Video Common: Only update FPS when frame is renderered which yields more

accurate results
This commit is contained in:
iwubcode 2017-08-05 00:40:17 -05:00
parent b285188de1
commit 081b92b8a7

View file

@ -662,6 +662,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
}
}
bool update_frame_count = false;
if (xfbAddr && fbWidth && fbStride && fbHeight)
{
constexpr int force_safe_texture_cache_hash = 0;
@ -677,12 +678,12 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
// TODO: merge more generic parts into VideoCommon
g_renderer->SwapImpl(xfb_entry->texture.get(), rc, ticks, Gamma);
m_fps_counter.Update();
update_frame_count = true;
}
}
if (m_xfb_written)
m_fps_counter.Update();
frameCount++;
GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
@ -691,7 +692,7 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
// New frame
stats.ResetFrame();
Core::Callback_VideoCopiedToXFB(m_xfb_written || !g_ActiveConfig.bSkipXFBCopyToRam);
Core::Callback_VideoCopiedToXFB(update_frame_count);
m_xfb_written = false;
}