid "Monospaced font"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:72
msgid "Multiply"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:126
msgid "NP Add"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:121
msgid "NP Begin"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:129
msgid "NP Decimal"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:123
msgid "NP Delete"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:130
msgid "NP Divide"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:117
msgid "NP Down"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:120
msgid "NP End"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:108
msgid "NP Enter"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:124
msgid "NP Equal"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:113
msgid "NP Home"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:122
msgid "NP Insert"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:114
msgid "NP Left"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:125
msgid "NP Multiply"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:119
msgid "NP Page Down"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:118
msgid "NP Page Up"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:116
msgid "NP Right"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:127
msgid "NP Separator"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:106
msgid "NP Space"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:128
msgid "NP Subtract"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:107
msgid "NP Tab"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:115
msgid "NP Up"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:450
msgid "Name:"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16
msgid "Name: "
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:196
msgid "New &Lua Console"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149
msgid "New Scan"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:115
msgid "New Texture"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:144
msgid "Next Frame"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:207
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:807
msgid "Next Page"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153
msgid "Next Scan"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:47
msgid "Nickname :"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:182
msgid "No Country (SDK)"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308
msgid "No ISOs or WADS found"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:474
msgid "No docking"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:425
msgid "No match was found."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:19
#: Source/Core/DolphinWX/Src/NetWindow.cpp:554
msgid "None"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:306
msgid "Normal"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204
msgid "Not Equal"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:361
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:915
msgid "Not Set"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:642
msgid "Not connected"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:268
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:273
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:278
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:283
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:288
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:293
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:298
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:303
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:317
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:328
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:334
msgid "Not implemented"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260
msgid "Notes"
msgstr ""
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17
msgid "Notes: "
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:82
#: Source/Core/DolphinWX/Src/FrameAui.cpp:85
#: Source/Core/DolphinWX/Src/FrameAui.cpp:540
#: Source/Core/DolphinWX/Src/FrameAui.cpp:581
#: Source/Core/DolphinWX/Src/FrameAui.cpp:589
#: Source/Core/DolphinWX/Src/LogWindow.cpp:75
msgid "Notice"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:102
msgid "Num Lock"
msgstr ""
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:260
msgid "NumExec"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80
msgid "Number Of Codes: "
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
msgid "Nunchuk"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:205
msgid "Off"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:356
msgid "Open"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:974
msgid "Open &containing folder"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:971
msgid "Open Wii &save folder"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:356
msgid "Open file..."
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:148
msgid "Opens the debugger"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:151
msgid "Opens the logger"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:124
msgid "Options"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502
msgid "Output"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:138
msgid "P&lay Recording..."
msgstr ""
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:256
msgid "PPC Size"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:556
msgid "Pad "
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:105
msgid "Page Down"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:104
msgid "Page Up"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46
msgid "Pair Up"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:773
#: Source/Core/DolphinWX/Src/FrameAui.cpp:931
#, c-format
msgid "Pane %i"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:409
#: Source/Core/DolphinWX/Src/Frame.cpp:416
msgid "Pane 0"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:419
#: Source/Core/DolphinWX/Src/FrameAui.cpp:381
#: Source/Core/DolphinWX/Src/FrameAui.cpp:382
#: Source/Core/DolphinWX/Src/FrameAui.cpp:383
#: Source/Core/DolphinWX/Src/FrameAui.cpp:384
#: Source/Core/DolphinWX/Src/FrameAui.cpp:388
#: Source/Core/DolphinWX/Src/FrameAui.cpp:394
#: Source/Core/DolphinWX/Src/LogWindow.cpp:171
#: Source/Core/DolphinWX/Src/LogWindow.cpp:173
#: Source/Core/DolphinWX/Src/LogWindow.cpp:174
#: Source/Core/DolphinWX/Src/LogWindow.cpp:175
msgid "Pane 1"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:205
#, c-format
msgid "Partition %i"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
msgid "Patches"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:391
msgid "Paths"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1406
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1407
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:142
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:48
msgid "Pause"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:143
msgid "Pause At Next"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:147
msgid "PauseAtList"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:366
msgid "Perfect"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:569
#, c-format
msgid "Perspective %d"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214
msgid "Pixel Depth"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:213
msgid "Pixel Lighting"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:112
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:164
msgid "Pixel Shader"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:166
msgid "Pixel Shader Constants"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1415
msgid "Play"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
msgid "Play/Pause"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365
msgid "Playable"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:282
msgid "Players"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:916
msgid "Please confirm..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:539
msgid "Please create a perspective before saving"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:392
msgid "Plugins"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:74
#: Source/Core/DolphinWX/Src/NetWindow.cpp:106
msgid "Port :"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:432
msgid "Post-Processing Shader:"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:206
msgid "Prev Page"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:806
msgid "Previous Page"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184
msgid "Previous Value"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:57
msgid "Print"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915
msgid "Profile"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:349
msgid "Projection Hack for: "
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368
msgid "Projection Stats"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.h:47
msgid "Properties"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:440
msgid "Provide safer execution by not linking the JIT blocks."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
msgid "Purge Cache"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:137
#: Source/Core/DolphinWX/Src/NetWindow.cpp:297
msgid "Quit"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:264
msgid "RAM"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:161
msgid "RUSSIA"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:549
msgid "Range"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:51
msgid "Read"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:382
msgid "Real"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:42
msgid "Real Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:175
msgid "Reconnect Wiimote Confirm"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky but also heavily decreases "
"performance."
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927
#: Source/Core/DolphinWX/Src/FrameTools.cpp:357
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:39
msgid "Refresh"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:357
msgid "Refresh game list"
msgstr ""
#: Source/Core/DebuggerWX/Src/RegisterWindow.h:33
msgid "Registers"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:682
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
msgid "Remove"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84
msgid ""
"Render the scene as a wireframe.\n"
"This is only useful for debugging purposes."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:448
msgid "Render to Main Window"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:349
msgid "Render to main window."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:347
msgid "Rendering"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:351
msgid "Required for using the Japanese ROM font."
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:939
msgid "Reset"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178
msgid "Results"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:29
msgid "Return"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:54
msgid "Right"
msgstr ""
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:112
msgid "Run"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:341
msgid "Run DSPLLE on a dedicated thread (not recommended)."
msgstr ""
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:163
msgid "Running script...\n"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:156
msgid "Sa&ve State"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:300
msgid "Safe"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995
#: Source/Core/DolphinWX/Src/FrameTools.cpp:382
msgid "Save"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:540
msgid "Save GCI as.."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:158
msgid "Save State..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:569
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:579
msgid "Save as..."
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:171
msgid "Save code"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308
msgid "Save compressed GCM/ISO"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:382
msgid "Save current perspective"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1291
msgid "Save decompressed GCM/ISO"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:239
msgid "Scale:"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578
msgid "Scanning for ISOs"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579
msgid "Scanning..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
msgid "ScrShot"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:103
msgid "Scroll Lock"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:99
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:101
msgid "Search"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
msgid "Search Filter"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680
msgid "Search Subfolders"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:56
msgid "Select"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:651
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1001
msgid "Select The Recording File"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:64
msgid ""
"Select a hardware adapter to use.\n"
"When in doubt, use the first one"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:529
msgid "Select a save file to import"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:338
msgid "Select floating windows"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:344
msgid "Select resolution for fullscreen mode"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1206
msgid ""
"Select the System Menu wad extracted from the update partition of a disc"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:587
msgid "Select the file to load"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1173
msgid "Select the save file"
msgstr ""
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:138
msgid "Select the script to load"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1253
msgid "Select the state to load"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1271
msgid "Select the state to save"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:65
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio (4:3)\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to window: Stretch the picture to the window size."
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:94
msgid "Selected font"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:269
msgid "Send"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:627
msgid "Sensor Bar Position:"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:74
msgid "Separator"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:367
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509
msgid "Set"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:93
msgid "Set &Value"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:450
msgid "Set Console as NTSC-J"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:654
msgid "Set PC"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:975
msgid "Set as &default ISO"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808
#, c-format
msgid "Set as default Memcard %c"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:472
msgid "Short Name:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:229
msgid "Show &Console"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:228
msgid "Show &Logwindow"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
msgid "Show &Statusbar"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:223
msgid "Show &Toolbar"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
msgid "Show Drives"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:366
msgid "Show FPS"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:278
msgid "Show France"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:264
msgid "Show GameCube"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:280
msgid "Show Italy"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:271
msgid "Show JAP"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:282
msgid "Show Korea"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
msgid "Show Language:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:273
msgid "Show PAL"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:653
msgid "Show PC"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:261
msgid "Show Platforms"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
msgid "Show Regions"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371
msgid "Show Shader Errors"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
msgid "Show Taiwan"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:275
msgid "Show USA"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:266
msgid "Show Wad"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:262
msgid "Show Wii"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:354
msgid "Show a confirmation box before stopping a game."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:355
msgid ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin\n"
"suddenly crashes without any explanation at all."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91
msgid ""
"Show projection statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:817
msgid "Show save banner"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:821
msgid "Show save blocks"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:819
msgid "Show save comment"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:820
msgid "Show save icon"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:818
msgid "Show save title"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89
msgid "Show the number of frames rendered per second."
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:144
msgid "Show this help message"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
msgid "Show unknown"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90
msgid ""
"Show various statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:253
msgid "Simplified Chinese"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262
msgid "Size"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:354
msgid "Skies of Arcadia"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:651
msgid "Skip"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:407
msgid "Skip GC BIOS"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:59
msgid "Snapshot"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:352
msgid "Sonic and the Black Knight"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:31
msgid "Space"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:231
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
msgid "Spanish"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"Fractional: Uses your display resolution directly instead of the native "
"resolution. The quality scales with your display/window size, as does the "
"performance impact.\n"
"Integral: This is like Fractional, but rounds up to an integer multiple of "
"the native resolution. Should give a more accurate look but is usually "
"slower.\n"
"The other options are fixed resolutions for choosing a visual quality "
"independent of your display size."
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:161
msgid "Specify a video plugin"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:165
msgid "Specify an audio plugin"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid "Speed up Disc Transfer Rate"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:303
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:38
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:59
msgid "Start"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:201
msgid "Start &NetPlay"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:137
msgid "Start Re&cording"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:446
msgid "Start Renderer in Fullscreen"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:495
msgid "Start the game directly instead of booting to pause"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:347
msgid "Start the rendering window in fullscreen mode."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263
msgid "State"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:173
msgid "Statistics"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:649
msgid "Step"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:483
msgid "Step &Into\tF11"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:484
msgid "Step &Over\tF10"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:650
msgid "Step Over"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
#: Source/Core/DolphinWX/Src/FrameTools.cpp:361
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:113
#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
msgid "Stop"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
msgid "Stretch to Window"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:75
msgid "Subtract"
msgstr ""
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:258
msgid "Symbol"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:508
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:639
msgid "System Language:"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:177
msgid "TAIWAN"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:126
msgid "TLUT Cmd"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:470
msgid "Tab split"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
msgid "Take Screenshot"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:327
msgid "Take Screenshot\t"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Test"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:262
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:114
msgid "Texture"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:122
msgid "Texture Cmd"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369
msgid "Texture Format"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:168
msgid "Textures"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1086
msgid "The chosen directory is already in the list"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1221
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1249
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1325
msgid "The file "
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:588
msgid "The name can not be empty"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:580
msgid "The name can not contain the character ','"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:458
msgid "Theme"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:302
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:371
msgid "This could cause slow down in Wii Menu and some games."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:337
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core,\n"
"but can also cause occasional crashes/glitches."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:276
msgid "This will let you Manually Edit the INI config file"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:635
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
msgid "Title"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:485
msgid "Toggle &Breakpoint\tF9"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
#: Source/Core/DolphinWX/Src/FrameTools.cpp:362
msgid "Toggle Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:127
msgid "Toggle all"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244
msgid "Top"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:254
msgid "Traditional Chinese"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:454
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:50
msgid "Type"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32
msgid "UDP Port:"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
msgid "UDP Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:185
msgid "UNKNOWN"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:164
msgid "USA"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:170
msgid "Undo Load State\tF12"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203
msgid "Unknown"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:53
msgid "Up"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:156
msgid "Update Screen"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:636
msgid "Use EuRGB60 Mode (PAL60)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:403
msgid "Use FPS For Limiting"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560
msgid "Use Hex"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:455
msgid "Use Panic Handlers"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
msgid "Use XFB"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
msgid ""
"Uses the high-resolution render buffer for EFB copies instead of scaling "
"them down to native resolution.\n"
"Vastly improves visual quality in games which use EFB copies but might cause "
"glitches in some games."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:405
msgid "Utility"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:161
msgid "V"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:176
msgid "V-Sync"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197
msgid "Value"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73
msgid "Value:"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557
msgid "Value: "
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:367
msgid "Various Statistics"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:82
msgid "Verbosity"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:121
msgid "Vertex Cmd"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:171
msgid "Vertex Description"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:172
msgid "Vertex Matrices"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:113
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:165
msgid "Vertex Shader"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:167
msgid "Vertex Shader Constants"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:337
msgid "Video"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:381
msgid "Virtual"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
msgid ""
"Wait for vertical blanks.\n"
"Reduces tearing but might also decrease performance"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:659
#: Source/Core/DolphinWX/Src/LogWindow.cpp:77
msgid "Warning"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:105
msgid ""
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
"texture, which is a very time-consuming task.\n"
"With this option enabled, we'll skip decoding a texture if it didn't "
"change.\n"
"This results in a nice speedup, but possibly causes glitches.\n"
"If you have any problems with this option enabled you should either try "
"increasing the safety of the texture cache or disable this option.\n"
"(NOTE: The safier the texture cache is adjusted the lower the speedup will "
"be; accurate texture cache set to \"safe\" might actually be slower!)"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:174
msgid "Widescreen Hack"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:390
msgid "Wii"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Wii Console"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:198
msgid "Wii Save Import"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1175
msgid "Wii save files (*.bin)|*.bin"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:174
#, c-format
msgid ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:644
msgid "Wiimote Connected"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:631
msgid "Wiimote Motor"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:626
msgid "Wiimote Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "Wiimote settings"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:350
msgid "Will enable progressive scan option if supported by software."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:440
msgid "Window Size:"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:346
msgid "Window height for windowed mode"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:345
msgid "Window width for windowed mode"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:131
msgid "Windows Left"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:133
msgid "Windows Menu"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:132
msgid "Windows Right"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:103
msgid "Word Wrap"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1141
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1188
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1331
msgid "Working..."
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:53
msgid "Write"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:107
msgid "Write to Console"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:105
msgid "Write to File"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:109
msgid "Write to Window ->"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:376
msgid "XFB"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:117
msgid "XFB Cmd"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:84
msgid "You can't close panes that have pages in them."
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:262
msgid "You have no "
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:146
msgid "You have no [BreakPoints] line in your file"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:191
msgid "You have no [MemoryChecks] line in your file"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
msgid "ZTP hack"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:351
msgid "Zelda Twilight Princess Bloom hack"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:454
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:479
msgid "[ waiting ]"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:529
msgid "^ ADD"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:165
#: Source/Core/DolphinWX/Src/Main.cpp:197
msgid "audio_plugin"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:158
msgid "b"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:158
#: Source/Core/DolphinWX/Src/Main.cpp:189
msgid "batch"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:148
msgid "d"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:148
#: Source/Core/DolphinWX/Src/Main.cpp:186
msgid "debugger"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:154
msgid "e"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:154
#: Source/Core/DolphinWX/Src/Main.cpp:188
msgid "exec"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:143
msgid "h"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:143
msgid "help"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1054
msgid "ini"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:151
msgid "l"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:151
#: Source/Core/DolphinWX/Src/Main.cpp:187
msgid "logger"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:97
msgid "lucida console windows-1252"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1057
msgid "text/plain"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:161
#: Source/Core/DolphinWX/Src/Main.cpp:196
msgid "video_plugin"
msgstr ""
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:257
msgid "x86 Size"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:514
msgid "| OR"
msgstr ""