dolphin/Source/Core/VideoBackends/D3D12/D3DStreamBuffer.h

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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <queue>
struct ID3D12Resource;
namespace DX12
{
class D3DStreamBuffer
{
public:
D3DStreamBuffer(size_t initial_size, size_t max_size, bool* buffer_reallocation_notification);
~D3DStreamBuffer();
bool AllocateSpaceInBuffer(size_t allocation_size, size_t alignment);
void OverrideSizeOfPreviousAllocation(size_t override_allocation_size);
void* GetBaseCPUAddress() const;
D3D12_GPU_VIRTUAL_ADDRESS GetBaseGPUAddress() const;
ID3D12Resource* GetBuffer() const;
void* GetCPUAddressOfCurrentAllocation() const;
D3D12_GPU_VIRTUAL_ADDRESS GetGPUAddressOfCurrentAllocation() const;
size_t GetOffsetOfCurrentAllocation() const;
size_t GetSize() const;
static void QueueFenceCallback(void* owning_object, UINT64 fence_value);
private:
void AllocateBuffer(size_t size);
bool AttemptBufferResizeOrElseStall(size_t new_size);
bool AttemptToAllocateOutOfExistingUnusedSpaceInBuffer(size_t allocation_size);
bool AttemptToFindExistingFenceToStallOn(size_t allocation_size);
void UpdateGPUProgress();
bool HasBufferOffsetChangedSinceLastFence() const;
void QueueFence(UINT64 fence_value);
struct FenceTrackingInformation
{
UINT64 fence_value;
size_t buffer_offset;
};
std::queue<FenceTrackingInformation> m_queued_fences;
ID3D12Fence* m_buffer_tracking_fence = nullptr;
ID3D12Resource* m_buffer = nullptr;
void* m_buffer_cpu_address = nullptr;
D3D12_GPU_VIRTUAL_ADDRESS m_buffer_gpu_address = {};
size_t m_buffer_current_allocation_offset = 0;
size_t m_buffer_offset = 0;
size_t m_buffer_size = 0;
const size_t m_buffer_max_size = 0;
size_t m_buffer_gpu_completion_offset = 0;
bool* m_buffer_reallocation_notification = nullptr;
};
}