Scale the offset to the IR scale

The offset between fbStride and fbWidth will need to be scaled by IR
scale.
This commit is contained in:
Patrick A. Ferry 2015-01-03 22:05:22 +00:00
parent eebd7da443
commit 069a0864c0
2 changed files with 2 additions and 2 deletions

View file

@ -766,7 +766,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
sourceRc.right = (int)xfbSource->texWidth;
sourceRc.bottom = (int)xfbSource->texHeight;
sourceRc.right -= fbStride - fbWidth;
sourceRc.right -= Renderer::EFBToScaledX(fbStride - fbWidth);
BlitScreen(sourceRc, drawRc, xfbSource->tex, xfbSource->texWidth, xfbSource->texHeight, Gamma);
}

View file

@ -1503,7 +1503,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
sourceRc.top = xfbSource->sourceRc.top;
sourceRc.bottom = xfbSource->sourceRc.bottom;
sourceRc.right -= fbStride - fbWidth;
sourceRc.right -= Renderer::EFBToScaledX(fbStride - fbWidth);
BlitScreen(sourceRc, drawRc, xfbSource->texture, xfbSource->texWidth, xfbSource->texHeight);
}