dolphin/Source/Core/UICommon/DiscordPresence.cpp

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2018-05-27 06:24:13 +02:00
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#ifdef USE_DISCORD_PRESENCE
#include "UICommon/DiscordPresence.h"
#include <ctime>
#include <discord-rpc/include/discord_rpc.h>
#include "Core/ConfigManager.h"
#endif
namespace Discord
{
void Init()
{
#ifdef USE_DISCORD_PRESENCE
if (!SConfig::GetInstance().bUseDiscordPresence)
return;
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DiscordEventHandlers handlers = {};
// The number is the client ID for Dolphin, it's used for images and the appication name
Discord_Initialize("450033159212630028", &handlers, 1, nullptr);
UpdateDiscordPresence();
#endif
}
void UpdateDiscordPresence()
{
#ifdef USE_DISCORD_PRESENCE
if (!SConfig::GetInstance().bUseDiscordPresence)
return;
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const std::string& title = SConfig::GetInstance().GetTitleDescription();
DiscordRichPresence discord_presence = {};
discord_presence.largeImageKey = "dolphin_logo";
discord_presence.largeImageText = "Dolphin is an emulator for the GameCube and the Wii.";
discord_presence.details = title.empty() ? "Not in-game" : title.c_str();
discord_presence.startTimestamp = std::time(nullptr);
Discord_UpdatePresence(&discord_presence);
#endif
}
void Shutdown()
{
#ifdef USE_DISCORD_PRESENCE
if (!SConfig::GetInstance().bUseDiscordPresence)
return;
Discord_ClearPresence();
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Discord_Shutdown();
#endif
}
} // namespace Discord