Android: Suppress warnings in EmulationActivity

This commit is contained in:
Ryan Meredith 2020-11-04 20:34:25 -05:00
parent 069840fb7e
commit 0a239cc1bd

View file

@ -457,6 +457,7 @@ public final class EmulationActivity extends AppCompatActivity
public void handleCheckableMenuAction(@MenuAction int menuAction, MenuItem item)
{
//noinspection SwitchIntDef
switch (menuAction)
{
case MENU_ACTION_JOYSTICK_REL_CENTER:
@ -472,6 +473,7 @@ public final class EmulationActivity extends AppCompatActivity
public void handleMenuAction(@MenuAction int menuAction)
{
//noinspection SwitchIntDef
switch (menuAction)
{
// Edit the placement of the controls
@ -487,137 +489,137 @@ public final class EmulationActivity extends AppCompatActivity
// Enable/Disable specific buttons or the entire input overlay.
case MENU_ACTION_TOGGLE_CONTROLS:
toggleControls();
return;
break;
// Adjust the scale of the overlay controls.
case MENU_ACTION_ADJUST_SCALE:
adjustScale();
return;
break;
// (Wii games only) Change the controller for the input overlay.
case MENU_ACTION_CHOOSE_CONTROLLER:
chooseController();
return;
break;
case MENU_ACTION_REFRESH_WIIMOTES:
NativeLibrary.RefreshWiimotes();
return;
break;
case MENU_ACTION_PAUSE_EMULATION:
sUserPausedEmulation = true;
NativeLibrary.PauseEmulation();
return;
break;
case MENU_ACTION_UNPAUSE_EMULATION:
sUserPausedEmulation = false;
NativeLibrary.UnPauseEmulation();
return;
break;
// Screenshot capturing
case MENU_ACTION_TAKE_SCREENSHOT:
NativeLibrary.SaveScreenShot();
return;
break;
// Quick save / load
case MENU_ACTION_QUICK_SAVE:
NativeLibrary.SaveState(9, false);
return;
break;
case MENU_ACTION_QUICK_LOAD:
NativeLibrary.LoadState(9);
return;
break;
case MENU_ACTION_SAVE_ROOT:
showSubMenu(SaveLoadStateFragment.SaveOrLoad.SAVE);
return;
break;
case MENU_ACTION_LOAD_ROOT:
showSubMenu(SaveLoadStateFragment.SaveOrLoad.LOAD);
return;
break;
// Save state slots
case MENU_ACTION_SAVE_SLOT1:
NativeLibrary.SaveState(0, false);
return;
break;
case MENU_ACTION_SAVE_SLOT2:
NativeLibrary.SaveState(1, false);
return;
break;
case MENU_ACTION_SAVE_SLOT3:
NativeLibrary.SaveState(2, false);
return;
break;
case MENU_ACTION_SAVE_SLOT4:
NativeLibrary.SaveState(3, false);
return;
break;
case MENU_ACTION_SAVE_SLOT5:
NativeLibrary.SaveState(4, false);
return;
break;
case MENU_ACTION_SAVE_SLOT6:
NativeLibrary.SaveState(5, false);
return;
break;
// Load state slots
case MENU_ACTION_LOAD_SLOT1:
NativeLibrary.LoadState(0);
return;
break;
case MENU_ACTION_LOAD_SLOT2:
NativeLibrary.LoadState(1);
return;
break;
case MENU_ACTION_LOAD_SLOT3:
NativeLibrary.LoadState(2);
return;
break;
case MENU_ACTION_LOAD_SLOT4:
NativeLibrary.LoadState(3);
return;
break;
case MENU_ACTION_LOAD_SLOT5:
NativeLibrary.LoadState(4);
return;
break;
case MENU_ACTION_LOAD_SLOT6:
NativeLibrary.LoadState(5);
return;
break;
case MENU_ACTION_CHANGE_DISC:
FileBrowserHelper.openFilePicker(this, REQUEST_CHANGE_DISC, false,
FileBrowserHelper.GAME_EXTENSIONS);
return;
break;
case MENU_SET_IR_SENSITIVITY:
setIRSensitivity();
return;
break;
case MENU_ACTION_CHOOSE_DOUBLETAP:
chooseDoubleTapButton();
return;
break;
case MENU_ACTION_SCREEN_ORIENTATION:
chooseOrientation();
return;
break;
case MENU_ACTION_MOTION_CONTROLS:
showMotionControlsOptions();
return;
break;
case MENU_ACTION_SETTINGS_CORE:
SettingsActivity.launch(this, MenuTag.CONFIG);
return;
break;
case MENU_ACTION_SETTINGS_GRAPHICS:
SettingsActivity.launch(this, MenuTag.GRAPHICS);
return;
break;
case MENU_ACTION_EXIT:
mEmulationFragment.stopEmulation();
finish();
return;
break;
}
}