DolphinNoGUI: Add a FBDev platform

And the associated GLContext bits
This commit is contained in:
Stenzek 2019-04-10 14:44:21 +00:00
parent 43fe02ee9b
commit 0a75e71672
6 changed files with 121 additions and 2 deletions

View file

@ -108,7 +108,7 @@ std::unique_ptr<GLContext> GLContext::Create(const WindowSystemInfo& wsi, bool s
}
#endif
#if HAVE_EGL
if (wsi.type == WindowSystemType::Headless)
if (wsi.type == WindowSystemType::Headless || wsi.type == WindowSystemType::FBDev)
context = std::make_unique<GLContextEGL>();
#endif

View file

@ -11,7 +11,8 @@ enum class WindowSystemType
MacOS,
Android,
X11,
Wayland
Wayland,
FBDev,
};
struct WindowSystemInfo

View file

@ -9,6 +9,10 @@ if(ENABLE_X11 AND X11_FOUND)
target_sources(dolphin-nogui PRIVATE PlatformX11.cpp)
endif()
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
target_sources(dolphin-nogui PRIVATE PlatformFBDev.cpp)
endif()
set_target_properties(dolphin-nogui PROPERTIES OUTPUT_NAME dolphin-emu-nogui)
target_link_libraries(dolphin-nogui

View file

@ -121,6 +121,11 @@ static std::unique_ptr<Platform> GetPlatform(const optparse::Values& options)
return Platform::CreateX11Platform();
#endif
#ifdef __linux__
if (platform_name == "fbdev" || platform_name.empty())
return Platform::CreateFBDevPlatform();
#endif
if (platform_name == "headless" || platform_name.empty())
return Platform::CreateHeadlessPlatform();
@ -135,6 +140,10 @@ int main(int argc, char* argv[])
.help("Window platform to use [%choices]")
.choices({
"headless"
#ifdef __linux__
,
"fbdev"
#endif
#if HAVE_X11
,
"x11"

View file

@ -35,6 +35,9 @@ public:
#ifdef HAVE_X11
static std::unique_ptr<Platform> CreateX11Platform();
#endif
#ifdef __linux__
static std::unique_ptr<Platform> CreateFBDevPlatform();
#endif
protected:
void UpdateRunningFlag();

View file

@ -0,0 +1,102 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <unistd.h>
#include "DolphinNoGUI/Platform.h"
#include "Common/MsgHandler.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/State.h"
#include <climits>
#include <cstdio>
#include <fcntl.h>
#include <linux/fb.h>
#include <linux/kd.h>
#include <linux/vt.h>
#include <sys/ioctl.h>
#include <sys/types.h>
#include <termios.h>
#include <unistd.h>
#include "VideoCommon/RenderBase.h"
namespace
{
class PlatformFBDev : public Platform
{
public:
~PlatformFBDev() override;
bool Init() override;
void SetTitle(const std::string& string) override;
void MainLoop() override;
WindowSystemInfo GetWindowSystemInfo() const;
private:
bool OpenFramebuffer();
int m_fb_fd = -1;
};
PlatformFBDev::~PlatformFBDev()
{
if (m_fb_fd >= 0)
close(m_fb_fd);
}
bool PlatformFBDev::Init()
{
if (!OpenFramebuffer())
return false;
return true;
}
bool PlatformFBDev::OpenFramebuffer()
{
m_fb_fd = open("/dev/fb0", O_RDWR);
if (m_fb_fd < 0)
{
std::fprintf(stderr, "open(/dev/fb0) failed\n");
return false;
}
return true;
}
void PlatformFBDev::SetTitle(const std::string& string)
{
std::fprintf(stdout, "%s\n", string.c_str());
}
void PlatformFBDev::MainLoop()
{
while (IsRunning())
{
UpdateRunningFlag();
Core::HostDispatchJobs();
// TODO: Is this sleep appropriate?
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}
WindowSystemInfo PlatformFBDev::GetWindowSystemInfo() const
{
WindowSystemInfo wsi;
wsi.type = WindowSystemType::FBDev;
wsi.display_connection = nullptr; // EGL_DEFAULT_DISPLAY
wsi.render_surface = nullptr;
return wsi;
}
} // namespace
std::unique_ptr<Platform> Platform::CreateFBDevPlatform()
{
return std::make_unique<PlatformFBDev>();
}