dolphin/Data/User/Shaders/fire2.txt

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2008-10-05 14:30:45 +02:00
uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
float red = 0.0;
float green = 0.0;
float blue = 0.0;
float avg = (c0.r + c0.g + c0.b) / 3;
red = c0.r + (c0.g / 2) + (c0.b / 3);
green = c0.r / 3;
ocol0 = float4(red, green, blue, 1.0);
}