Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5041 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1 2010-02-12 12:41:53 +00:00
parent 78f8fe2e85
commit 060bbcf067
4 changed files with 69 additions and 61 deletions

View file

@ -343,10 +343,7 @@ else:
env['HAVE_COCOA'] = 0
# handling wx flags CCFLAGS should be created before
if sys.platform == 'darwin' and env['osx'] == '64cocoa':
wxmods = ['adv', 'core', 'base']
else:
wxmods = ['aui', 'adv', 'core', 'base']
wxmods = ['aui', 'adv', 'core', 'base']
env['USE_WX'] = 0
if env['wxgl']:

View file

@ -621,6 +621,7 @@ void OpenGL_Shutdown()
delete GLWin.glCanvas;
delete GLWin.frame;
#elif defined(HAVE_COCOA) && HAVE_COCOA
cocoaGLDeleteWindow(GLWin.cocoaWin);
cocoaGLDelete(GLWin.cocoaCtx);
#elif defined(_WIN32)

View file

@ -19,6 +19,8 @@ NSOpenGLContext* cocoaGLInit(int mode);
void cocoaGLDelete(NSOpenGLContext *ctx);
void cocoaGLDeleteWindow(NSWindow *window);
void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window);
#ifdef __cplusplus

View file

@ -4,11 +4,12 @@ NSWindow *cocoaGLCreateWindow(int w,int h)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *window;
window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
styleMask:NSTitledWindowMask | NSResizableWindowMask
backing:NSBackingStoreBuffered
defer:FALSE];
NSWindow *window;
window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
styleMask:NSTitledWindowMask | NSResizableWindowMask
backing:NSBackingStoreBuffered
defer:FALSE];
[window setReleasedWhenClosed: YES];
[window setTitle:@"Dolphin on OSX"];
//[window makeKeyAndOrderFront: nil];
@ -29,24 +30,22 @@ void cocoaGLSetTitle(NSWindow *win, const char *title)
void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
{
NSAutoreleasePool *pool;
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
int value = 0;
[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
if (ctx) {
[ctx setView:[win contentView]];
[ctx update];
[ctx makeCurrentContext];
} else {
[NSOpenGLContext clearCurrentContext];
}
[pool release];
if (ctx) {
[ctx setView:[win contentView]];
[ctx update];
[ctx makeCurrentContext];
}
else
[NSOpenGLContext clearCurrentContext];
[pool release];
}
@ -54,10 +53,11 @@ void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
NSOpenGLContext* cocoaGLInit(int mode)
{
NSAutoreleasePool *pool;
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt;
NSOpenGLContext *context;
int i = 0;
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt;
NSOpenGLContext *context;
int i = 0;
pool = [[NSAutoreleasePool alloc] init];
@ -65,10 +65,11 @@ NSOpenGLContext* cocoaGLInit(int mode)
attr[i++] = 24;
attr[i++] = NSOpenGLPFADoubleBuffer;
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = mode;
attr[i++] = NSOpenGLPFASamples;
attr[i++] = 1;
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = mode;
attr[i++] = NSOpenGLPFASamples;
attr[i++] = 1;
attr[i++] = NSOpenGLPFANoRecovery;
#ifdef GL_VERSION_1_3
@ -80,62 +81,69 @@ NSOpenGLContext* cocoaGLInit(int mode)
attr[i++] = kCGLRendererGenericFloatID;
#endif
#endif
attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
attr[i] = 0;
attr[i] = 0;
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
if (fmt == nil) {
printf("failed to create pixel format\n");
[pool release];
return NULL;
}
printf("failed to create pixel format\n");
[pool release];
return NULL;
}
context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
[fmt release];
[fmt release];
if (context == nil) {
printf("failed to create context\n");
[pool release];
return NULL;
}
if (context == nil) {
printf("failed to create context\n");
[pool release];
return NULL;
}
[pool release];
[pool release];
return context;
return context;
}
void cocoaGLDelete(NSOpenGLContext *ctx)
{
NSAutoreleasePool *pool;
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
pool = [[NSAutoreleasePool alloc] init];
[ctx clearDrawable];
[ctx release];
[ctx clearDrawable];
[ctx release];
[pool release];
[pool release];
}
void cocoaGLDeleteWindow(NSWindow *window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[window close];
[pool release];
return window;
}
void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window)
{
NSAutoreleasePool *pool;
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
pool = [[NSAutoreleasePool alloc] init];
[window makeKeyAndOrderFront: nil];
ctx = [NSOpenGLContext currentContext];
if (ctx != nil) {
[ctx flushBuffer];
}
ctx = [NSOpenGLContext currentContext];
if (ctx != nil)
[ctx flushBuffer];
else
{
printf("bad cocoa gl ctx\n");
}
[pool release];
[pool release];
}